Potential solution for the tutorial problem.

Will need to be tested on the public server.
This commit is contained in:
dongresource 2020-08-25 01:57:53 +02:00
parent c1b6ae8466
commit 2f1358c124

View File

@ -275,7 +275,6 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]); CNSharedData::setPlayer(resp.iEnterSerialKey, loginSessions[sock].characters[loginSessions[sock].selectedChar]);
sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC)); sock->sendPacket((void*)&resp, P_LS2CL_REP_SHARD_SELECT_SUCC, sizeof(sP_LS2CL_REP_SHARD_SELECT_SUCC));
sock->kill(); // client should connect to the Shard server now
break; break;
} }
default: default: