diff --git a/src/MissionManager.cpp b/src/MissionManager.cpp index bf5ea3c..0fa3d2d 100644 --- a/src/MissionManager.cpp +++ b/src/MissionManager.cpp @@ -432,7 +432,7 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) { plr->fusionmatter = 0; // check if it is enough for the nano mission - if (plr->fusionmatter <= AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"]) + if (plr->fusionmatter < AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"]) return; // don't give the Blossom nano mission until the player's in the Past