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32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
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#pragma once
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#include "Player.hpp"
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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#include "CNShardServer.hpp"
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#include <map>
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#include <list>
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namespace BuddyManager {
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void init();
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void requestBuddy(CNSocket* sock, CNPacketData* data);
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void reqBuddyByName(CNSocket* sock, CNPacketData* data);
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void reqAcceptBuddy(CNSocket* sock, CNPacketData* data);
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void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data);
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void reqBuddyFreechat(CNSocket* sock, CNPacketData* data);
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void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data);
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void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data);
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//helper methods
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void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
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void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo);
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void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr);
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void reqGetBuddyState(CNSocket* sock, sBuddyBaseInfo BuddyInfo, int8_t BuddySlot);
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void recvBuddyFreechat(CNSocket* sock, int64_t senderPCUID, sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt);
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bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes);
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bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes);
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}
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