Commit Graph

9203 Commits

Author SHA1 Message Date
Lioncash
3c02cdcc57 service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
This was missed within #2075. Renames the member function to make it
consistent with the rest of the Find* functions.
2019-02-05 15:55:18 -05:00
bunnei
72c70d6808
Merge pull request #2081 from ReinUsesLisp/lmem-64
shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
ReinUsesLisp
b5e685b297 video_core/texture: Fix BitField size for depth_minus_one 2019-02-05 04:32:06 -03:00
bunnei
bb4549a73d
Merge pull request #2082 from FernandoS27/txq-stl
Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Mat M
a568cd805b
Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
2019-02-03 21:27:26 -04:00
Fernando Sahmkow
0306c50339 Fix TXQ not using the component mask. 2019-02-03 18:17:18 -04:00
ReinUsesLisp
dfa7be5ddf shader_ir/memory: Add ST_L 64 and 128 bits stores 2019-02-03 19:08:10 -03:00
ReinUsesLisp
0d1d755086 shader/track: Search inside of conditional nodes
Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
42b75e8be8 shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
6a6fabea58 shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.

This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
2bdbb90af7 video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
ReinUsesLisp
04e68e9738 maxwell_3d: Allow sampler handles with TSC id zero 2019-02-03 04:58:40 -03:00
ReinUsesLisp
390721a561 maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
ReinUsesLisp
e01a9de35f memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
ReinUsesLisp
f61c1ed246 shader_ir/memory: Add LD_L 128 bits loads 2019-02-03 00:35:34 -03:00
ReinUsesLisp
9feb68085d shader_bytecode: Rename BytesN enums to BitsN 2019-02-03 00:25:40 -03:00
ReinUsesLisp
0be835132c shader_ir/memory: Add LD_L 64 bits loads 2019-02-03 00:25:40 -03:00
bunnei
eceab45dac
Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
shader_ir: Unify constant buffer offset values
2019-02-01 13:24:04 -05:00
bunnei
4076d8fe3e
Merge pull request #2073 from lioncash/opus
hwopus: Implement DecodeInterleaved (the newest variant)
2019-02-01 13:02:16 -05:00
bunnei
2d226ff8ac
Merge pull request #2067 from ReinUsesLisp/workaround-fb
gl_rasterizer: Workaround invalid zeta clears
2019-02-01 12:50:09 -05:00
bunnei
11e7c1244c
Merge pull request #2078 from lioncash/timer
kernel: Remove the Timer class
2019-02-01 12:49:16 -05:00
ReinUsesLisp
26f8a700a7 rasterizer_interface: Remove unused AccelerateFill operation 2019-02-01 03:02:22 -03:00
ReinUsesLisp
13222f94c0 video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
Lioncash
414cc1eb1f kernel: Remove the Timer class
A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.

As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
2019-01-31 23:05:15 -05:00
bunnei
b0b027d2d0
Merge pull request #2072 from lioncash/service
service: Update function tables
2019-01-31 15:19:44 -05:00
bunnei
db21ac2627
Merge pull request #2077 from lioncash/virt
kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
2019-01-31 15:19:02 -05:00
bunnei
d6f5f5cafa
Merge pull request #2075 from lioncash/find
service/nvflinger: Minor renaming changes
2019-01-31 11:08:36 -05:00
ReinUsesLisp
3e80b08944 gl_rasterizer_cache: Fixup test clause 2019-01-30 19:10:35 -03:00
Mat M
911587fb8d gl_rasterizer_cache: Guard clause swizzle testing
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-30 19:10:35 -03:00
ReinUsesLisp
220df45b7d gl_state: Remove texture target tracking 2019-01-30 19:10:35 -03:00
ReinUsesLisp
704744bb72 gl_rasterizer_cache: Move swizzling to textures instead of state 2019-01-30 19:10:35 -03:00
ReinUsesLisp
3bbaa98c78 gl_state: Use DSA and multi bind to update texture bindings 2019-01-30 19:10:11 -03:00
ReinUsesLisp
4b676e7786 gl_rasterizer: Use DSA for textures 2019-01-30 19:10:11 -03:00
Lioncash
a3cdd773c3 kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
No inheritors of the WaitObject class actually make use of their own
implementations of these functions, so they can be made non-virtual.

