2020-08-20 15:43:37 +00:00
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#include "CNShardServer.hpp"
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#include "CNStructs.hpp"
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#include "NanoManager.hpp"
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#include "PlayerManager.hpp"
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2020-09-18 07:10:30 +00:00
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#include "NPCManager.hpp"
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2020-09-18 16:37:26 +00:00
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#include "MobManager.hpp"
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2020-09-26 01:48:45 +00:00
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#include "MissionManager.hpp"
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2020-10-09 00:01:35 +00:00
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#include "GroupManager.hpp"
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2020-08-20 15:43:37 +00:00
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2020-09-15 14:46:52 +00:00
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namespace NanoManager {
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// active powers
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std::set<int> StunPowers = {1, 13, 42, 59, 78, 103};
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2020-10-04 23:54:08 +00:00
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std::set<int> HealPowers = {7, 12, 38, 53, 92, 98};
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std::set<int> GroupHealPowers = {2, 61, 82};
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2020-09-15 14:46:52 +00:00
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std::set<int> RecallPowers = {5, 25, 66, 69, 75, 87};
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std::set<int> DrainPowers = {10, 34, 37, 56, 93, 97};
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std::set<int> SnarePowers = {17, 18, 27, 41, 43, 47, 90, 96, 106};
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std::set<int> DamagePowers = {19, 21, 33, 45, 46, 52, 101, 105, 108};
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std::set<int> GroupRevivePowers = {20, 63, 91};
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std::set<int> LeechPowers = {24, 51, 89};
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std::set<int> SleepPowers = {28, 30, 32, 49, 70, 71, 81, 85, 94};
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// passive powers
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std::set<int> ScavangePowers = {3, 50, 99};
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2020-10-04 23:54:08 +00:00
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std::set<int> RunPowers = {4, 68, 86};
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std::set<int> GroupRunPowers = {8, 62, 73};
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2020-09-15 14:46:52 +00:00
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std::set<int> BonusPowers = {6, 54, 104};
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std::set<int> GuardPowers = {9, 57, 76};
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std::set<int> RadarPowers = {11, 67, 95};
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2020-09-18 16:37:26 +00:00
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std::set<int> AntidotePowers = {14, 58, 102};
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2020-10-04 23:54:08 +00:00
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std::set<int> FreedomPowers = {31, 39, 107};
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std::set<int> GroupFreedomPowers = {15, 55, 77};
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std::set<int> JumpPowers = {16, 44, 88};
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std::set<int> GroupJumpPowers = {35, 60, 100};
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2020-09-15 14:46:52 +00:00
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std::set<int> SelfRevivePowers = {22, 48, 83};
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2020-10-04 23:54:08 +00:00
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std::set<int> SneakPowers = {29, 72, 80};
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std::set<int> GroupSneakPowers = {23, 65, 84};
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2020-09-15 14:46:52 +00:00
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std::set<int> TreasureFinderPowers = {26, 40, 74};
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/*
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* The active nano power table is down below activePower<>() and its
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* worker functions so we don't have to have unsightly function declarations.
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*/
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}; // namespace
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2020-09-25 21:05:36 +00:00
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std::map<int32_t, NanoData> NanoManager::NanoTable;
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2020-08-20 15:43:37 +00:00
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void NanoManager::init() {
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2020-08-21 00:37:34 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler);
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2020-08-22 18:02:08 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_EQUIP, nanoEquipHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_UNEQUIP, nanoUnEquipHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO, nanoGMGiveHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_TUNE, nanoSkillSetHandler);
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2020-09-09 01:15:25 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO_SKILL, nanoSkillSetGMHandler);
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2020-08-22 18:02:08 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_SKILL_USE, nanoSkillUseHandler);
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2020-09-18 07:10:30 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_WARP_USE_RECALL, nanoRecallHandler);
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2020-09-25 05:35:27 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_CHARGE_NANO_STAMINA, nanoPotionHandler);
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2020-08-22 18:02:08 +00:00
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}
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void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_EQUIP))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_EQUIP* nano = (sP_CL2FE_REQ_NANO_EQUIP*)data->buf;
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2020-08-23 00:26:18 +00:00
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INITSTRUCT(sP_FE2CL_REP_NANO_EQUIP_SUCC, resp);
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2020-08-24 22:02:07 +00:00
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Player *plr = PlayerManager::getPlayer(sock);
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2020-08-22 18:02:08 +00:00
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2020-09-28 18:11:13 +00:00
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// sanity checks
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if (plr == nullptr || nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
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2020-08-23 03:15:27 +00:00
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return;
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2020-08-22 23:31:09 +00:00
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resp.iNanoID = nano->iNanoID;
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resp.iNanoSlotNum = nano->iNanoSlotNum;
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2020-08-23 00:52:54 +00:00
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// Update player
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2020-08-24 22:02:07 +00:00
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plr->equippedNanos[nano->iNanoSlotNum] = nano->iNanoID;
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2020-08-23 00:52:54 +00:00
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2020-08-25 18:30:20 +00:00
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// unsummon nano if replaced
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if (plr->activeNano == plr->equippedNanos[nano->iNanoSlotNum])
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summonNano(sock, -1);
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2020-08-22 23:31:09 +00:00
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sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_EQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC));
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2020-08-22 18:02:08 +00:00
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}
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void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_UNEQUIP))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_UNEQUIP* nano = (sP_CL2FE_REQ_NANO_UNEQUIP*)data->buf;
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2020-08-23 00:26:18 +00:00
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INITSTRUCT(sP_FE2CL_REP_NANO_UNEQUIP_SUCC, resp);
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2020-08-24 22:02:07 +00:00
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Player *plr = PlayerManager::getPlayer(sock);
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2020-08-22 23:31:09 +00:00
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2020-08-25 18:30:20 +00:00
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// sanity check
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2020-09-28 18:11:13 +00:00
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if (plr == nullptr || nano->iNanoSlotNum > 2 || nano->iNanoSlotNum < 0)
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2020-08-23 03:15:27 +00:00
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return;
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2020-08-22 23:31:09 +00:00
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resp.iNanoSlotNum = nano->iNanoSlotNum;
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2020-08-22 18:02:08 +00:00
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2020-08-25 18:30:20 +00:00
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// unsummon nano if removed
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if (plr->equippedNanos[nano->iNanoSlotNum] == plr->activeNano)
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summonNano(sock, -1);
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2020-08-23 00:52:54 +00:00
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// update player
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2020-08-24 22:02:07 +00:00
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plr->equippedNanos[nano->iNanoSlotNum] = 0;
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2020-08-23 00:52:54 +00:00
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2020-08-22 23:31:09 +00:00
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sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_UNEQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_UNEQUIP_SUCC));
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2020-08-22 18:02:08 +00:00
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}
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void NanoManager::nanoGMGiveHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_NANO))
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return; // ignore the malformed packet
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// Cmd: /nano <nanoId>
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sP_CL2FE_REQ_PC_GIVE_NANO* nano = (sP_CL2FE_REQ_PC_GIVE_NANO*)data->buf;
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2020-08-24 22:02:07 +00:00
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Player *plr = PlayerManager::getPlayer(sock);
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2020-08-22 18:02:08 +00:00
