OpenFusion/src/ChunkManager.hpp

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#pragma once
#include "CNProtocol.hpp"
#include <utility>
#include <vector>
#include <set>
#include <map>
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#include <tuple>
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class Chunk {
public:
std::set<CNSocket*> players;
std::set<int32_t> NPCs;
};
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enum {
INSTANCE_OVERWORLD, // default instance every player starts in
INSTANCE_IZ, // these aren't actually used
INSTANCE_UNIQUE // these aren't actually used
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};
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namespace ChunkManager {
void init();
void cleanup();
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extern std::map<std::tuple<int, int, uint64_t>, Chunk*> chunks;
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void newChunk(std::tuple<int, int, uint64_t> pos);
void populateNewChunk(Chunk* chunk, std::tuple<int, int, uint64_t> pos);
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void addNPC(int posX, int posY, uint64_t instanceID, int32_t id);
void addPlayer(int posX, int posY, uint64_t instanceID, CNSocket* sock);
bool removePlayer(std::tuple<int, int, uint64_t> chunkPos, CNSocket* sock);
bool removeNPC(std::tuple<int, int, uint64_t> chunkPos, int32_t id);
bool checkChunk(std::tuple<int, int, uint64_t> chunk);
void destroyChunk(std::tuple<int, int, uint64_t> chunkPos);
std::tuple<int, int, uint64_t> grabChunk(int posX, int posY, uint64_t instanceID);
std::vector<Chunk*> grabChunks(std::tuple<int, int, uint64_t> chunkPos);
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std::vector<Chunk*> getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to);
std::vector<std::tuple<int, int, uint64_t>> getChunksInMap(uint64_t mapNum);
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bool inPopulatedChunks(int posX, int posY, uint64_t instanceID);
void createInstance(uint64_t);
void destroyInstance(uint64_t);
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void destroyInstanceIfEmpty(uint64_t);
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}