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package shard
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import (
"fmt"
"log"
"net"
"sync"
"time"
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"github.com/CPunch/gopenfusion/core"
"github.com/CPunch/gopenfusion/core/db"
"github.com/CPunch/gopenfusion/core/protocol"
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)
type LoginMetadata struct {
FEKey [ ] byte
Timestamp time . Time
PlayerID int32
}
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type PacketHandler func ( peer * protocol . CNPeer , pkt protocol . Packet ) error
func stubbedPacket ( _ * protocol . CNPeer , _ protocol . Packet ) error { /* stubbed */ return nil }
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type ShardServer struct {
listener net . Listener
port int
dbHndlr * db . DBHandler
packetHandlers map [ uint32 ] PacketHandler
loginMetadataQueue sync . Map // [int64]*LoginMetadata w/ int64 = serialKey
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peersLock sync . Mutex
peers sync . Map // [*protocol.CNPeer]core.Player
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}
func NewShardServer ( dbHndlr * db . DBHandler , port int ) ( * ShardServer , error ) {
listener , err := net . Listen ( "tcp" , fmt . Sprintf ( ":%d" , port ) )
if err != nil {
return nil , err
}
server := & ShardServer {
listener : listener ,
port : port ,
dbHndlr : dbHndlr ,
packetHandlers : make ( map [ uint32 ] PacketHandler ) ,
}
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server . packetHandlers = map [ uint32 ] PacketHandler {
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protocol . P_CL2FE_REQ_PC_ENTER : server . RequestEnter ,
protocol . P_CL2FE_REQ_PC_LOADING_COMPLETE : server . LoadingComplete ,
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}
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return server , nil
}
func ( server * ShardServer ) RegisterPacketHandler ( typeID uint32 , hndlr PacketHandler ) {
server . packetHandlers [ typeID ] = hndlr
}
func ( server * ShardServer ) Start ( ) {
log . Printf ( "Server hosted on 127.0.0.1:%d\n" , server . port )
for {
conn , err := server . listener . Accept ( )
if err != nil {
log . Println ( "Connection error: " , err )
return
}
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client := protocol . NewCNPeer ( server , conn )
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server . Connect ( client )
go client . Handler ( )
}
}
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func ( server * ShardServer ) GetPort ( ) int {
return server . port
}
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func ( server * ShardServer ) HandlePacket ( peer * protocol . CNPeer , typeID uint32 , pkt protocol . Packet ) error {
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if hndlr , ok := server . packetHandlers [ typeID ] ; ok {
if err := hndlr ( peer , pkt ) ; err != nil {
return err
}
} else {
log . Printf ( "[WARN] invalid packet ID: %x\n" , typeID )
}
return nil
}
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func ( server * ShardServer ) Disconnect ( peer * protocol . CNPeer ) {
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log . Printf ( "Peer %p disconnected from SHARD\n" , peer )
server . peers . Delete ( peer )
}
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func ( server * ShardServer ) Connect ( peer * protocol . CNPeer ) {
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log . Printf ( "New peer %p connected to SHARD\n" , peer )
server . peers . Store ( peer , nil )
}
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func ( server * ShardServer ) LoadPlayer ( peer * protocol . CNPeer ) * core . Player {
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val , ok := server . peers . Load ( peer )
if ! ok {
return nil
}
plr , ok := val . ( * core . Player )
if ! ok {
return nil
}
return plr
}
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// UpdatePlayer locks the peers map, and calls the provided callback. The returned new pointer will be stored, however if an error returns it will be passed back.
// Since it is UNSAFE to write to the returned pointer from LoadPlayer, this wrapper is for the cases that state in the player struct needs to be updated.
// TODO: maybe LoadPlayer should return a player by value instead?
// The pointers new and old may be the same if you are just updating struct fields.
func ( server * ShardServer ) UpdatePlayer ( peer * protocol . CNPeer , f func ( old * core . Player ) ( new * core . Player , err error ) ) error {
server . peersLock . Lock ( )
defer server . peersLock . Unlock ( )
// on fail, the player should not be stored
new , err := f ( server . LoadPlayer ( peer ) )
if err != nil {
return err
}
server . storePlayer ( peer , new )
return nil
}
func ( server * ShardServer ) storePlayer ( peer * protocol . CNPeer , player * core . Player ) {
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server . peers . Store ( peer , player )
}
// Simple wrapper for server.peers.Range, if f returns false the iteration is stopped.
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func ( server * ShardServer ) RangePeers ( f func ( peer * protocol . CNPeer , player * core . Player ) bool ) {
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server . peers . Range ( func ( key , value any ) bool { // simple wrapper to cast the datatypes
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peer , ok := key . ( * protocol . CNPeer )
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if ! ok { // this should never happen
panic ( fmt . Errorf ( "ShardServer.peers has an invalid key: peers[%#v] = %#v" , key , value ) )
}
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player , ok := value . ( * core . Player )
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if ! ok { // this should also never happen
panic ( fmt . Errorf ( "ShardServer.peers has an invalid value: peers[%#v] = %#v" , key , value ) )
}
return f ( peer , player )
} )
}
func ( server * ShardServer ) QueueLogin ( serialKey int64 , meta * LoginMetadata ) {
server . loginMetadataQueue . Store ( serialKey , meta )
}
func ( server * ShardServer ) CheckLogin ( serialKey int64 ) ( * LoginMetadata , error ) {
value , ok := server . loginMetadataQueue . Load ( serialKey )
if ! ok {
return nil , fmt . Errorf ( "serialKey %x is not valid!" , serialKey )
}
meta , ok := value . ( * LoginMetadata )
if ! ok { // should never happen
panic ( fmt . Errorf ( "ShardServer.loginMetadataQueue has an invalid value: loginMetadataQueue[%x] = %#v" , serialKey , value ) )
}
return meta , nil
}