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2020-09-28 18:11:13 +00:00
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if (plr == nullptr)
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return;
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2020-08-22 18:02:08 +00:00
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// Add nano to player
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addNano(sock, nano->iNanoID, 0);
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DEBUGLOG(
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2020-08-24 22:02:07 +00:00
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std::cout << U16toU8(plr->PCStyle.szFirstName) << U16toU8(plr->PCStyle.szLastName) << " requested to add nano id: " << nano->iNanoID << std::endl;
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2020-08-22 18:02:08 +00:00
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)
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2020-08-20 15:43:37 +00:00
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}
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void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
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2020-08-21 00:37:34 +00:00
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_ACTIVE))
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2020-08-20 23:50:30 +00:00
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return; // malformed packet
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2020-08-23 00:52:54 +00:00
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sP_CL2FE_REQ_NANO_ACTIVE* pkt = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
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2020-08-24 22:02:07 +00:00
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Player *plr = PlayerManager::getPlayer(sock);
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2020-08-20 15:43:37 +00:00
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2020-09-28 18:11:13 +00:00
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if (plr == nullptr)
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return;
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2020-08-25 18:30:20 +00:00
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summonNano(sock, pkt->iNanoSlotNum);
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2020-08-23 00:52:54 +00:00
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2020-08-25 18:30:20 +00:00
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// Send to client
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2020-08-22 18:02:08 +00:00
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DEBUGLOG(
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2020-08-24 22:02:07 +00:00
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std::cout << U16toU8(plr->PCStyle.szFirstName) << U16toU8(plr->PCStyle.szLastName) << " requested to summon nano slot: " << pkt->iNanoSlotNum << std::endl;
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2020-08-22 18:02:08 +00:00
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)
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}
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void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
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2020-08-24 22:02:07 +00:00
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Player *plr = PlayerManager::getPlayer(sock);
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2020-09-28 18:11:13 +00:00
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if (plr == nullptr)
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return;
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2020-09-18 07:10:30 +00:00
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int16_t nanoId = plr->activeNano;
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int16_t skillId = plr->Nanos[nanoId].iSkillID;
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2020-10-05 00:03:13 +00:00
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2020-10-04 23:54:08 +00:00
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DEBUGLOG(
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std::cout << U16toU8(plr->PCStyle.szFirstName) << U16toU8(plr->PCStyle.szLastName) << " requested to summon nano skill " << std::endl;
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)
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2020-09-15 14:46:52 +00:00
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for (auto& pwr : ActivePowers)
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if (pwr.powers.count(skillId)) // std::set's contains method is C++20 only...
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pwr.handle(sock, data, nanoId, skillId);
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2020-10-05 00:03:13 +00:00
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2020-10-04 23:54:08 +00:00
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// Group Revive is handled separately (XXX: move into table?)
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if (GroupRevivePowers.find(skillId) == GroupRevivePowers.end())
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return;
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2020-08-24 22:02:07 +00:00
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2020-10-04 23:54:08 +00:00
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Player *leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
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2020-10-05 00:03:13 +00:00
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2020-10-04 23:54:08 +00:00
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if (leader == nullptr)
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return;
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2020-10-05 00:03:13 +00:00
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2020-10-04 23:54:08 +00:00
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for (int i = 0; i < leader->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
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2020-10-05 00:03:13 +00:00
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2020-10-04 23:54:08 +00:00
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if (varPlr == nullptr)
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return;
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2020-10-05 00:03:13 +00:00
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2020-10-04 23:54:08 +00:00
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if (varPlr->HP <= 0)
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revivePlayer(varPlr);
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}
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2020-08-22 18:02:08 +00:00
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}
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void NanoManager::nanoSkillSetHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_TUNE))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_TUNE* skill = (sP_CL2FE_REQ_NANO_TUNE*)data->buf;
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setNanoSkill(sock, skill->iNanoID, skill->iTuneID);
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}
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2020-09-09 01:15:25 +00:00
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void NanoManager::nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_NANO_SKILL))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_TUNE* skillGM = (sP_CL2FE_REQ_NANO_TUNE*)data->buf;
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setNanoSkill(sock, skillGM->iNanoID, skillGM->iTuneID);
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}
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2020-09-18 07:10:30 +00:00
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void NanoManager::nanoRecallHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_WARP_USE_RECALL))
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return;
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2020-10-05 00:03:13 +00:00
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2020-09-18 07:10:30 +00:00
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INITSTRUCT(sP_FE2CL_REP_WARP_USE_RECALL_FAIL, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_WARP_USE_RECALL_FAIL, sizeof(sP_FE2CL_REP_WARP_USE_RECALL_FAIL));
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// stubbed for now
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}
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2020-09-25 05:35:27 +00:00
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void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_CHARGE_NANO_STAMINA))
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return;
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2020-10-05 00:03:13 +00:00
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2020-09-25 05:35:27 +00:00
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Player* player = PlayerManager::getPlayer(sock);
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2020-10-05 00:03:13 +00:00
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2020-09-28 18:11:13 +00:00
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// sanity checks
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if (player == nullptr || player->activeNano == -1 || player->batteryN == 0)
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2020-09-25 05:35:27 +00:00
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return;
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sNano nano = player->Nanos[player->activeNano];
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int difference = 150 - nano.iStamina;
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if (player->batteryN < difference)
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difference = player->batteryN;
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if (difference == 0)
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return;
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INITSTRUCT(sP_FE2CL_REP_CHARGE_NANO_STAMINA, response);
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response.iNanoID = nano.iID;
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response.iNanoStamina = nano.iStamina + difference;
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response.iBatteryN = player->batteryN - difference;
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sock->sendPacket((void*)&response, P_FE2CL_REP_CHARGE_NANO_STAMINA, sizeof(sP_FE2CL_REP_CHARGE_NANO_STAMINA));
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//now update serverside
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player->batteryN -= difference;
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player->Nanos[nano.iID].iStamina += difference;
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}
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2020-08-22 18:02:08 +00:00
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#pragma region Helper methods
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2020-09-26 01:48:45 +00:00
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void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot, bool spendfm) {
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2020-08-23 03:15:27 +00:00
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if (nanoId > 36)
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return;
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2020-08-24 22:02:07 +00:00
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Player *plr = PlayerManager::getPlayer(sock);
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2020-08-22 18:02:08 +00:00
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2020-09-28 18:11:13 +00:00
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if (plr == nullptr)
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return;
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2020-09-12 20:43:04 +00:00
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int level = nanoId < plr->level ? plr->level : nanoId;
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2020-09-26 01:48:45 +00:00
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|
|
/*
|
|
|
|
* Spend the necessary Fusion Matter.
