diff --git a/HLE-AAC-Decoder.md b/HLE-AAC-Decoder.md index 5e08c0f..e945223 100644 --- a/HLE-AAC-Decoder.md +++ b/HLE-AAC-Decoder.md @@ -1,7 +1,7 @@ -During our reverse engineering efforts, it was found that Pokemon X/Y use `AAC` files for the music. +During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music. So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder. -This makes Pokemon X/Y work at full speed, with audio, without using the slow LLE method. +This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method. **Please note that this method might not improve audio or performance for all games that started working on LLE.**