async_shaders: Simplify implementation of GetCompletedWork()
This is equivalent to moving all the contents and then clearing the vector. This avoids a redundant allocation.
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		| @@ -106,8 +106,7 @@ std::vector<AsyncShaders::Result> AsyncShaders::GetCompletedWork() { | ||||
|     std::vector<Result> results; | ||||
|     { | ||||
|         std::unique_lock lock{completed_mutex}; | ||||
|         results.assign(std::make_move_iterator(finished_work.begin()), | ||||
|                        std::make_move_iterator(finished_work.end())); | ||||
|         results = std::move(finished_work); | ||||
|         finished_work.clear(); | ||||
|     } | ||||
|     return results; | ||||
|   | ||||
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