1
0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2025-04-14 06:40:07 +00:00
ReinUsesLisp 4d711dface gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 -03:00
..
2020-02-14 17:38:27 -03:00