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71 lines
3.2 KiB
C++
71 lines
3.2 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "citra_qt/configuration/configure_graphics.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_graphics.h"
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ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphics) {
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ui->setupUi(this);
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this->setConfiguration();
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ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
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connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
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&QSpinBox::setEnabled);
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
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ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
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connect(ui->toggle_hw_renderer, &QCheckBox::stateChanged, ui->hw_renderer_group,
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&QWidget::setEnabled);
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ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
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connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, ui->hw_shader_group,
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&QWidget::setEnabled);
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}
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ConfigureGraphics::~ConfigureGraphics() {}
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void ConfigureGraphics::setConfiguration() {
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
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ui->toggle_accurate_gs->setChecked(Settings::values.shaders_accurate_gs);
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ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->factor_3d->setValue(Settings::values.factor_3d);
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ui->toggle_3d->setChecked(Settings::values.toggle_3d);
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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ui->swap_screen->setChecked(Settings::values.swap_screen);
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}
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void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
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Settings::values.shaders_accurate_gs = ui->toggle_accurate_gs->isChecked();
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Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.resolution_factor =
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static_cast<u16>(ui->resolution_factor_combobox->currentIndex());
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Settings::values.use_vsync = ui->toggle_vsync->isChecked();
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.factor_3d = ui->factor_3d->value();
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Settings::values.toggle_3d = ui->toggle_3d->isChecked();
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::Apply();
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}
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void ConfigureGraphics::retranslateUi() {
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ui->retranslateUi(this);
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}
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