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| For better or worse, there is no unified way of writing and collecting information gathered during research on 3DS software or hardware. This page hence seeks to gather a list of various places for 3DS documentation. | ||||
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| * [A wiki dedicated to 3DS reverse-engineering](http://3dbrew.org/) | ||||
| * [fincs's notes on various PICA200 features](https://gist.github.com/fincs/543f7e1375815f495f10020a053f14e9): Procedural texture generation, shadow mapping, gaseous rendering | ||||
| * [Subv's notes on the kernel scheduler implementation](https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4) | ||||
| * DMP's academic publications and other presentations about their GPU: | ||||
|     * [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/) | ||||
|     * Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables" | ||||
|     * Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title) | ||||
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