It's also kind of sketchy to allow overriding how the threads get added
to the list anyways, given the kernel itself on the actual hardware
doesn't seem to customize based off this.
2019-01-30 12:50:37 -05:00
Lioncash
4596ef5274 kernel/timer: Remove unnecessary WakeupAllWaitingThreads() override
This implementation just calls the base class variant of the function,
so this isn't necessary.
2019-01-30 12:45:00 -05:00
Lioncash
1a302d4d47 kernel/readable_event: Remove unnecessary WakeupAllWaitingThreads() override
This just calls the base variant of the function, so it can be removed.
2019-01-30 12:45:00 -05:00
Hexagon12
35480167b1
Merge pull request #2076 from lioncash/enc
video_core/dma_pusher: Silence C4828 warnings
2019-01-30 19:42:15 +02:00
Lioncash
0b594f3344 video_core/dma_pusher: Silence C4828 warnings
This was previously causing:

warning C4828: The file contains a character starting at offset 0xa33
that is illegal in the current source character set (codepage 65001).

warnings on Windows when compiling yuzu.
2019-01-30 12:36:31 -05:00
bunnei
92b18345a8
Merge pull request #1485 from FernandoS27/render-info
Add more info into textures' object labels
2019-01-30 12:35:56 -05:00
Lioncash
a897feb21e hwopus: Implement DecodeInterleaved
This functions almost identically to DecodeInterleavedWithPerfOld,
however this function also has the ability to reset the decoder context.

This is documented as a potentially desirable thing in the libopus
manual in some circumstances as it says for the OPUS_RESET_STATE ctl:

"This should be called when switching streams in order to prevent the
back to back decoding from giving different result from one at a time
decoding."
2019-01-30 11:35:41 -05:00
Lioncash
ba14fb42e4 service/nvflinger: Make FindBufferQueueId() a const member function
This member function doesn't actually modify instance state, so it can
be const-qualified.
2019-01-30 11:14:08 -05:00
Lioncash
1d11def9c4 service/nvflinger: Rename Get prefix on function to Find
This more accurately describes what the function is actually attempting
to do (it's not a simple trivial getter).
2019-01-30 11:11:32 -05:00
ReinUsesLisp
477d616f7d shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
Lioncash
07b86dc28c hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOld
Keeps the logic in one spot for use by both functions.
2019-01-29 22:53:35 -05:00
Lioncash
44f39bfb68 hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64*
This doesn't really offer anything over the use of a direct pointer, so
we can just use that instead.
2019-01-29 22:53:35 -05:00
Lioncash
eb1a3c1f4a hwopus: Mark local variables as const where applicable
Makes non-mutable state more explicit.
2019-01-29 22:53:35 -05:00
Lioncash
06887c80a5 hwopus: Fill in the rest of the unknown service function names
Filled in via information provided by SwitchBrew.
2019-01-29 22:53:34 -05:00
Lioncash
5078106068 service/ns: Update function tables
Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash
1710847d08 service/ncm: Update function tables
Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash
0db8918947 service/audio: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash
c3affdd162 service/am/applet_ae: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash
09727a6a97 service/fsp-srv: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
Lioncash
c6c1c1b45f service/btm: Update function tables
Updates function tables based off information provided by SwitchBrew
2019-01-29 22:50:26 -05:00
Lioncash
0c59e6265f service/btdrv: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:18 -05:00
bunnei
3c3d9afd61
Merge pull request #2070 from ReinUsesLisp/cubearray-view
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
2019-01-29 22:27:08 -05:00
bunnei
69884d8a8f
Merge pull request #2069 from lioncash/vi
service/nvflinger: Add the null display type
2019-01-29 22:25:26 -05:00
ReinUsesLisp
52c326c301 gl_shader_cache: Use explicit bindings 2019-01-30 00:11:02 -03:00
ReinUsesLisp
9f803299de gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
ReinUsesLisp
3b84e04af1 shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
Kevin
ba38d91fe2 video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
* Implemented the puller semaphore operations.

