diff --git a/src/Combat.cpp b/src/Combat.cpp index c8a665d..d14a794 100644 --- a/src/Combat.cpp +++ b/src/Combat.cpp @@ -69,7 +69,7 @@ static bool checkRapidFire(CNSocket *sock, int targetCount) { // 3+ targets should never be possible if (targetCount > 3) - plr->suspicionRating += 10000; + plr->suspicionRating += 10001; // kill the socket when the player is too suspicious if (plr->suspicionRating > 10000) {