mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 20:30:08 +00:00
async_shaders: emplace threads into the worker thread vector
Same behavior, but constructs the threads in place instead of moving them.
This commit is contained in:
parent
ba3916fc67
commit
01db5cf203
@ -43,8 +43,8 @@ void AsyncShaders::AllocateWorkers() {
|
||||
// Create workers
|
||||
for (std::size_t i = 0; i < num_workers; i++) {
|
||||
context_list.push_back(emu_window.CreateSharedContext());
|
||||
worker_threads.push_back(
|
||||
std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()));
|
||||
worker_threads.emplace_back(&AsyncShaders::ShaderCompilerThread, this,
|
||||
context_list[i].get());
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user