|
|
|
|
* Note the use of the not-yet-incremented plr->level as opposed to level.
|
|
|
|
* Doing it the other way always leaves the FM at 0. Jade totally called it.
|
|
|
|
*/
|
2020-09-29 21:27:48 +00:00
|
|
|
plr->level = level;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-26 01:48:45 +00:00
|
|
|
if (spendfm)
|
2020-09-29 21:27:48 +00:00
|
|
|
MissionManager::updateFusionMatter(sock, -(int)MissionManager::AvatarGrowth[plr->level-1]["m_iReqBlob_NanoCreate"]);
|
2020-09-26 01:48:45 +00:00
|
|
|
|
2020-08-22 18:02:08 +00:00
|
|
|
// Send to client
|
2020-08-23 00:26:18 +00:00
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_NANO_CREATE_SUCC, resp);
|
2020-08-22 23:31:09 +00:00
|
|
|
resp.Nano.iID = nanoId;
|
|
|
|
resp.Nano.iStamina = 150;
|
|
|
|
resp.iQuestItemSlotNum = slot;
|
2020-09-12 20:43:04 +00:00
|
|
|
resp.iPC_Level = level;
|
2020-09-26 01:48:45 +00:00
|
|
|
resp.iPC_FusionMatter = plr->fusionmatter;
|
2020-08-22 18:02:08 +00:00
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
if (plr->activeNano > 0 && plr->activeNano == nanoId)
|
|
|
|
summonNano(sock, -1); // just unsummon the nano to prevent infinite buffs
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-08-22 18:02:08 +00:00
|
|
|
// Update player
|
2020-08-24 22:02:07 +00:00
|
|
|
plr->Nanos[nanoId] = resp.Nano;
|
2020-09-12 20:43:04 +00:00
|
|
|
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_NANO_CREATE_SUCC, sizeof(sP_FE2CL_REP_PC_NANO_CREATE_SUCC));
|
|
|
|
|
|
|
|
/*
|
|
|
|
* iPC_Level in NANO_CREATE_SUCC sets the player's level.
|
|
|
|
* Other players must be notified of the change as well. Both P_FE2CL_REP_PC_NANO_CREATE and
|
|
|
|
* P_FE2CL_REP_PC_CHANGE_LEVEL appear to play the same animation, but only the latter affects
|
|
|
|
* the other player's displayed level.
|
|
|
|
*/
|
2020-09-14 13:53:48 +00:00
|
|
|
|
2020-09-10 16:51:52 +00:00
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_CHANGE_LEVEL, resp2);
|
|
|
|
|
|
|
|
resp2.iPC_ID = plr->iID;
|
2020-09-12 20:43:04 +00:00
|
|
|
resp2.iPC_Level = level;
|
2020-09-10 16:51:52 +00:00
|
|
|
|
2020-09-12 20:43:04 +00:00
|
|
|
// Update other players' perception of the player's level
|
2020-09-17 22:45:43 +00:00
|
|
|
PlayerManager::sendToViewable(sock, (void*)&resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
|
2020-08-22 18:02:08 +00:00
|
|
|
}
|
|
|
|
|
2020-08-25 18:30:20 +00:00
|
|
|
void NanoManager::summonNano(CNSocket *sock, int slot) {
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_NANO_ACTIVE_SUCC, resp);
|
|
|
|
resp.iActiveNanoSlotNum = slot;
|
|
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
|
|
|
|
2020-09-28 18:11:13 +00:00
|
|
|
if (plr == nullptr || slot > 2 || slot < -1)
|
2020-09-12 18:21:36 +00:00
|
|
|
return; // sanity check
|
2020-08-25 18:30:20 +00:00
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
int16_t nanoId = slot == -1 ? -1 : plr->equippedNanos[slot];
|
2020-08-25 18:30:20 +00:00
|
|
|
|
2020-09-14 13:20:55 +00:00
|
|
|
if (nanoId > 36 || nanoId < -1)
|
2020-08-25 18:30:20 +00:00
|
|
|
return; // sanity check
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
int16_t skillId = 0;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
if (plr->activeNano > 0)
|
|
|
|
for (auto& pwr : PassivePowers)
|
2020-09-29 21:27:48 +00:00
|
|
|
if (pwr.powers.count(plr->Nanos[plr->activeNano].iSkillID)) { // std::set's contains method is C++20 only...
|
2020-10-04 23:54:08 +00:00
|
|
|
nanoUnbuff(sock, pwr.iCBFlag, pwr.eCharStatusTimeBuffID, pwr.iValue, pwr.groupPower);
|
2020-09-29 21:27:48 +00:00
|
|
|
plr->passiveNanoOut = false;
|
|
|
|
}
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
sNano nano = plr->Nanos[nanoId];
|
|
|
|
skillId = nano.iSkillID;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
if (slot > -1) {
|
|
|
|
plr->activeNano = nanoId;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
for (auto& pwr : PassivePowers)
|
|
|
|
if (pwr.powers.count(skillId)) { // std::set's contains method is C++20 only...
