From 2914b95cff2036160344073d7fac888ecc69a4ae Mon Sep 17 00:00:00 2001 From: CPunch Date: Wed, 1 Mar 2023 11:18:41 -0600 Subject: [PATCH] Combat: 3+ targets should automatically kick the connection --- src/Combat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Combat.cpp b/src/Combat.cpp index c8a665d..d14a794 100644 --- a/src/Combat.cpp +++ b/src/Combat.cpp @@ -69,7 +69,7 @@ static bool checkRapidFire(CNSocket *sock, int targetCount) { // 3+ targets should never be possible if (targetCount > 3) - plr->suspicionRating += 10000; + plr->suspicionRating += 10001; // kill the socket when the player is too suspicious if (plr->suspicionRating > 10000) {