OpenFusion/src/TransportManager.cpp

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#include "CNShardServer.hpp"
#include "CNStructs.hpp"
#include "PlayerManager.hpp"
#include "TransportManager.hpp"
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#include <unordered_map>
std::map<int32_t, TransportRoute> TransportManager::Routes;
std::map<int32_t, TransportLocation> TransportManager::Locations;
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std::map<int32_t, std::vector<WarpLocation>> TransportManager::SkywayPaths;
std::unordered_map<CNSocket*, std::queue<WarpLocation>> TransportManager::SkywayQueue;
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void TransportManager::init() {
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REGISTER_SHARD_TIMER(tickSkywaySystem, 1000);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION, transportWarpHandler);
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}
void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION))
return; // malformed packet
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sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
if (transport->eTT == 1) { // S.C.A.M.P.E.R.
if (transport->iLocationID < 1 || transport->iLocationID > 31) { // sanity check
std::cout << "[WARN] S.C.A.M.P.E.R. location ID " << transport->iLocationID << " is out of bounds" << std::endl;
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
failResp.eTT = transport->eTT;
failResp.iErrorCode = 0; // TODO: review what error code to use here
failResp.iLocationID = transport->iLocationID;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
return;
}
// update registration bitfield using bit shifting + bitwise or
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plr->iWarpLocationFlag |= plr->IsGM ? INT32_MAX : (1UL << (transport->iLocationID - 1));
} else if (transport->eTT == 2) { // Monkey Skyway System
if (transport->iLocationID < 1 || transport->iLocationID > 127) { // sanity check
std::cout << "[WARN] Skyway location ID " << transport->iLocationID << " is out of bounds" << std::endl;
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
failResp.eTT = transport->eTT;
failResp.iErrorCode = 0; // TODO: review what error code to use here
failResp.iLocationID = transport->iLocationID;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
return;
}
/*
* assuming the two bitfields are just stuck together to make a longer one... do a similar operation, but on the respective integer
* this approach seems to work with initial testing, but we have yet to see a monkey ID greater than 63.
*/
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if (plr->IsGM) {
plr->aSkywayLocationFlag[0] = INT64_MAX;
plr->aSkywayLocationFlag[1] = INT64_MAX;
}
else {
plr->aSkywayLocationFlag[transport->iLocationID > 63 ? 1 : 0] |= (1ULL << (transport->iLocationID > 63 ? transport->iLocationID - 65 : transport->iLocationID - 1));
}
} else {
std::cout << "[WARN] Unknown mode of transport; eTT = " << transport->eTT << std::endl;
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
failResp.eTT = transport->eTT;
failResp.iErrorCode = 0; // TODO: review what error code to use here
failResp.iLocationID = transport->iLocationID;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
return;
}
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp);
// response parameters
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resp.eTT = transport->eTT;
resp.iLocationID = transport->iLocationID;
resp.iWarpLocationFlag = plr->iWarpLocationFlag;
resp.aWyvernLocationFlag[0] = plr->aSkywayLocationFlag[0];
resp.aWyvernLocationFlag[1] = plr->aSkywayLocationFlag[1];
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC));
}
void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION))
return; // malformed packet
sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
/*
* req:
* eIL -- inventory type
* iNPC_ID -- the ID of the NPC who is warping you
* iTransporationID -- iVehicleID
* iSlotNum -- inventory slot number
*/
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if (Routes.find(req->iTransporationID) == Routes.end() || Routes[req->iTransporationID].cost > plr->money) { // sanity check
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, failResp);
failResp.iErrorCode = 0; // TODO: error code
failResp.iTransportationID = req->iTransporationID;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL));
return;
}
TransportRoute route = Routes[req->iTransporationID];
plr->money -= route.cost;
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TransportLocation target;
PlayerView& plrv = PlayerManager::players[sock];
std::vector<WarpLocation>* points = nullptr;
switch (route.type)
{
case 1: // S.C.A.M.P.E.R.