|
|
|
|
resp.eCSTB___Add = 1;
|
2020-10-04 23:54:08 +00:00
|
|
|
nanoBuff(sock, nanoId, skillId, pwr.eSkillType, pwr.iCBFlag, pwr.eCharStatusTimeBuffID, pwr.iValue, pwr.groupPower);
|
2020-09-29 21:27:48 +00:00
|
|
|
plr->passiveNanoOut = true;
|
2020-09-18 16:37:26 +00:00
|
|
|
}
|
2020-09-18 07:10:30 +00:00
|
|
|
} else
|
|
|
|
plr->activeNano = 0;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC));
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-08-25 18:30:20 +00:00
|
|
|
// Send to other players
|
|
|
|
INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1);
|
|
|
|
|
|
|
|
pkt1.iPC_ID = plr->iID;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-14 13:20:55 +00:00
|
|
|
if (nanoId == -1)
|
|
|
|
memset(&pkt1.Nano, 0, sizeof(pkt1.Nano));
|
|
|
|
else
|
|
|
|
pkt1.Nano = plr->Nanos[nanoId];
|
2020-08-25 18:30:20 +00:00
|
|
|
|
2020-09-17 22:45:43 +00:00
|
|
|
PlayerManager::sendToViewable(sock, (void*)&pkt1, P_FE2CL_NANO_ACTIVE, sizeof(sP_FE2CL_NANO_ACTIVE));
|
2020-08-25 18:30:20 +00:00
|
|
|
|
|
|
|
// update player
|
|
|
|
plr->activeNano = nanoId;
|
|
|
|
}
|
|
|
|
|
2020-08-22 18:02:08 +00:00
|
|
|
void NanoManager::setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId) {
|
2020-08-23 03:15:27 +00:00
|
|
|
if (nanoId > 36)
|
|
|
|
return;
|
|
|
|
|
2020-08-24 22:02:07 +00:00
|
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
2020-09-28 18:11:13 +00:00
|
|
|
|
|
|
|
if (plr == nullptr)
|
|
|
|
return;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
if (plr->activeNano > 0 && plr->activeNano == nanoId)
|
|
|
|
summonNano(sock, -1); // just unsummon the nano to prevent infinite buffs
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-08-24 22:02:07 +00:00
|
|
|
sNano nano = plr->Nanos[nanoId];
|
2020-08-22 18:02:08 +00:00
|
|
|
|
|
|
|
nano.iSkillID = skillId;
|
2020-08-24 22:02:07 +00:00
|
|
|
plr->Nanos[nanoId] = nano;
|
2020-08-22 18:02:08 +00:00
|
|
|
|
|
|
|
// Send to client
|
2020-08-23 00:26:18 +00:00
|
|
|
INITSTRUCT(sP_FE2CL_REP_NANO_TUNE_SUCC, resp);
|
2020-08-22 23:31:09 +00:00
|
|
|
resp.iNanoID = nanoId;
|
|
|
|
resp.iSkillID = skillId;
|
2020-09-26 01:48:45 +00:00
|
|
|
resp.iPC_FusionMatter = plr->fusionmatter;
|
2020-09-18 16:37:26 +00:00
|
|
|
resp.aItem[9] = plr->Inven[0]; // temp fix for a bug TODO: Use this for nano power changing later
|
2020-08-22 18:02:08 +00:00
|
|
|
|
2020-08-22 23:31:09 +00:00
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_TUNE_SUCC, sizeof(sP_FE2CL_REP_NANO_TUNE_SUCC));
|
2020-08-22 18:02:08 +00:00
|
|
|
|
|
|
|
DEBUGLOG(
|
2020-08-24 22:02:07 +00:00
|
|
|
std::cout << U16toU8(plr->PCStyle.szFirstName) << U16toU8(plr->PCStyle.szLastName) << " set skill id " << skillId << " for nano: " << nanoId << std::endl;
|
2020-08-22 18:02:08 +00:00
|
|
|
)
|
|
|
|
}
|
|
|
|
|
|
|
|
void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
|
2020-08-23 03:15:27 +00:00
|
|
|
if (nanoId > 36)
|
|
|
|
return;
|
2020-08-24 21:04:56 +00:00
|
|
|
|
2020-08-24 22:02:07 +00:00
|
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
2020-09-28 18:11:13 +00:00
|
|
|
|
|
|
|
if (plr == nullptr)
|
|
|
|
return;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-08-24 22:02:07 +00:00
|
|
|
sNano nano = plr->Nanos[nanoId];
|
2020-08-22 18:02:08 +00:00
|
|
|
|
2020-08-24 21:04:56 +00:00
|
|
|
// 0 is reset
|
2020-08-22 18:02:08 +00:00
|
|
|
nano.iSkillID = 0;
|
2020-08-24 22:02:07 +00:00
|
|
|
plr->Nanos[nanoId] = nano;
|
2020-08-21 00:37:34 +00:00
|
|
|
}
|
2020-09-15 14:46:52 +00:00
|
|
|
#pragma endregion
|
2020-09-18 07:10:30 +00:00
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
#pragma region Active Powers
|
|
|
|
namespace NanoManager {
|
2020-09-18 07:10:30 +00:00
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
bool doDebuff(CNSocket *sock, int32_t *pktdata, sSkillResult_Damage_N_Debuff *respdata, int i, int32_t iCBFlag, int32_t amount) {
|
|
|
|
if (MobManager::Mobs.find(pktdata[i]) == MobManager::Mobs.end()) {
|
2020-09-15 14:46:52 +00:00
|
|
|
// not sure how to best handle this
|
|
|
|
std::cout << "[WARN] nanoDebuffEnemy: mob ID not found" << std::endl;
|
|
|
|
return false;
|
2020-09-18 07:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
Mob* mob = MobManager::Mobs[pktdata[i]];
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-25 00:00:26 +00:00
|
|
|
int damage = MobManager::hitMob(sock, mob, amount);
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
respdata[i].eCT = 4;
|
2020-09-25 00:00:26 +00:00
|
|
|
respdata[i].iDamage = damage;
|
2020-09-18 16:37:26 +00:00
|
|
|
respdata[i].iID = mob->appearanceData.iNPC_ID;
|
|
|
|
respdata[i].iHP = mob->appearanceData.iHP;
|
2020-09-22 20:22:10 +00:00
|
|
|
respdata[i].iConditionBitFlag = mob->appearanceData.iConditionBitFlag |= iCBFlag;
|
2020-09-18 16:37:26 +00:00
|
|
|
|
|
|
|
std::cout << (int)mob->appearanceData.iNPC_ID << " was debuffed" << std::endl;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool doBuff(CNSocket *sock, int32_t *pktdata, sSkillResult_Buff *respdata, int i, int32_t iCBFlag, int32_t amount) {
|
|
|
|
if (MobManager::Mobs.find(pktdata[i]) == MobManager::Mobs.end()) {
|
|
|
|
// not sure how to best handle this
|
|
|
|
std::cout << "[WARN] nanoBuffEnemy: mob ID not found" << std::endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
Mob* mob = MobManager::Mobs[pktdata[i]];
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
respdata[i].eCT = 4;
|
|
|
|
respdata[i].iID = mob->appearanceData.iNPC_ID;
|
2020-09-22 20:22:10 +00:00
|
|
|
respdata[i].iConditionBitFlag = mob->appearanceData.iConditionBitFlag |= iCBFlag;
|
2020-09-15 14:46:52 +00:00
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
std::cout << (int)mob->appearanceData.iNPC_ID << " was debuffed" << std::endl;
|
2020-09-15 14:46:52 +00:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
bool doHeal(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *respdata, int i, int32_t iCBFlag, int32_t amount) {
|
2020-09-15 14:46:52 +00:00
|
|
|
Player *plr = nullptr;
|
|
|
|
|
|
|
