From 001a0b8d4b8c07f86479edc73d18205572120eb4 Mon Sep 17 00:00:00 2001 From: FinnHornhoover Date: Fri, 2 Apr 2021 23:40:40 -0700 Subject: [PATCH] removed drop type field in mobs --- src/MobAI.hpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/MobAI.hpp b/src/MobAI.hpp index d15a14c..f0bf2b1 100644 --- a/src/MobAI.hpp +++ b/src/MobAI.hpp @@ -42,9 +42,6 @@ struct Mob : public CombatNPC { int skillStyle = -1; // -1 for nothing, 0-2 for corruption, -2 for eruption int hitX = 0, hitY = 0, hitZ = 0; // for use in ability targeting - // drop - int dropType = 0; - // group int groupLeader = 0; int offsetX = 0, offsetY = 0; @@ -65,7 +62,6 @@ struct Mob : public CombatNPC { regenTime = data["m_iRegenTime"]; idleRange = (int)data["m_iIdleRange"]; - dropType = data["m_iDropType"]; level = data["m_iNpcLevel"]; roamX = spawnX = x;