// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "citra_qt/configuration/configure_graphics.h" #include "core/core.h" #include "core/settings.h" #include "ui_configure_graphics.h" ConfigureGraphics::ConfigureGraphics(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGraphics) { ui->setupUi(this); this->setConfiguration(); ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->frame_limit->setEnabled(Settings::values.use_frame_limit); connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit, &QSpinBox::setEnabled); ui->layoutBox->setEnabled(!Settings::values.custom_layout); ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked()); connect(ui->toggle_hw_renderer, &QCheckBox::stateChanged, ui->hw_renderer_group, &QWidget::setEnabled); ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked()); connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, ui->hw_shader_group, &QWidget::setEnabled); } ConfigureGraphics::~ConfigureGraphics() {} void ConfigureGraphics::setConfiguration() { ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer); ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader); ui->toggle_accurate_gs->setChecked(Settings::values.shaders_accurate_gs); ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul); ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor); ui->toggle_vsync->setChecked(Settings::values.use_vsync); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit); ui->factor_3d->setValue(Settings::values.factor_3d); ui->toggle_3d->setChecked(Settings::values.toggle_3d); ui->layout_combobox->setCurrentIndex(static_cast(Settings::values.layout_option)); ui->swap_screen->setChecked(Settings::values.swap_screen); } void ConfigureGraphics::applyConfiguration() { Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked(); Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked(); Settings::values.shaders_accurate_gs = ui->toggle_accurate_gs->isChecked(); Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked(); Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); Settings::values.resolution_factor = static_cast(ui->resolution_factor_combobox->currentIndex()); Settings::values.use_vsync = ui->toggle_vsync->isChecked(); Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); Settings::values.frame_limit = ui->frame_limit->value(); Settings::values.factor_3d = ui->factor_3d->value(); Settings::values.toggle_3d = ui->toggle_3d->isChecked(); Settings::values.layout_option = static_cast(ui->layout_combobox->currentIndex()); Settings::values.swap_screen = ui->swap_screen->isChecked(); Settings::Apply(); } void ConfigureGraphics::retranslateUi() { ui->retranslateUi(this); }