|
for (auto& pair : PlayerManager::players) {
|
|
|
|
if (pair.second.plr->iID == pktdata[i]) {
|
|
|
|
plr = pair.second.plr;
|
|
|
|
break;
|
|
|
|
}
|
2020-09-18 07:10:30 +00:00
|
|
|
}
|
2020-09-15 14:46:52 +00:00
|
|
|
|
2020-09-21 16:03:25 +00:00
|
|
|
// player not found
|
2020-09-15 14:46:52 +00:00
|
|
|
if (plr == nullptr)
|
|
|
|
return false;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 100;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
plr->HP += healedAmount;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
if (plr->HP > PC_MAXHEALTH(plr->level))
|
2020-09-15 14:46:52 +00:00
|
|
|
plr->HP = PC_MAXHEALTH(plr->level);
|
|
|
|
|
|
|
|
respdata[i].eCT = 1;
|
|
|
|
respdata[i].iID = plr->iID;
|
|
|
|
respdata[i].iHP = plr->HP;
|
2020-09-29 21:27:48 +00:00
|
|
|
respdata[i].iHealHP = healedAmount;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
std::cout << (int)plr->iID << " was healed" << std::endl;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
bool doGroupHeal(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *respdata, int i, int32_t iCBFlag, int32_t amount) {
|
|
|
|
Player *plr = nullptr;
|
|
|
|
|
|
|
|
for (auto& pair : PlayerManager::players) {
|
|
|
|
if (pair.second.plr->iID == pktdata[0]) {
|
|
|
|
plr = pair.second.plr;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// player not found
|
|
|
|
if (plr == nullptr)
|
|
|
|
return false;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
Player *leader = PlayerManager::getPlayer(sock);
|
|
|
|
|
|
|
|
// player not found
|
|
|
|
if (leader == nullptr)
|
|
|
|
return false;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 100;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
leader->HP += healedAmount;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
if (leader->HP > PC_MAXHEALTH(leader->level))
|
|
|
|
leader->HP = PC_MAXHEALTH(leader->level);
|
|
|
|
|
|
|
|
respdata[i].eCT = 1;
|
|
|
|
respdata[i].iID = plr->iID;
|
|
|
|
respdata[i].iHP = plr->HP;
|
|
|
|
respdata[i].iHealHP = healedAmount;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
std::cout << (int)plr->iID << " was healed" << std::endl;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
bool doDamage(CNSocket *sock, int32_t *pktdata, sSkillResult_Damage *respdata, int i, int32_t iCBFlag, int32_t amount) {
|
|
|
|
if (MobManager::Mobs.find(pktdata[i]) == MobManager::Mobs.end()) {
|
2020-09-15 14:46:52 +00:00
|
|
|
// not sure how to best handle this
|
|
|
|
std::cout << "[WARN] nanoDebuffEnemy: mob ID not found" << std::endl;
|
|
|
|
return false;
|
|
|
|
}
|
2020-09-18 16:37:26 +00:00
|
|
|
Mob* mob = MobManager::Mobs[pktdata[i]];
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
|
|
|
|
|
|
|
if (plr == nullptr)
|
|
|
|
return false;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 100);
|
2020-09-22 20:22:10 +00:00
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
respdata[i].eCT = 4;
|
2020-09-25 00:00:26 +00:00
|
|
|
respdata[i].iDamage = damage;
|
2020-09-18 16:37:26 +00:00
|
|
|
respdata[i].iID = mob->appearanceData.iNPC_ID;
|
|
|
|
respdata[i].iHP = mob->appearanceData.iHP;
|
2020-09-15 14:46:52 +00:00
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
std::cout << (int)mob->appearanceData.iNPC_ID << " was damaged" << std::endl;
|
2020-09-15 14:46:52 +00:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* NOTE: Leech is specially encoded.
|
|
|
|
*
|
|
|
|
* It manages to fit inside the activePower<>() mold with only a slight hack,
|
|
|
|
* but it really is it's own thing. There is a hard assumption that players
|
|
|
|
* will only every leech a single mob, and the sanity check that enforces that
|
|
|
|
* assumption is critical.
|
|
|
|
*/
|
2020-09-18 16:37:26 +00:00
|
|
|
bool doLeech(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *healdata, int i, int32_t iCBFlag, int32_t amount) {
|
2020-09-15 14:46:52 +00:00
|
|
|
// this sanity check is VERY important
|
|
|
|
if (i != 0) {
|
|
|
|
std::cout << "[WARN] Player attempted to leech more than one mob!" << std::endl;
|
|
|
|
return false;
|
2020-09-18 07:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
sSkillResult_Damage *damagedata = (sSkillResult_Damage*)(((uint8_t*)healdata) + sizeof(sSkillResult_Heal_HP));
|
|
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
|
|
|
|
2020-09-28 18:11:13 +00:00
|
|
|
if (plr == nullptr)
|
|
|
|
return false;
|
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 100;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
plr->HP += healedAmount;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
if (plr->HP > PC_MAXHEALTH(plr->level))
|
2020-09-15 14:46:52 +00:00
|
|
|
plr->HP = PC_MAXHEALTH(plr->level);
|
|
|
|
|
|
|
|
healdata->eCT = 1;
|
|
|
|
healdata->iID = plr->iID;
|
|
|
|
healdata->iHP = plr->HP;
|
2020-09-29 21:27:48 +00:00
|
|
|
healdata->iHealHP = healedAmount;
|
2020-09-15 14:46:52 +00:00
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
if (MobManager::Mobs.find(pktdata[i]) == MobManager::Mobs.end()) {
|
2020-09-15 14:46:52 +00:00
|
|
|
// not sure how to best handle this
|
|
|
|
std::cout << "[WARN] doLeech: mob ID not found" << std::endl;
|
|
|
|
return false;
|
|
|
|
}
|
2020-09-18 16:37:26 +00:00
|
|
|
Mob* mob = MobManager::Mobs[pktdata[i]];
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-29 21:27:48 +00:00
|
|
|
int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 100);
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
damagedata->eCT = 4;
|
2020-09-25 00:00:26 +00:00
|
|
|
damagedata->iDamage = damage;
|
2020-09-18 16:37:26 +00:00
|
|
|
damagedata->iID = mob->appearanceData.iNPC_ID;
|
|
|
|
damagedata->iHP = mob->appearanceData.iHP;
|
2020-09-15 14:46:52 +00:00
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
std::cout << (int)mob->appearanceData.iNPC_ID << " was leeched" << std::endl;
|
2020-09-15 14:46:52 +00:00
|
|
|
|
|
|
|
return true;
|
2020-09-18 07:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
// XXX: Special flags. This is still pretty dirty.
