citra/src/citra_qt/configuration/configure_graphics.cpp

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/configuration/configure_graphics.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics.h"
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
ui->setupUi(this);
this->setConfiguration();
ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
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connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
connect(ui->toggle_hw_renderer, &QCheckBox::stateChanged, ui->hw_renderer_group,
&QWidget::setEnabled);
ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, ui->hw_shader_group,
&QWidget::setEnabled);
}
ConfigureGraphics::~ConfigureGraphics() {}
void ConfigureGraphics::setConfiguration() {
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
ui->toggle_accurate_gs->setChecked(Settings::values.shaders_accurate_gs);
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
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ui->toggle_vsync->setChecked(Settings::values.use_vsync);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->factor_3d->setValue(Settings::values.factor_3d);
ui->toggle_3d->setChecked(Settings::values.toggle_3d);
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
ui->swap_screen->setChecked(Settings::values.swap_screen);
}
void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
Settings::values.shaders_accurate_gs = ui->toggle_accurate_gs->isChecked();
Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.resolution_factor =
static_cast<u16>(ui->resolution_factor_combobox->currentIndex());
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Settings::values.use_vsync = ui->toggle_vsync->isChecked();
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.factor_3d = ui->factor_3d->value();
Settings::values.toggle_3d = ui->toggle_3d->isChecked();
Settings::values.layout_option =
static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
Settings::values.swap_screen = ui->swap_screen->isChecked();
Settings::Apply();
}
void ConfigureGraphics::retranslateUi() {
ui->retranslateUi(this);
}