ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4d711dface 
					 
					
						
						
							
							gl_shader_decompiler: Decorate output attributes with XFB layout  
						
						... 
						
						
						
						We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback). 
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						244fe13219 
					 
					
						
						
							
							Merge branch 'master' into shader-purge  
						
						
						
						
					 
					
						2020-03-13 16:44:06 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						b30b1f741d 
					 
					
						
						
							
							Merge pull request  #3491  from ReinUsesLisp/polygon-modes  
						
						... 
						
						
						
						gl_rasterizer: Implement polygon modes and fill rectangles 
						
						
					 
					
						2020-03-13 10:08:57 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e24197bb3f 
					 
					
						
						
							
							gl_shader_decompiler: Initialize gl_Position on vertex shaders  
						
						
						
						
					 
					
						2020-03-12 23:31:06 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3a10016e38 
					 
					
						
						
							
							gl_shader_decompiler: Add missing {} on smem GLSL emission  
						
						
						
						
					 
					
						2020-03-12 21:50:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						825d629565 
					 
					
						
						
							
							gl_shader_decompiler: Fix regression in render target declarations  
						
						... 
						
						
						
						A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games. 
						
						
					 
					
						2020-03-12 05:01:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8357908099 
					 
					
						
						
							
							gl_shader_manager: Fix interaction between graphics and compute  
						
						... 
						
						
						
						After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline. 
						
						
					 
					
						2020-03-11 01:04:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e4bc3c3342 
					 
					
						
						
							
							gl_rasterizer: Implement polygon modes and fill rectangles  
						
						
						
						
					 
					
						2020-03-09 20:39:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						eb5861e0a2 
					 
					
						
						
							
							engines/maxwell_3d: Add TFB registers and store them in shader registry  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b1acb4f73f 
					 
					
						
						
							
							shader/registry: Address feedback  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b1061afed9 
					 
					
						
						
							
							gl_shader_decompiler: Add identifier to decompiled code  
						
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e612242977 
					 
					
						
						
							
							gl_shader_decompiler: Roll back to GLSL core 430  
						
						... 
						
						
						
						RenderDoc won't build shaders if we use GLSL compatibility. 
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						978172530e 
					 
					
						
						
							
							const_buffer_engine_interface: Store component types  
						
						... 
						
						
						
						This is required for Vulkan. Sampling integer textures with float
handles is illegal. 
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e1932351a9 
					 
					
						
						
							
							gl_shader_cache: Reduce registry consistency to debug assert  
						
						... 
						
						
						
						Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT. 
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						66a8a3e887 
					 
					
						
						
							
							shader/registry: Cache tessellation state  
						
						
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0528be5c92 
					 
					
						
						
							
							shader/registry: Store graphics and compute metadata  
						
						... 
						
						
						
						Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size). 
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e8efd5a901 
					 
					
						
						
							
							video_core: Rename "const buffer locker" to "registry"  
						
						
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bd8b9bbcee 
					 
					
						
						
							
							gl_shader_cache: Rework shader cache and remove post-specializations  
						
						... 
						
						
						
						Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it. 
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						22e825a3bc 
					 
					
						
						
							
							Merge pull request  #3301  from ReinUsesLisp/state-tracker  
						
						... 
						
						
						
						video_core: Remove gl_state and use a state tracker based on dirty flags 
						
						
					 
					
						2020-03-09 18:34:37 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						84e9f9f395 
					 
					
						
						
							
							Merge pull request  #3452  from Morph1984/anisotropic-filtering  
						
						... 
						
						
						
						frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support 
						
						
					 
					
						2020-03-07 22:28:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0361aa1915 
					 
					
						
						
							
							Merge pull request  #3451  from ReinUsesLisp/indexed-textures  
						
						... 
						
						
						
						vk_shader_decompiler: Implement indexed textures 
						
						
					 
					
						2020-03-05 11:42:46 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						67e7186d79 
					 
					
						
						
							
							Merge pull request  #3455  from ReinUsesLisp/attr-scaled  
						
						... 
						
						
						
						video_core: Implement more scaled attribute formats 
						
						
					 
					
						2020-03-03 22:46:20 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ef7f6eb67d 
					 
					
						
						
							
							renderer_opengl: Fix edge-case where alpha testing might cull presentation  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a6a350ddc3 
					 
					
						
						
							
							gl_texture_cache: Remove blending disable on blits  
						
						... 
						
						
						
						Blending doesn't affect blits. Rasterizer discard does, update the
commentaries. 
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						887d5288ef 
					 
					
						
						
							
							gl_rasterizer: Don't disable blending on clears  
						
						... 
						
						
						
						Blending doesn't affect clears. 
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ac204754d4 
					 
					
						
						
							
							dirty_flags: Deduplicate code between OpenGL and Vulkan  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						042256c6bb 
					 
					
						
						
							
							state_tracker: Remove type traits with named structures  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b1498d2c54 
					 
					
						
						
							
							gl_rasterizer: Remove num vertex buffers magic number  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						62437943a7 
					 
					
						
						
							
							gl_rasterizer: Only apply polygon offset clamp if enabled  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						2eeea90713 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for depth clamp enabling  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3ce66776ec 
					 
					
						
						
							
							gl_rasterizer: Disable scissor 0 when scissor is not used on clear  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						35bb9239ca 
					 
					
						
						
							
							gl_rasterizer: Notify depth mask changes on clear  
						
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						98c8948b23 
					 
					
						
						
							
							gl_rasterizer: Minor sort changes to clearing  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a5bfc0d045 
					 
					
						
						
							
							gl_state_tracker: Track state of index buffers  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						a42a6e1a2c 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for clip control  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4f8d152b18 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for point sizes  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						231601763c 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for fragment color clamp  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						bf1a1d989f 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for logic op  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						13afd0e5b0 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for sRGB  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d8f5c45051 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for rasterize enable  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b727d99441 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for multisample  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3c22bd92d8 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for alpha testing  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9e46953580 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for polygon offsets  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						46a1888e02 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for primitive restart  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						37536d7a49 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for stencil testing  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						40a2c57df5 
					 
					
						
						
							
							gl_state_tracker: Implement depth dirty flags  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b910a83a47 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for front face and culling  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b01dd7d1c8 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for blending  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f7ec078592 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for clip distances and shaders  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						758ad3f75d 
					 
					
						
						
							
							gl_state_tracker: Add dirty flags for buffers and divisors  
						
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00