From b94784abb02985f8f5edd677f4f1884a14d6acdd Mon Sep 17 00:00:00 2001 From: Vamsi Krishna Date: Sat, 15 Dec 2018 20:40:41 +0530 Subject: [PATCH] Updated HLE AAC Decoder (markdown) --- HLE-AAC-Decoder.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/HLE-AAC-Decoder.md b/HLE-AAC-Decoder.md index 5e08c0f..e945223 100644 --- a/HLE-AAC-Decoder.md +++ b/HLE-AAC-Decoder.md @@ -1,7 +1,7 @@ -During our reverse engineering efforts, it was found that Pokemon X/Y use `AAC` files for the music. +During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music. So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder. -This makes Pokemon X/Y work at full speed, with audio, without using the slow LLE method. +This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method. **Please note that this method might not improve audio or performance for all games that started working on LLE.**