fixed dbsaveinterval being in [login] instead of [shard]

This commit is contained in:
kamilprzyb 2020-09-16 16:27:26 +02:00
parent 97b13458ff
commit 0e19603eab

View File

@ -1,4 +1,5 @@
#include <iostream>
#include <iostream>
#include "settings.hpp"
#include "contrib/INIReader.hpp"
@ -42,7 +43,7 @@ void settings::init() {
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);
DBSAVEINTERVAL = reader.GetInteger("shard", "dbsaveinterval", DBSAVEINTERVAL);
PLAYERDISTANCE = reader.GetInteger("shard", "playerdistance", PLAYERDISTANCE);
NPCDISTANCE = reader.GetInteger("shard", "npcdistance", NPCDISTANCE);
SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);