From 543d0a7afdad642c7993e81d6fbe53db727ee157 Mon Sep 17 00:00:00 2001 From: Gent S Date: Thu, 3 Dec 2020 00:05:14 -0500 Subject: [PATCH] Fix edge case for nano mission acquisition This caused players to only get nano missions after exceeding the required FM instead of meeting it. --- src/MissionManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/MissionManager.cpp b/src/MissionManager.cpp index bf5ea3c..0fa3d2d 100644 --- a/src/MissionManager.cpp +++ b/src/MissionManager.cpp @@ -432,7 +432,7 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) { plr->fusionmatter = 0; // check if it is enough for the nano mission - if (plr->fusionmatter <= AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"]) + if (plr->fusionmatter < AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"]) return; // don't give the Blossom nano mission until the player's in the Past