|
|
|
|
enum {
|
|
|
|
NONE,
|
|
|
|
LEECH,
|
|
|
|
GHEAL
|
|
|
|
};
|
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
template<class sPAYLOAD,
|
2020-10-04 23:54:08 +00:00
|
|
|
bool (*work)(CNSocket*,int32_t*,sPAYLOAD*,int,int32_t,int32_t),
|
|
|
|
int specialCase=NONE>
|
2020-09-15 14:46:52 +00:00
|
|
|
void activePower(CNSocket *sock, CNPacketData *data,
|
2020-09-18 16:37:26 +00:00
|
|
|
int16_t nanoId, int16_t skillId, int16_t eSkillType,
|
2020-09-15 14:46:52 +00:00
|
|
|
int32_t iCBFlag, int32_t amount) {
|
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
sP_CL2FE_REQ_NANO_SKILL_USE* pkt = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf;
|
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
// validate request check
|
2020-09-18 07:10:30 +00:00
|
|
|
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_NANO_SKILL_USE), pkt->iTargetCnt, sizeof(int32_t), data->size)) {
|
2020-09-15 14:46:52 +00:00
|
|
|
std::cout << "[WARN] bad sP_CL2FE_REQ_NANO_SKILL_USE packet size" << std::endl;
|
2020-09-18 07:10:30 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_NANO_SKILL_USE));
|
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
size_t resplen;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
|
|
|
Player *otherPlr = plr;
|
|
|
|
|
|
|
|
if (plr == nullptr)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// special case since leech is atypically encoded
|
|
|
|
if constexpr (specialCase == LEECH)
|
|
|
|
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + sizeof(sSkillResult_Heal_HP) + sizeof(sSkillResult_Damage);
|
|
|
|
else if constexpr (specialCase == GHEAL) {
|
|
|
|
otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
if (otherPlr == nullptr)
|
|
|
|
return;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
pkt->iTargetCnt = otherPlr->groupCnt;
|
2020-10-14 21:15:02 +00:00
|
|
|
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + pkt->iTargetCnt * sizeof(sPAYLOAD);
|
|
|
|
} else
|
|
|
|
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + pkt->iTargetCnt * sizeof(sPAYLOAD);
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
// validate response packet
|
|
|
|
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), pkt->iTargetCnt, sizeof(sPAYLOAD))) {
|
|
|
|
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size" << std::endl;
|
2020-09-18 07:10:30 +00:00
|
|
|
return;
|
|
|
|
}
|
2020-09-15 14:46:52 +00:00
|
|
|
|
|
|
|
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
memset(respbuf, 0, resplen);
|
2020-09-15 14:46:52 +00:00
|
|
|
|
|
|
|
sP_FE2CL_NANO_SKILL_USE_SUCC *resp = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf;
|
|
|
|
sPAYLOAD *respdata = (sPAYLOAD*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
|
2020-09-28 18:11:13 +00:00
|
|
|
|
2020-09-26 22:16:15 +00:00
|
|
|
plr->Nanos[plr->activeNano].iStamina -= 40;
|
2020-10-04 23:54:08 +00:00
|
|
|
if (plr->Nanos[plr->activeNano].iStamina < 0)
|
|
|
|
plr->Nanos[plr->activeNano].iStamina = 0;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
resp->iPC_ID = plr->iID;
|
|
|
|
resp->iSkillID = skillId;
|
|
|
|
resp->iNanoID = nanoId;
|
2020-09-26 22:16:15 +00:00
|
|
|
resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
|
2020-09-18 16:37:26 +00:00
|
|
|
resp->eST = eSkillType;
|
2020-09-18 07:10:30 +00:00
|
|
|
resp->iTargetCnt = pkt->iTargetCnt;
|
2020-09-15 14:46:52 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
CNSocket *workSock = sock;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
for (int i = 0; i < pkt->iTargetCnt; i++) {
|
2020-10-04 23:54:08 +00:00
|
|
|
if constexpr (specialCase == GHEAL)
|
|
|
|
workSock = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
|
|
|
|
|
|
|
|
if (!work(workSock, pktdata, respdata, i, iCBFlag, amount))
|
2020-09-15 14:46:52 +00:00
|
|
|
return;
|
2020-09-18 07:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
|
2020-09-18 16:37:26 +00:00
|
|
|
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
|
2020-09-18 07:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-09-15 14:46:52 +00:00
|
|
|
// active nano power dispatch table
|
|
|
|
std::vector<ActivePower> ActivePowers = {
|
2020-09-21 16:03:25 +00:00
|
|
|
ActivePower(StunPowers, activePower<sSkillResult_Damage_N_Debuff, doDebuff>, EST_STUN, CSB_BIT_STUN, 0),
|
2020-09-29 21:27:48 +00:00
|
|
|
ActivePower(HealPowers, activePower<sSkillResult_Heal_HP, doHeal>, EST_HEAL_HP, CSB_BIT_NONE, 25),
|
2020-10-04 23:54:08 +00:00
|
|
|
ActivePower(GroupHealPowers, activePower<sSkillResult_Heal_HP, doGroupHeal, GHEAL>,EST_HEAL_HP, CSB_BIT_NONE, 25),
|
2020-09-15 14:46:52 +00:00
|
|
|
// TODO: Recall
|
2020-09-22 20:22:10 +00:00
|
|
|
ActivePower(DrainPowers, activePower<sSkillResult_Buff, doBuff>, EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, 0),
|
2020-09-21 16:03:25 +00:00
|
|
|
ActivePower(SnarePowers, activePower<sSkillResult_Damage_N_Debuff, doDebuff>, EST_SNARE, CSB_BIT_DN_MOVE_SPEED, 0),
|
2020-09-29 21:27:48 +00:00
|
|
|
ActivePower(DamagePowers, activePower<sSkillResult_Damage, doDamage>, EST_DAMAGE, CSB_BIT_NONE, 12),
|
2020-10-04 23:54:08 +00:00
|
|
|
ActivePower(LeechPowers, activePower<sSkillResult_Heal_HP, doLeech, LEECH>, EST_BLOODSUCKING, CSB_BIT_NONE, 18),
|
2020-09-21 16:03:25 +00:00
|
|
|
ActivePower(SleepPowers, activePower<sSkillResult_Damage_N_Debuff, doDebuff>, EST_SLEEP, CSB_BIT_MEZ, 0),
|
2020-09-15 14:46:52 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
}; // namespace
|
|
|
|
#pragma endregion
|
|
|
|
|
|
|
|
