OpenFusion/src/ChunkManager.hpp

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#pragma once
#include "CNProtocol.hpp"
#include "CNStructs.hpp"
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#include <utility>
#include <vector>
#include <set>
#include <map>
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#include <tuple>
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class Chunk {
public:
std::set<CNSocket*> players;
std::set<int32_t> NPCs;
};
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enum {
INSTANCE_OVERWORLD, // default instance every player starts in
INSTANCE_IZ, // these aren't actually used
INSTANCE_UNIQUE // these aren't actually used
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};
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namespace ChunkManager {
void init();
void cleanup();
extern std::map<CHUNKPOS, Chunk*> chunks;
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void newChunk(CHUNKPOS pos);
void populateNewChunk(Chunk* chunk, CHUNKPOS pos);
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void addNPC(int posX, int posY, uint64_t instanceID, int32_t id);
void addPlayer(int posX, int posY, uint64_t instanceID, CNSocket* sock);
bool removePlayer(CHUNKPOS chunkPos, CNSocket* sock);
bool removeNPC(CHUNKPOS chunkPos, int32_t id);
bool checkChunk(CHUNKPOS chunk);
void destroyChunk(CHUNKPOS chunkPos);
CHUNKPOS grabChunk(int posX, int posY, uint64_t instanceID);
std::vector<Chunk*> grabChunks(CHUNKPOS chunkPos);
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std::vector<Chunk*> getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to);
std::vector<CHUNKPOS> getChunksInMap(uint64_t mapNum);
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bool inPopulatedChunks(int posX, int posY, uint64_t instanceID);
void createInstance(uint64_t);
void destroyInstance(uint64_t);
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void destroyInstanceIfEmpty(uint64_t);
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}