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Combat: 3+ targets should automatically kick the connection
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@ -69,7 +69,7 @@ static bool checkRapidFire(CNSocket *sock, int targetCount) {
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// 3+ targets should never be possible
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if (targetCount > 3)
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plr->suspicionRating += 10000;
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plr->suspicionRating += 10001;
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// kill the socket when the player is too suspicious
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if (plr->suspicionRating > 10000) {
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