package shard import ( "fmt" "log" "net" "sync" "time" "github.com/CPunch/gopenfusion/core" "github.com/CPunch/gopenfusion/core/db" "github.com/CPunch/gopenfusion/core/protocol" ) type LoginMetadata struct { FEKey []byte Timestamp time.Time PlayerID int32 } type PacketHandler func(peer *protocol.CNPeer, pkt protocol.Packet) error func stubbedPacket(_ *protocol.CNPeer, _ protocol.Packet) error { /* stubbed */ return nil } type ShardServer struct { listener net.Listener port int dbHndlr *db.DBHandler packetHandlers map[uint32]PacketHandler loginMetadataQueue sync.Map // [int64]*LoginMetadata w/ int64 = serialKey peersLock sync.Mutex peers sync.Map // [*protocol.CNPeer]core.Player } func NewShardServer(dbHndlr *db.DBHandler, port int) (*ShardServer, error) { listener, err := net.Listen("tcp", fmt.Sprintf(":%d", port)) if err != nil { return nil, err } server := &ShardServer{ listener: listener, port: port, dbHndlr: dbHndlr, packetHandlers: make(map[uint32]PacketHandler), } server.packetHandlers = map[uint32]PacketHandler{ protocol.P_CL2FE_REQ_PC_ENTER: server.RequestEnter, protocol.P_CL2FE_REQ_PC_LOADING_COMPLETE: server.LoadingComplete, } return server, nil } func (server *ShardServer) RegisterPacketHandler(typeID uint32, hndlr PacketHandler) { server.packetHandlers[typeID] = hndlr } func (server *ShardServer) Start() { log.Printf("Server hosted on 127.0.0.1:%d\n", server.port) for { conn, err := server.listener.Accept() if err != nil { log.Println("Connection error: ", err) return } client := protocol.NewCNPeer(server, conn) server.Connect(client) go client.Handler() } } func (server *ShardServer) GetPort() int { return server.port } func (server *ShardServer) HandlePacket(peer *protocol.CNPeer, typeID uint32, pkt protocol.Packet) error { if hndlr, ok := server.packetHandlers[typeID]; ok { if err := hndlr(peer, pkt); err != nil { return err } } else { log.Printf("[WARN] invalid packet ID: %x\n", typeID) } return nil } func (server *ShardServer) Disconnect(peer *protocol.CNPeer) { log.Printf("Peer %p disconnected from SHARD\n", peer) server.peers.Delete(peer) } func (server *ShardServer) Connect(peer *protocol.CNPeer) { log.Printf("New peer %p connected to SHARD\n", peer) server.peers.Store(peer, nil) } func (server *ShardServer) LoadPlayer(peer *protocol.CNPeer) *core.Player { val, ok := server.peers.Load(peer) if !ok { return nil } plr, ok := val.(*core.Player) if !ok { return nil } return plr } // UpdatePlayer locks the peers map, and calls the provided callback. The returned new pointer will be stored, however if an error returns it will be passed back. // Since it is UNSAFE to write to the returned pointer from LoadPlayer, this wrapper is for the cases that state in the player struct needs to be updated. // TODO: maybe LoadPlayer should return a player by value instead? // The pointers new and old may be the same if you are just updating struct fields. func (server *ShardServer) UpdatePlayer(peer *protocol.CNPeer, f func(old *core.Player) (new *core.Player, err error)) error { server.peersLock.Lock() defer server.peersLock.Unlock() // on fail, the player should not be stored new, err := f(server.LoadPlayer(peer)) if err != nil { return err } server.storePlayer(peer, new) return nil } func (server *ShardServer) storePlayer(peer *protocol.CNPeer, player *core.Player) { server.peers.Store(peer, player) } // Simple wrapper for server.peers.Range, if f returns false the iteration is stopped. func (server *ShardServer) RangePeers(f func(peer *protocol.CNPeer, player *core.Player) bool) { server.peers.Range(func(key, value any) bool { // simple wrapper to cast the datatypes peer, ok := key.(*protocol.CNPeer) if !ok { // this should never happen panic(fmt.Errorf("ShardServer.peers has an invalid key: peers[%#v] = %#v", key, value)) } player, ok := value.(*core.Player) if !ok { // this should also never happen panic(fmt.Errorf("ShardServer.peers has an invalid value: peers[%#v] = %#v", key, value)) } return f(peer, player) }) } func (server *ShardServer) QueueLogin(serialKey int64, meta *LoginMetadata) { server.loginMetadataQueue.Store(serialKey, meta) } func (server *ShardServer) CheckLogin(serialKey int64) (*LoginMetadata, error) { value, ok := server.loginMetadataQueue.Load(serialKey) if !ok { return nil, fmt.Errorf("serialKey %x is not valid!", serialKey) } meta, ok := value.(*LoginMetadata) if !ok { // should never happen panic(fmt.Errorf("ShardServer.loginMetadataQueue has an invalid value: loginMetadataQueue[%x] = %#v", serialKey, value)) } return meta, nil }