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https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 07:10:05 +00:00
gl_state: Remove completely
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parent
1c4bf9cbfa
commit
b92dfcd7f2
@ -71,8 +71,6 @@ add_library(video_core STATIC
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state_tracker.cpp
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renderer_opengl/gl_state_tracker.h
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renderer_opengl/gl_state.cpp
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renderer_opengl/gl_state.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_texture_cache.cpp
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@ -11,7 +11,6 @@
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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namespace OpenGL {
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@ -13,7 +13,6 @@
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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namespace OpenGL {
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@ -63,7 +62,6 @@ public:
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private:
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OGLFramebuffer CreateFramebuffer(const FramebufferCacheKey& key);
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OpenGLState local_state;
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std::unordered_map<FramebufferCacheKey, OGLFramebuffer> cache;
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};
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@ -359,8 +359,8 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer_cache.GetFramebuffer(key));
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}
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void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
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bool using_depth_fb, bool using_stencil_fb) {
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void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb,
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bool using_stencil_fb) {
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using VideoCore::Surface::SurfaceType;
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auto& gpu = system.GPU().Maxwell3D();
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@ -396,10 +396,6 @@ void RasterizerOpenGL::Clear() {
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bool use_depth{};
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bool use_stencil{};
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OpenGLState prev_state{OpenGLState::GetCurState()};
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SCOPE_EXIT({ prev_state.Apply(); });
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OpenGLState clear_state{OpenGLState::GetCurState()};
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if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
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regs.clear_buffers.A) {
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use_color = true;
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@ -430,7 +426,7 @@ void RasterizerOpenGL::Clear() {
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return;
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}
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ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
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ConfigureClearFramebuffer(use_color, use_depth, use_stencil);
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SyncRasterizeEnable();
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if (regs.clear_flags.scissor) {
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@ -444,8 +440,6 @@ void RasterizerOpenGL::Clear() {
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UNIMPLEMENTED_IF(regs.clear_flags.viewport);
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clear_state.Apply();
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if (use_color) {
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glClearBufferfv(GL_COLOR, 0, regs.clear_color);
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}
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@ -548,7 +542,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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bind_ssbo_pushbuffer.Bind();
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program_manager.Update();
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state.Apply();
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if (texture_cache.TextureBarrier()) {
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glTextureBarrier();
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@ -30,7 +30,6 @@
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/textures/texture.h"
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@ -86,8 +85,7 @@ private:
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/// Configures the color and depth framebuffer states.
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void ConfigureFramebuffers();
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void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
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bool using_depth_fb, bool using_stencil_fb);
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void ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb, bool using_stencil_fb);
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/// Configures the current constbuffers to use for the draw command.
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void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
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@ -208,7 +206,6 @@ private:
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void SetupShaders(GLenum primitive_mode);
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const Device device;
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OpenGLState state;
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TextureCacheOpenGL texture_cache;
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ShaderCacheOpenGL shader_cache;
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@ -8,7 +8,6 @@
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state.h"
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MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
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@ -9,7 +9,6 @@
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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namespace OpenGL::GLShader {
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@ -1,90 +0,0 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <iterator>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_state.h"
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MICROPROFILE_DEFINE(OpenGL_State, "OpenGL", "State Change", MP_RGB(192, 128, 128));
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namespace OpenGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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OpenGLState OpenGLState::cur_state;
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namespace {
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template <typename T>
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bool UpdateValue(T& current_value, const T new_value) {
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const bool changed = current_value != new_value;
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current_value = new_value;
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return changed;
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}
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template <typename T1, typename T2>
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bool UpdateTie(T1 current_value, const T2 new_value) {
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const bool changed = current_value != new_value;
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current_value = new_value;
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return changed;
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}
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template <typename T>
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std::optional<std::pair<GLuint, GLsizei>> UpdateArray(T& current_values, const T& new_values) {
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std::optional<std::size_t> first;
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std::size_t last;
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for (std::size_t i = 0; i < std::size(current_values); ++i) {
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if (!UpdateValue(current_values[i], new_values[i])) {
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continue;
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}
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if (!first) {
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first = i;
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}
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last = i;
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}
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if (!first) {
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return std::nullopt;
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}
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return std::make_pair(static_cast<GLuint>(*first), static_cast<GLsizei>(last - *first + 1));
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}
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void Enable(GLenum cap, bool enable) {
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if (enable) {
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glEnable(cap);
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} else {
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glDisable(cap);
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}
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}
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void Enable(GLenum cap, GLuint index, bool enable) {
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if (enable) {
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glEnablei(cap, index);
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} else {
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glDisablei(cap, index);
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}
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}
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void Enable(GLenum cap, bool& current_value, bool new_value) {
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if (UpdateValue(current_value, new_value)) {
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Enable(cap, new_value);
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}
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}
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void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
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if (UpdateValue(current_value, new_value)) {
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Enable(cap, index, new_value);
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}
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}
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} // Anonymous namespace
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OpenGLState::OpenGLState() = default;
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void OpenGLState::Apply() {}
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} // namespace OpenGL
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@ -1,31 +0,0 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <type_traits>
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#include <glad/glad.h>
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#include "video_core/engines/maxwell_3d.h"
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namespace OpenGL {
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class OpenGLState {
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public:
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OpenGLState();
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/// Get the currently active OpenGL state
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static OpenGLState GetCurState() {
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return cur_state;
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}
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/// Apply this state as the current OpenGL state
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void Apply();
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private:
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static OpenGLState cur_state;
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};
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static_assert(std::is_trivially_copyable_v<OpenGLState>);
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} // namespace OpenGL
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@ -7,7 +7,6 @@
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
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@ -10,7 +10,6 @@
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#include "core/core.h"
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#include "video_core/morton.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/texture_cache/surface_base.h"
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@ -575,8 +575,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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};
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glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
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state.Apply();
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// TODO: Signal state tracker about these changes
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program_manager.UseVertexShader(vertex_program.handle);
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program_manager.UseGeometryShader(0);
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@ -616,9 +614,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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glClear(GL_COLOR_BUFFER_BIT);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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// Restore default state
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state.Apply();
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}
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void RendererOpenGL::TryPresent(int timeout_ms) {
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@ -11,7 +11,6 @@
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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namespace Core {
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class System;
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@ -92,8 +91,6 @@ private:
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Core::Frontend::EmuWindow& emu_window;
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Core::System& system;
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OpenGLState state;
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// OpenGL object IDs
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OGLBuffer vertex_buffer;
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OGLProgram vertex_program;
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