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Fix edge case for nano mission acquisition
This caused players to only get nano missions after exceeding the required FM instead of meeting it.
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@ -432,7 +432,7 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
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plr->fusionmatter = 0;
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plr->fusionmatter = 0;
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// check if it is enough for the nano mission
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// check if it is enough for the nano mission
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if (plr->fusionmatter <= AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"])
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if (plr->fusionmatter < AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"])
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return;
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return;
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// don't give the Blossom nano mission until the player's in the Past
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// don't give the Blossom nano mission until the player's in the Past
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