* Nit: Fix 2 style issues

* Nit: Add Break to default case.

* Fix style.

* Update for comments. Added ReferenceCount method

* Forgot to remove GpuSmaphoreAddress union.

* Fix the clang-format issues.

* More clang formatting.

* two more white spaces for the Clang formatting.

* Move puller members into the regs union

* Updated to use Memory::WriteBlock instead of Memory::Write*

* Fix clang style issues

* White space clang error

* Removing unused funcitons and other pr comment

* Removing unused funcitons and other pr comment

* More union magic for setting regs value.

* union magic refcnt as well

*  Remove local var

* Set up the regs and regs_assert_positions up properly

* Fix clang error
2019-01-29 21:49:18 -05:00
ReinUsesLisp
f58a6152fc gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.

Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
ReinUsesLisp
07692230ca gl_rasterizer: Workaround invalid zeta clears
Some games (like Xenoblade Chronicles 2) clear both depth and stencil
buffers while there's a depth-only texture attached (e.g. D16 Unorm).
This commit reads the zeta format of the bound surface on
ConfigureFramebuffers and returns if depth and/or stencil attachments
were set. This is ignored on DrawArrays but on Clear it's used to just
clear those attachments, bypassing an OpenGL error.
2019-01-29 23:47:33 -03:00
Lioncash
49a3571e76 service/psc: Update function tables
Updates the function tables based off information on SwitchBrew. Gets
rid of a swath of unknown names.
2019-01-29 21:16:24 -05:00
Lioncash
7e92497402 nvflinger: Add the Null display
In addition to the default, external, EDID, and internal displays,
there's also a null display provided as well, which as the name
suggests, does nothing but discard all commands given to it. This is
provided for completeness.
2019-01-29 21:13:33 -05:00
Lioncash
679e63550a nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
Opening a display isn't really a thing to warn about. It's an expected
thing, so this can be a debug log. This also alters the string to
indicate the display name better.

Opening "Default" display reads a little nicer compared to Opening
display Default.
2019-01-29 21:13:33 -05:00
Lioncash
3d81a8efd5 nvflinger: Remove unnecessary header inclusions 2019-01-29 21:13:33 -05:00
Lioncash
d9f9bb7552 nvflinger: Mark locals const where applicable
Makes non-mutable state more explicit.
2019-01-29 21:13:33 -05:00
Lioncash
f45c25aaba nvflinger: Use a std::array for the available displays instead of std::vector
The built-in set of displays is fixed, so we can utilize an array
instead of a vector here.
2019-01-29 21:13:33 -05:00
Lioncash
2561a79c39 hle/ipc_helpers: Fix clang-format warnings 2019-01-29 21:11:04 -05:00
Lioncash
ac603cf130 hle/ipc_helpers: Allow pushing signed values
This is kind of a large hole in the API, given we allow popping signed
values. This fixes that.
2019-01-29 13:09:32 -05:00
bunnei
8dbb8edcd3
Merge pull request #2063 from lioncash/pessimizing
video_core/shader: Minor changes
2019-01-28 19:33:26 -05:00
Lioncash
932922f67f service/pm: Implement SetMaintenanceBoot()
This quite literally functions as a basic setter. No other error
checking or anything (since there's nothing to really check against).

With this, it completes the pm:bm interface in terms of functionality.
2019-01-28 11:48:11 -05:00
Lioncash
cb2ce9924a service/pm: Tidy up functionality related to SystemBootMode
Just minor tidying of interfaces.
2019-01-28 11:44:37 -05:00
Lioncash
5e636d1f6e service/vi: Remove stubbed notifier from SetLayerVisibility
This appears to be a vestigial API function that's only kept around for
compatibility's sake, given the function only returns a success error
code and exits.

