From 50f274071f84764e64d476d1896b98ad0e9d3573 Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Sun, 9 Apr 2017 13:26:42 +0100 Subject: [PATCH] Created Archive of 3DS Documentation (markdown) --- Archive-of-3DS-Documentation.md | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Archive-of-3DS-Documentation.md diff --git a/Archive-of-3DS-Documentation.md b/Archive-of-3DS-Documentation.md new file mode 100644 index 0000000..9b2599b --- /dev/null +++ b/Archive-of-3DS-Documentation.md @@ -0,0 +1,9 @@ +For better or worse, there is no unified way of writing and collecting information gathered during research on 3DS software or hardware. This page hence seeks to gather a list of various places for 3DS documentation. + +* [A wiki dedicated to 3DS reverse-engineering](http://3dbrew.org/) +* [fincs's notes on various PICA200 features](https://gist.github.com/fincs/543f7e1375815f495f10020a053f14e9): Procedural texture generation, shadow mapping, gaseous rendering +* [Subv's notes on the kernel scheduler implementation](https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4) +* DMP's academic publications and other presentations about their GPU: + * [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/) + * Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables" + * Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title)