#pragma region Passive Powers
|
2020-10-04 23:54:08 +00:00
|
|
|
void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) {
|
2020-09-18 07:10:30 +00:00
|
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
|
|
|
|
2020-09-28 18:11:13 +00:00
|
|
|
if (plr == nullptr)
|
|
|
|
return;
|
2020-10-09 00:01:35 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
int pktCnt = 1;
|
2020-10-09 00:01:35 +00:00
|
|
|
Player *leader = plr;
|
|
|
|
plr->iConditionBitFlag |= iCBFlag;
|
|
|
|
|
|
|
|
if (groupPower) {
|
|
|
|
plr->iGroupConditionBitFlag |= iCBFlag;
|
|
|
|
|
|
|
|
if (plr->iID != plr->iIDGroup)
|
|
|
|
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
|
|
|
|
|
|
|
if (leader == nullptr)
|
|
|
|
return;
|
|
|
|
|
2020-10-05 00:03:13 +00:00
|
|
|
pktCnt = leader->groupCnt;
|
2020-10-09 00:01:35 +00:00
|
|
|
}
|
2020-09-28 18:11:13 +00:00
|
|
|
|
2020-10-09 00:01:35 +00:00
|
|
|
if (leader == nullptr)
|
|
|
|
return;
|
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) {
|
2020-09-18 07:10:30 +00:00
|
|
|
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n";
|
|
|
|
return;
|
|
|
|
}
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + pktCnt * sizeof(sSkillResult_Buff);
|
2020-09-15 14:46:52 +00:00
|
|
|
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
memset(respbuf, 0, resplen);
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
sP_FE2CL_NANO_SKILL_USE *resp = (sP_FE2CL_NANO_SKILL_USE*)respbuf;
|
|
|
|
sSkillResult_Buff *respdata = (sSkillResult_Buff*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE));
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
resp->iPC_ID = plr->iID;
|
|
|
|
resp->iSkillID = skillId;
|
|
|
|
resp->iNanoID = nanoId;
|
2020-09-26 22:16:15 +00:00
|
|
|
resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
|
2020-09-15 14:46:52 +00:00
|
|
|
resp->eST = eSkillType;
|
2020-10-04 23:54:08 +00:00
|
|
|
resp->iTargetCnt = pktCnt;
|
2020-10-09 00:01:35 +00:00
|
|
|
|
|
|
|
int bitFlag = GroupManager::getGroupFlags(leader);
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
for (int i = 0; i < pktCnt; i++) {
|
|
|
|
Player* varPlr;
|
|
|
|
CNSocket* sockTo;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
if (plr->iID == leader->groupIDs[i]) {
|
|
|
|
varPlr = plr;
|
|
|
|
sockTo = sock;
|
|
|
|
} else {
|
|
|
|
varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
|
|
|
|
sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
|
|
|
|
}
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
if (varPlr == nullptr || sockTo == nullptr)
|
2020-10-09 00:01:35 +00:00
|
|
|
continue;
|
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
respdata[i].eCT = 1;
|
2020-10-04 23:54:08 +00:00
|
|
|
respdata[i].iID = varPlr->iID;
|
2020-09-18 07:10:30 +00:00
|
|
|
respdata[i].iConditionBitFlag = iCBFlag;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
|
|
|
|
pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
|
|
|
|
pkt1.eTBU = 1; //eTimeBuffUpdate
|
|
|
|
pkt1.eTBT = 1; //eTimeBuffType 1 means nano
|
2020-10-09 00:01:35 +00:00
|
|
|
pkt1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-09-18 07:10:30 +00:00
|
|
|
if (iValue > 0)
|
|
|
|
pkt1.TimeBuff.iValue = iValue;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
sockTo->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
2020-09-18 07:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
|
2020-09-18 16:37:26 +00:00
|
|
|
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
|
2020-09-18 07:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) {
|
2020-09-18 07:10:30 +00:00
|
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
2020-09-28 18:11:13 +00:00
|
|
|
|
|
|
|
if (plr == nullptr)
|
|
|
|
return;
|
2020-10-09 00:01:35 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
int pktCnt = 1;
|
2020-10-09 00:01:35 +00:00
|
|
|
Player *leader = plr;
|
|
|
|
plr->iConditionBitFlag &= ~iCBFlag;
|
|
|
|
|
|
|
|
if (groupPower) {
|
|
|
|
plr->iGroupConditionBitFlag &= ~iCBFlag;
|
|
|
|
|
|
|
|
if (plr->iID != plr->iIDGroup)
|
|
|
|
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
|
|
|
|
|
|
|
if (leader == nullptr)
|
|
|
|
return;
|
|
|
|
|
2020-10-05 00:03:13 +00:00
|
|
|
pktCnt = leader->groupCnt;
|
2020-10-09 00:01:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int bitFlag = GroupManager::getGroupFlags(leader);
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
for (int i = 0; i < pktCnt; i++) {
|
|
|
|
Player* varPlr;
|
|
|
|
CNSocket* sockTo;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
if (plr->iID == leader->groupIDs[i]) {
|
|
|
|
varPlr = plr;
|
|
|
|
sockTo = sock;
|
|
|
|
} else {
|
|
|
|
varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
|
|
|
|
sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
|
|
|
|
}
|
2020-10-09 00:01:35 +00:00
|
|
|
|
|
|
|
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
|
2020-10-04 23:54:08 +00:00
|
|
|
resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
|
|
|
|
resp1.eTBU = 2; //eTimeBuffUpdate
|
|
|
|
resp1.eTBT = 1; //eTimeBuffType 1 means nano
|
2020-10-09 00:01:35 +00:00
|
|
|
resp1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
if (iValue > 0)
|
|
|
|
resp1.TimeBuff.iValue = iValue;
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
sockTo->sendPacket((void*)&resp1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
|
|
|
}
|
2020-09-18 07:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-09-25 05:35:27 +00:00
|
|
|
// 0=A 1=B 2=C -1=Not found
|
|
|
|
int NanoManager::nanoStyle(int nanoId) {
|
