mirror of
https://github.com/CPunch/gopenfusion.git
synced 2024-11-14 03:50:05 +00:00
172 lines
4.7 KiB
Go
172 lines
4.7 KiB
Go
package shard
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import (
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"fmt"
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"log"
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"net"
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"sync"
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"time"
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"github.com/CPunch/gopenfusion/core"
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"github.com/CPunch/gopenfusion/core/db"
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"github.com/CPunch/gopenfusion/core/protocol"
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)
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type LoginMetadata struct {
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FEKey []byte
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Timestamp time.Time
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PlayerID int32
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}
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type PacketHandler func(peer *protocol.CNPeer, pkt protocol.Packet) error
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func stubbedPacket(_ *protocol.CNPeer, _ protocol.Packet) error { /* stubbed */ return nil }
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type ShardServer struct {
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listener net.Listener
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port int
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dbHndlr *db.DBHandler
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packetHandlers map[uint32]PacketHandler
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loginMetadataQueue sync.Map // [int64]*LoginMetadata w/ int64 = serialKey
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peersLock sync.Mutex
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peers sync.Map // [*protocol.CNPeer]core.Player
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}
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func NewShardServer(dbHndlr *db.DBHandler, port int) (*ShardServer, error) {
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listener, err := net.Listen("tcp", fmt.Sprintf(":%d", port))
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if err != nil {
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return nil, err
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}
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server := &ShardServer{
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listener: listener,
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port: port,
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dbHndlr: dbHndlr,
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packetHandlers: make(map[uint32]PacketHandler),
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}
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server.packetHandlers = map[uint32]PacketHandler{
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protocol.P_CL2FE_REQ_PC_ENTER: server.RequestEnter,
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protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE: server.LoadingComplete,
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}
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return server, nil
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}
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func (server *ShardServer) RegisterPacketHandler(typeID uint32, hndlr PacketHandler) {
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server.packetHandlers[typeID] = hndlr
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}
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func (server *ShardServer) Start() {
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log.Printf("Server hosted on 127.0.0.1:%d\n", server.port)
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for {
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conn, err := server.listener.Accept()
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if err != nil {
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log.Println("Connection error: ", err)
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return
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}
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client := protocol.NewCNPeer(server, conn)
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server.Connect(client)
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go client.Handler()
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}
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}
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func (server *ShardServer) GetPort() int {
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return server.port
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}
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func (server *ShardServer) HandlePacket(peer *protocol.CNPeer, typeID uint32, pkt protocol.Packet) error {
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if hndlr, ok := server.packetHandlers[typeID]; ok {
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if err := hndlr(peer, pkt); err != nil {
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return err
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}
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} else {
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log.Printf("[WARN] invalid packet ID: %x\n", typeID)
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}
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return nil
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}
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func (server *ShardServer) Disconnect(peer *protocol.CNPeer) {
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log.Printf("Peer %p disconnected from SHARD\n", peer)
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server.peers.Delete(peer)
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}
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func (server *ShardServer) Connect(peer *protocol.CNPeer) {
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log.Printf("New peer %p connected to SHARD\n", peer)
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server.peers.Store(peer, nil)
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}
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func (server *ShardServer) LoadPlayer(peer *protocol.CNPeer) *core.Player {
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val, ok := server.peers.Load(peer)
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if !ok {
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return nil
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}
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plr, ok := val.(*core.Player)
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if !ok {
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return nil
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}
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return plr
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}
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// UpdatePlayer locks the peers map, and calls the provided callback. The returned new pointer will be stored, however if an error returns it will be passed back.
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// Since it is UNSAFE to write to the returned pointer from LoadPlayer, this wrapper is for the cases that state in the player struct needs to be updated.
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// TODO: maybe LoadPlayer should return a player by value instead?
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// The pointers new and old may be the same if you are just updating struct fields.
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func (server *ShardServer) UpdatePlayer(peer *protocol.CNPeer, f func(old *core.Player) (new *core.Player, err error)) error {
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server.peersLock.Lock()
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defer server.peersLock.Unlock()
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// on fail, the player should not be stored
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new, err := f(server.LoadPlayer(peer))
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if err != nil {
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return err
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}
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server.storePlayer(peer, new)
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return nil
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}
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func (server *ShardServer) storePlayer(peer *protocol.CNPeer, player *core.Player) {
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server.peers.Store(peer, player)
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}
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// Simple wrapper for server.peers.Range, if f returns false the iteration is stopped.
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func (server *ShardServer) RangePeers(f func(peer *protocol.CNPeer, player *core.Player) bool) {
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server.peers.Range(func(key, value any) bool { // simple wrapper to cast the datatypes
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peer, ok := key.(*protocol.CNPeer)
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if !ok { // this should never happen
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panic(fmt.Errorf("ShardServer.peers has an invalid key: peers[%#v] = %#v", key, value))
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}
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player, ok := value.(*core.Player)
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if !ok { // this should also never happen
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panic(fmt.Errorf("ShardServer.peers has an invalid value: peers[%#v] = %#v", key, value))
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}
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return f(peer, player)
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})
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}
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func (server *ShardServer) QueueLogin(serialKey int64, meta *LoginMetadata) {
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server.loginMetadataQueue.Store(serialKey, meta)
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}
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func (server *ShardServer) CheckLogin(serialKey int64) (*LoginMetadata, error) {
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value, ok := server.loginMetadataQueue.Load(serialKey)
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if !ok {
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return nil, fmt.Errorf("serialKey %x is not valid!", serialKey)
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}
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meta, ok := value.(*LoginMetadata)
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if !ok { // should never happen
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panic(fmt.Errorf("ShardServer.loginMetadataQueue has an invalid value: loginMetadataQueue[%x] = %#v", serialKey, value))
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}
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return meta, nil
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}
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