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target = Locations[route.end];
plr->x = target.x;
plr->y = target.y;
plr->z = target.z;
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/*
* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
* same map tile you were already in, but we might as well force an NPC reload.
*/
plrv.viewable.clear();
plrv.viewableNPCs.clear();
break;
case 2: // Monkey Skyway
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if (SkywayPaths.find(route.mssRouteNum) != SkywayPaths.end()) // sanity check
points = &SkywayPaths[route.mssRouteNum];
else
std::cout << "[WARN] MSS route " << route.mssRouteNum << " not pathed" << std::endl;
break;
default:
std::cout << "[WARN] Unknown tranportation type " << route.type << std::endl;
break;
}
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, resp);
// response parameters
resp.eTT = route.type;
resp.iCandy = plr->money;
resp.iX = plr->x;
resp.iY = plr->y;
resp.iZ = plr->z;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
/*
* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
* same map tile you were already in, but we might as well force an NPC reload.
*/
PlayerView& plrv = PlayerManager::players[sock];
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PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
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plrv.currentChunks.clear();
plrv.chunkPos = std::make_pair<int, int>(0, 0);
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if (points == nullptr) // no skyway path set
return;
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// Interpolate
std::queue<WarpLocation> queue;
WarpLocation last = { plr->x, plr->y, plr->z }; // start pos
for (std::vector<WarpLocation>::iterator point = points->begin(); point != points->end(); point++) {
// avoiding pow here
int distanceBetween = sqrt((last.x - point->x) * (last.x - point->x) + (last.y - point->y) * (last.y - point->y) + (last.z - point->z) * (last.z - point->z));
int lerps = distanceBetween / (int)LERP_GAP; // integer division to ensure a whole number
for (int i = 0; i < lerps; i++) {
WarpLocation lerp;
float frac = 1.0f / (lerps + 1);
lerp.x = (last.x * (1.0f - frac)) + (point->x * frac);
lerp.y = (last.y * (1.0f - frac)) + (point->y * frac);
lerp.z = (last.z * (1.0f - frac)) + (point->z * frac);
queue.push(lerp); // add lerp'd point to the queue
}
queue.push(*point);
last = { point->x, point->y, point->z }; // update start pos
}
SkywayQueue[sock] = queue;
}
void TransportManager::tickSkywaySystem(CNServer* serv, time_t currTime) {
std::cout << SkywayQueue.size();
// using an unordered list so we can remove finished players in one iteration
std::unordered_map<CNSocket*, std::queue<WarpLocation>>::iterator it = SkywayQueue.begin();
while (it != SkywayQueue.end()) {
std::queue<WarpLocation>* queue = &it->second;
Player* plr = PlayerManager::getPlayer(it->first);
if (plr == nullptr) {
// sanity check
it = SkywayQueue.erase(it); // remove player from tracking map + update iterator
}
else if (queue->empty()) {
// send dismount packet
INITSTRUCT(sP_FE2CL_REP_PC_RIDING_SUCC, rideSucc);
rideSucc.iPC_ID = plr == nullptr ? 0 : plr->iID;
rideSucc.eRT = 0;
it->first->sendPacket((void*)&rideSucc, P_FE2CL_REP_PC_RIDING_SUCC, sizeof(sP_FE2CL_REP_PC_RIDING_SUCC));
// TODO: send packet to nearby players?
it = SkywayQueue.erase(it); // remove player from tracking map + update iterator
}
else {
WarpLocation point = queue->front(); // get point
queue->pop(); // remove point from front of queue
INITSTRUCT(sP_FE2CL_PC_BROOMSTICK_MOVE, bmstk);
bmstk.iPC_ID = plr == nullptr ? 0 : plr->iID;
bmstk.iToX = point.x;
bmstk.iToY = point.y;
bmstk.iToZ = point.z;
it->first->sendPacket((void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
// TODO: send packet to nearby players?
it++; // go to next entry in map
}
}
}