removed drop type field in mobs

This commit is contained in:
FinnHornhoover 2021-04-02 23:40:40 -07:00 committed by Gent Semaj
parent 20b05a72a0
commit 001a0b8d4b

View File

@ -42,9 +42,6 @@ struct Mob : public CombatNPC {
int skillStyle = -1; // -1 for nothing, 0-2 for corruption, -2 for eruption int skillStyle = -1; // -1 for nothing, 0-2 for corruption, -2 for eruption
int hitX = 0, hitY = 0, hitZ = 0; // for use in ability targeting int hitX = 0, hitY = 0, hitZ = 0; // for use in ability targeting
// drop
int dropType = 0;
// group // group
int groupLeader = 0; int groupLeader = 0;
int offsetX = 0, offsetY = 0; int offsetX = 0, offsetY = 0;
@ -65,7 +62,6 @@ struct Mob : public CombatNPC {
regenTime = data["m_iRegenTime"]; regenTime = data["m_iRegenTime"];
idleRange = (int)data["m_iIdleRange"]; idleRange = (int)data["m_iIdleRange"];
dropType = data["m_iDropType"];
level = data["m_iNpcLevel"]; level = data["m_iNpcLevel"];
roamX = spawnX = x; roamX = spawnX = x;