Since that's the case, we can remove the stubbed notification from the
log, since doing nothing is technically the correct behavior in this
case.
2019-01-28 08:22:28 -05:00
Lioncash
b2b98b2f44 shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash
62e08c30b7 shader/shader_ir: Amend constructor initializer ordering for AbufNode
Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash
3e1a9a45a6 shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
bunnei
a9268286a4
Merge pull request #2060 from lioncash/exception
kernel/svc: Log out uncaught C++ exceptions from svcBreak
2019-01-27 12:55:07 -05:00
bunnei
65f3908064
Merge pull request #2058 from ReinUsesLisp/trunc-warning
video_core: Silent implicit conversion warning
2019-01-27 12:49:59 -05:00
Lioncash
7842536ddb
kernel/svc: Log out uncaught C++ exceptions from svcBreak
Looking into the implementation of the C++ standard facilities that seem
to be within all modules, it appears that they use 7 as a break reason
to indicate an uncaught C++ exception.

This was primarily found via the third last function called within
Horizon's equivalent of libcxxabi's demangling_terminate_handler(),
which passes the value 0x80000007 to svcBreak.
2019-01-26 21:19:13 -05:00
fearlessTobi
7185d90a53 dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 22:42:09 +01:00
xperia64
32eb080e02 Use QPixmap/QIcon for background color selection button 2019-01-26 15:08:54 +01:00
ReinUsesLisp
fc6d46c374 video_core: Silent implicit conversion warning 2019-01-26 02:27:14 -03:00
bunnei
1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei
f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
045b0b70b6 frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei
a94a828b6c citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
ReinUsesLisp
9a82dec74a maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
bunnei
839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe
3049ea45d3 Change const char* to const char[] 2019-01-21 10:28:32 -07:00
James Rowe
372245e0b5 Fix mingw compile error and warnings 2019-01-21 09:39:45 -07:00
James Rowe
3ca0af8bb3 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe
3740adb6f5 Set Minimum Size to the same as renderwindow 2019-01-21 08:51:37 -07:00
James Rowe
aa427bb2a7 Remove blue box around loading screen 2019-01-21 08:50:23 -07:00
James Rowe
636cc2a496 Change the background color of Stage Complete to yuzu blue 2019-01-20 19:14:14 -07:00
James Rowe
ea73ffe202 Rename step 1 and step 2 to be a little more descriptive 2019-01-20 18:40:25 -07:00
James Rowe
56541b1ae5 Prevent estimated time from flashing after slow shader compilation starts 2019-01-20 18:31:35 -07:00
James Rowe
4bce57b149 Move progress bar style into constexpr strings 2019-01-20 18:20:21 -07:00
James Rowe
63783db1b3 Hide progress bar on Prepare step 2019-01-20 15:09:14 -07:00
James Rowe
e8bd6b1fcc QT: Upgrade the Loading Bar to look much better 2019-01-20 14:47:35 -07:00
bunnei
1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei
197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei
cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
bunnei
eff61c5c42
Merge pull request #2032 from lioncash/web
yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
bunnei
f9e69faf4a
Merge pull request #2025 from DarkLordZach/loader-banner-logo
loader: Add getters for application banner and logo
2019-01-20 13:26:27 -05:00
James Rowe
69da267540 Add a workaround if QMovie isn't available 2019-01-19 23:34:03 -07:00
James Rowe
08fcf41b0a QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei
83f8d1aa2e
Merge pull request #2031 from lioncash/priv
yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
bunnei
966405d64b
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00
Lioncash
96644385ca file_sys/directory: Remove unused DirectoryBackend class
This isn't used at all, so we can just get rid of it.
2019-01-18 14:33:50 -05:00
ReinUsesLisp
a1b1ea47ed gl_rasterizer: Silent unsafe mix warning 2019-01-18 03:25:28 -03:00
Lioncash
faf69a22d4 yuzu/configuration/configure_input_player: Forward declare types where applicable
Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00
Lioncash
609e98bc63 yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions 2019-01-17 12:02:01 -05:00
Lioncash
a0f615f232 yuzu/configuration/configure_per_general: Remove unused header inclusions 2019-01-17 11:58:43 -05:00
Lioncash
ac754a57d2 yuzu/configuration/configure_debug: Remove unused header inclusions 2019-01-17 11:51:47 -05:00
Lioncash
3629fcf3e6 yuzu/configuration/configure_system: Remove unused header inclusions 2019-01-17 11:50:57 -05:00
Lioncash
549164d425 yuzu/configuration/configure_web: Remove an unused lambda capture
'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
Lioncash
b8b87ec01f yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
Lioncash
5961928543 core/frontend/applets/web_browser: Include missing headers
Gets rid of a few indirect inclusions.
2019-01-17 11:25:37 -05:00
Lioncash
a661025637 core/frontend/applets/web_browser: Make OpenPage() non-const
This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.