2020-10-09 00:01:35 +00:00
|
|
|
if (nanoId < 1 || nanoId >= (int)NanoTable.size())
|
2020-09-25 05:35:27 +00:00
|
|
|
return -1;
|
|
|
|
return NanoTable[nanoId].style;
|
|
|
|
}
|
|
|
|
|
2020-09-18 16:37:26 +00:00
|
|
|
namespace NanoManager {
|
|
|
|
|
|
|
|
std::vector<PassivePower> PassivePowers = {
|
2020-10-04 23:54:08 +00:00
|
|
|
PassivePower(ScavangePowers, EST_REWARDBLOB, CSB_BIT_REWARD_BLOB, ECSB_REWARD_BLOB, 0, false),
|
|
|
|
PassivePower(RunPowers, EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, 200, false),
|
|
|
|
PassivePower(GroupRunPowers, EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, 200, true),
|
|
|
|
PassivePower(BonusPowers, EST_REWARDCASH, CSB_BIT_REWARD_CASH, ECSB_REWARD_CASH, 0, false),
|
|
|
|
PassivePower(GuardPowers, EST_PROTECTBATTERY, CSB_BIT_PROTECT_BATTERY, ECSB_PROTECT_BATTERY, 0, false),
|
|
|
|
PassivePower(RadarPowers, EST_MINIMAPENEMY, CSB_BIT_MINIMAP_ENEMY, ECSB_MINIMAP_ENEMY, 0, false),
|
|
|
|
PassivePower(AntidotePowers, EST_PROTECTINFECTION, CSB_BIT_PROTECT_INFECTION, ECSB_PROTECT_INFECTION, 0, false),
|
|
|
|
PassivePower(FreedomPowers, EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, 0, false),
|
|
|
|
PassivePower(GroupFreedomPowers, EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, 0, true),
|
|
|
|
PassivePower(JumpPowers, EST_JUMP, CSB_BIT_UP_JUMP_HEIGHT, ECSB_UP_JUMP_HEIGHT, 400, false),
|
|
|
|
PassivePower(GroupJumpPowers, EST_JUMP, CSB_BIT_UP_JUMP_HEIGHT, ECSB_UP_JUMP_HEIGHT, 400, true),
|
|
|
|
PassivePower(SelfRevivePowers, EST_PHOENIX, CSB_BIT_PHOENIX, ECSB_PHOENIX, 0, false),
|
|
|
|
PassivePower(SneakPowers, EST_STEALTH, CSB_BIT_UP_STEALTH, ECSB_UP_STEALTH, 0, false),
|
|
|
|
PassivePower(GroupSneakPowers, EST_STEALTH, CSB_BIT_UP_STEALTH, ECSB_UP_STEALTH, 0, true),
|
|
|
|
PassivePower(TreasureFinderPowers, EST_MINIMAPTRESURE, CSB_BIT_MINIMAP_TRESURE, ECSB_MINIMAP_TRESURE, 0, false),
|
2020-09-18 16:37:26 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
}; // namespace
|
2020-10-04 23:54:08 +00:00
|
|
|
|
|
|
|
void NanoManager::revivePlayer(Player* plr) {
|
|
|
|
CNSocket* sock = PlayerManager::getSockFromID(plr->iID);
|
|
|
|
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_REGEN_SUCC, response);
|
|
|
|
INITSTRUCT(sP_FE2CL_PC_REGEN, resp2);
|
|
|
|
|
|
|
|
plr->HP = PC_MAXHEALTH(plr->level);
|
2020-10-05 00:03:13 +00:00
|
|
|
|
2020-10-04 23:54:08 +00:00
|
|
|
// Nanos
|
|
|
|
int activeSlot = -1;
|
2020-10-09 00:01:35 +00:00
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
int nanoID = plr->equippedNanos[i];
|
2020-10-04 23:54:08 +00:00
|
|
|
if (plr->activeNano == nanoID) {
|
2020-10-09 00:01:35 +00:00
|
|
|
activeSlot = i;
|
2020-10-04 23:54:08 +00:00
|
|
|
}
|
2020-10-09 00:01:35 +00:00
|
|
|
response.PCRegenData.Nanos[i] = plr->Nanos[nanoID];
|
2020-10-04 23:54:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Response parameters
|
|
|
|
response.PCRegenData.iActiveNanoSlotNum = activeSlot;
|
|
|
|
response.PCRegenData.iX = plr->x;
|
|
|
|
response.PCRegenData.iY = plr->y;
|
|
|
|
response.PCRegenData.iZ = plr->z;
|
|
|
|
response.PCRegenData.iHP = plr->HP;
|
|
|
|
response.iFusionMatter = plr->fusionmatter;
|
|
|
|
response.bMoveLocation = 0;
|
|
|
|
response.PCRegenData.iMapNum = 0;
|
|
|
|
|
|
|
|
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_REGEN_SUCC, sizeof(sP_FE2CL_REP_PC_REGEN_SUCC));
|
|
|
|
|
|
|
|
// Update other players
|
|
|
|
resp2.PCRegenDataForOtherPC.iPC_ID = plr->iID;
|
|
|
|
resp2.PCRegenDataForOtherPC.iX = plr->x;
|
|
|
|
resp2.PCRegenDataForOtherPC.iY = plr->y;
|
|
|
|
resp2.PCRegenDataForOtherPC.iZ = plr->z;
|
|
|
|
resp2.PCRegenDataForOtherPC.iHP = plr->HP;
|
|
|
|
resp2.PCRegenDataForOtherPC.iAngle = plr->angle;
|
|
|
|
resp2.PCRegenDataForOtherPC.Nano = plr->Nanos[plr->activeNano];
|
|
|
|
|
|
|
|
PlayerManager::sendToViewable(sock, (void*)&resp2, P_FE2CL_PC_REGEN, sizeof(sP_FE2CL_PC_REGEN));
|
|
|
|
}
|
2020-10-09 00:01:35 +00:00
|
|
|
|
|
|
|
void NanoManager::nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, int32_t cbTo) {
|
|
|
|
bool sentPacket = false;
|
|
|
|
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
|
|
|
|
resp.eTBU = 3;
|
|
|
|
resp.eTBT = 1;
|
|
|
|
resp.iConditionBitFlag = cbTo;
|
|
|
|
|
|
|
|
if (!(cbFrom & CSB_BIT_UP_MOVE_SPEED) && (cbTo & CSB_BIT_UP_MOVE_SPEED)) {
|
|
|
|
resp.eCSTB = ECSB_UP_MOVE_SPEED;
|
|
|
|
resp.eTBU = 1;
|
|
|
|
resp.TimeBuff.iValue = 200;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
|
|
|
sentPacket = true;
|
|
|
|
} else if ((cbFrom & CSB_BIT_UP_MOVE_SPEED) && !(cbTo & CSB_BIT_UP_MOVE_SPEED)) {
|
|
|
|
resp.eCSTB = ECSB_UP_MOVE_SPEED;
|
|
|
|
resp.eTBU = 2;
|
|
|
|
resp.TimeBuff.iValue = 200;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
|
|
|
sentPacket = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!(cbFrom & CSB_BIT_UP_JUMP_HEIGHT) && (cbTo & CSB_BIT_UP_JUMP_HEIGHT)) {
|
|
|
|
resp.eCSTB = ECSB_UP_JUMP_HEIGHT;
|
|
|
|
resp.eTBU = 1;
|
|
|
|
resp.TimeBuff.iValue = 400;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
|
|
|
sentPacket = true;
|
|
|
|
} else if ((cbFrom & CSB_BIT_UP_JUMP_HEIGHT) && !(cbTo & CSB_BIT_UP_JUMP_HEIGHT)) {
|
|
|
|
resp.eCSTB = ECSB_UP_JUMP_HEIGHT;
|
|
|
|
resp.eTBU = 2;
|
|
|
|
resp.TimeBuff.iValue = 400;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
|
|
|
sentPacket = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!sentPacket)
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
|
|
|
}
|
2020-08-23 00:52:54 +00:00
|
|
|
#pragma endregion
|