Shylie
|
2861b78681
|
Update to allow GL_ARB_shader_viewport_layer_array as well.
|
2024-05-27 11:42:17 -04:00 |
|
Shylie
|
11380a0d88
|
Found another remaining _DEBUG reference
|
2024-05-26 12:52:30 -04:00 |
|
Shylie
|
2be0aeaf99
|
Add AMD_vertex_shader_layer support
|
2024-05-26 12:35:15 -04:00 |
|
Shylie
|
c125a36cf0
|
Geometry shader is passthrough now
|
2024-05-26 12:05:29 -04:00 |
|
Shylie
|
320164e597
|
Forgot to change shader version
|
2024-05-26 09:21:40 -04:00 |
|
Shylie
|
eaab60cfda
|
Downgrade to OpenGL 4.5
|
2024-05-26 08:12:47 -04:00 |
|
Shylie
|
c8e7a28837
|
Remove testing code from CMake. Intended to be used via CI gitea actions
|
2024-05-25 23:18:09 -04:00 |
|
Shylie
|
b4427a0c88
|
Setup basic testing framework
|
2024-05-25 23:16:23 -04:00 |
|
Shylie
|
b2164b76cf
|
Add some options for configuration
|
2024-05-23 21:33:15 -04:00 |
|
Shylie
|
17ea6a7f0a
|
Fix a bug with glerminal_layer_scale that caused unintended behavior
|
2024-05-23 10:53:07 -04:00 |
|
Shylie
|
c89563338a
|
Rework sprite API
|
2024-05-19 21:46:56 -05:00 |
|
Shylie
|
e3a65072d8
|
Per-layer tinting and scaling
|
2024-05-16 23:51:45 -05:00 |
|
Shylie
|
325ef5167d
|
32-bit color instead of palette
|
2024-05-16 13:48:24 -05:00 |
|
Shylie
|
4b7991a3a6
|
Layer count increased to 256, palette size increased to 256
|
2024-05-15 13:33:18 -05:00 |
|
Shylie
|
615ea631e2
|
Update example, lower cell scale
|
2024-05-14 22:03:45 -05:00 |
|
Shylie
|
8318011cf2
|
Add sub-cell offsets
|
2024-05-14 21:42:49 -05:00 |
|
Shylie
|
02b1532fdd
|
Remove old debug code
|
2024-05-14 20:07:19 -05:00 |
|
Shylie
|
4f5bc7b5cd
|
Fix layering
|
2024-05-14 17:16:06 -05:00 |
|
Shylie
|
a32897d5d4
|
Initial public api version
|
2024-05-14 16:46:30 -05:00 |
|
Shylie
|
06c7aa9eb5
|
proof-of-concept graphics implementation
|
2024-05-14 16:11:32 -05:00 |
|
Shylie
|
06e756dd2c
|
Initial commit
|
2024-05-09 15:42:12 -04:00 |
|