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Created Archive of 3DS Documentation (markdown)
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Archive-of-3DS-Documentation.md
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For better or worse, there is no unified way of writing and collecting information gathered during research on 3DS software or hardware. This page hence seeks to gather a list of various places for 3DS documentation.
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* [A wiki dedicated to 3DS reverse-engineering](http://3dbrew.org/)
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* [fincs's notes on various PICA200 features](https://gist.github.com/fincs/543f7e1375815f495f10020a053f14e9): Procedural texture generation, shadow mapping, gaseous rendering
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* [Subv's notes on the kernel scheduler implementation](https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4)
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* DMP's academic publications and other presentations about their GPU:
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* [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/)
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* Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables"
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* Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title)
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