voidbuddyList(CNSocket*sock,sBuddyBaseInfoBuddyInfo);// updates the buddylist
voidotherAcceptBuddy(CNSocket*sock,int32_tBuddyID,int64_tBuddyPCUID,sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCCresp,Player*plr);// tells the other player that they are now buddies with the requester.
boolfirstNameCheck(char16_treqFirstName[],char16_tresFirstName[],intsizeOfReq,intsizeOfRes);// checks if the request and requested player's first names match
boollastNameCheck(char16_treqLastName[],char16_tresLastName[],intsizeOfLNReq,intsizeOfLNRes);// checks if the request and requested player's last names match