This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
Lioncash
66978a772d yuzu/web_browser: std::move std::function instances in OpenPage()
Avoids the need to potentially reallocate the contained callbacks.
2019-01-17 11:10:35 -05:00
Lioncash
e4fa77ef6a yuzu/web_browser: Make slot functions private
These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
2019-01-17 11:08:05 -05:00
ReinUsesLisp
a63d7c49fc shader_ir: Fixup clang build 2019-01-15 21:06:05 -03:00
Zach Hilman
b273b19576 loader: Propagate NCA logo section to ReadBanner and ReadLogo 2019-01-15 16:01:04 -05:00
Zach Hilman
318bf7c8e3 content_archive: Add getter for logo section of NCA 2019-01-15 16:00:29 -05:00
ReinUsesLisp
1e40a4b343 gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility 2019-01-15 17:54:53 -03:00
ReinUsesLisp
51de4e00a6 gl_shader_decompiler: Inline textureGather component 2019-01-15 17:54:53 -03:00
ReinUsesLisp
1c9c4eefeb shader_decode: Fixup XMAD 2019-01-15 17:54:53 -03:00
ReinUsesLisp
170c8212bb shader_ir: Pass to decoder functions basic block's code 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2d6c064e66 shader_decode: Improve zero flag implementation 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d911740e5d shader_ir: Remove composite primitives and use temporals instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
bb12f99b20 gl_shader_decompiler: Fixup AssignCompositeHalf 2019-01-15 17:54:53 -03:00
ReinUsesLisp
50195b1704 shader_decode: Use proper primitive names 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and 2019-01-15 17:54:53 -03:00
ReinUsesLisp
52223313b1 shader_ir: Remove Ipa primitive 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d6b173d5fe gl_shader_decompiler: Use rasterizer's UBO size limit 2019-01-15 17:54:53 -03:00
ReinUsesLisp
df74ff3c8b gl_shader_gen: Fixup code formatting 2019-01-15 17:54:53 -03:00
ReinUsesLisp
af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
5af82a8ed4 shader_decode: Implement TEXS.F16 2019-01-15 17:54:53 -03:00
ReinUsesLisp
c68c13e1aa shader_decode: Fixup R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8b5588e776 glsl_decompiler: Fixup TLDS 2019-01-15 17:54:53 -03:00
ReinUsesLisp
dbed6c6485 glsl_decompiler: Fixup geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
ea78c78253 shader_decode: Fixup WriteLogicOperation zero comparison 2019-01-15 17:54:53 -03:00
ReinUsesLisp
ab7f52b279 glsl_decompiler: Fixup permissive member function declarations 2019-01-15 17:54:53 -03:00
ReinUsesLisp
55a10d02e5 shader_decode: Fixup PSET 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a2e22b4359 shader_decode: Fixup clang-format 2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5 video_core: Implement IR based geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a1b845b651 shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 -03:00
ReinUsesLisp
b11e0b94c7 shader_decode: Implement HSET2 2019-01-15 17:54:53 -03:00