Updated HLE AAC Decoder (markdown)

Vamsi Krishna 2018-12-15 20:40:41 +05:30
parent 50bb1d7ce7
commit b94784abb0

@ -1,7 +1,7 @@
During our reverse engineering efforts, it was found that Pokemon X/Y use `AAC` files for the music. During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music.
So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder. So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder.
This makes Pokemon X/Y work at full speed, with audio, without using the slow LLE method. This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method.
**Please note that this method might not improve audio or performance for all games that started working on LLE.** **Please note that this method might not improve audio or performance for all games that started working on LLE.**