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https://github.com/citra-emu/citra.git
synced 2024-11-30 02:20:05 +00:00
Can load a specified script and run it through, pressing the buttons!
This commit is contained in:
parent
cd10c543c3
commit
793082b74d
@ -152,6 +152,9 @@ void Config::ReadValues() {
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Settings::values.gdbstub_port =
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static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
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// Scripted Input
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Settings::values.script_name = sdl2_config->Get("ScriptedInput", "script_name", "");
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// Web Service
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Settings::values.telemetry_endpoint_url = sdl2_config->Get(
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"WebService", "telemetry_endpoint_url", "https://services.citra-emu.org/api/telemetry");
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@ -169,6 +169,10 @@ log_filter = *:Info
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use_gdbstub=false
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gdbstub_port=24689
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[ScriptedInput]
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# Script file to load for simulated input
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script_name=
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[WebService]
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# Endpoint URL for submitting telemetry data
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telemetry_endpoint_url =
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@ -7,6 +7,7 @@
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/ir/ir.h"
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#include "core/settings.h"
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#include "scripted_input/scripted_input.h"
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#include "video_core/video_core.h"
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#include "core/frontend/emu_window.h"
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@ -34,6 +35,8 @@ void Apply() {
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Service::HID::ReloadInputDevices();
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Service::IR::ReloadInputDevices();
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ScriptedInput::LoadScript(values.script_name);
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}
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} // namespace
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@ -127,6 +127,9 @@ struct Values {
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bool use_gdbstub;
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u16 gdbstub_port;
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// ScriptedInput
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std::string script_name;
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// WebService
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std::string telemetry_endpoint_url;
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} extern values;
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@ -1,14 +1,17 @@
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set(SRCS
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scripted_input.cpp
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scripted_buttons.cpp
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script_runner.cpp
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)
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set(HEADERS
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scripted_input.h
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scripted_buttons.h
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script_runner.h
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)
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create_directory_groups(${SRCS} ${HEADERS})
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add_library(scripted_input STATIC ${SRCS} ${HEADERS})
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target_link_libraries(scripted_input PUBLIC common core)
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target_link_libraries(scripted_input PRIVATE glad)
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133
src/scripted_input/script_runner.cpp
Normal file
133
src/scripted_input/script_runner.cpp
Normal file
@ -0,0 +1,133 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <glad/glad.h>
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#include "scripted_input/script_runner.h"
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#include "scripted_input/scripted_buttons.h"
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#define SCRIPT_MAX_LINE 200
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namespace ScriptedInput {
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void ScriptRunner::SetButtons(std::shared_ptr<ScriptedButtons> buttons) {
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scripted_buttons = buttons;
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}
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void ScriptRunner::LoadScript(std::string script_name) {
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//TODO: Load from a file specified in config
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FILE* file = fopen(script_name.c_str(), "r");
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if (!file) {
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//TODO: Log error
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return;
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}
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char line[SCRIPT_MAX_LINE];
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int lineno = 0;
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while (fgets(line, SCRIPT_MAX_LINE, file) != NULL) {
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lineno++;
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//Remove end of line bytes and comments
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char terminal_chars[] = "\r\n#";
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for (int i = 0; i < strlen(terminal_chars); i++) {
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char* index = strchr(line, terminal_chars[i]);
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if (index != NULL) {
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*index = '\0';
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}
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}
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ScriptItem item;
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char* pch = strtok(line, " ");
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while (pch != NULL) {
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if (item.type == ScriptItemType::Undefined) {
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//The first token is a number or "screenshot"
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if (strcmp("screenshot", pch) == 0) {
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item.type = ScriptItemType::Screenshot;
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}
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else {
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int res = sscanf(pch, "%d", &item.frames);
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if (res == 1 && item.frames > 0) {
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item.type = ScriptItemType::Run;
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}
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else {
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//TODO: Parse error
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}
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}
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}
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else {
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//The following should be buttons
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int index = IndexOfButton(pch);
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if (index != -1) {
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item.buttons_active.push_back(index);
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}
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else {
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//TODO: Parse error
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}
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}
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pch = strtok(NULL, " ,.-");
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}
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if (item.type != ScriptItemType::Undefined) {
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script.push_back(item);
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}
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}
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fclose(file);
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}
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void ScriptRunner::NotifyFrameFinished() {
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frame_number++;
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//Script already finished
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if (script_index >= script.size()) {
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//printf("already done\n");
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return;
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}
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//If we're done with the current item, move to the next
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script_frame++;
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if (script_frame == script[script_index].frames) {
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printf("At frame %i, progressing to index %i\n", frame_number, script_index + 1);
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script_frame = 0;
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script_index++;
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//take screenshots if we hit a screenshot item
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while (script_index < script.size() && script[script_index].type == ScriptItemType::Screenshot) {
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//TODO: Screenshot
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SaveScreenshot();
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script_index++;
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}
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//Now we'll be at the next run item, so set the buttons up
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if (script_index < script.size()) {
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printf("changing button\n");
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scripted_buttons.get()->SetActiveButtons(script[script_index].buttons_active);
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}
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}
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}
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void ScriptRunner::SaveScreenshot() {
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const int w = 400;//render_window->GetActiveConfig().min_client_area_size.first;
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const int h = 480;//render_window->GetActiveConfig().min_client_area_size.second;
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unsigned char* pixels = new unsigned char[w * h * 3];
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glReadPixels(0, 0, w, h, GL_BGR, GL_UNSIGNED_BYTE, pixels);
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//BMP
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//ref https://web.archive.org/web/20080912171714/http://www.fortunecity.com/skyscraper/windows/364/bmpffrmt.html
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int image_bytes = (w * h * 3);
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int size = 14 + 40 + image_bytes;
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unsigned char file_header[14] = { 'B', 'M', size, size >> 8, size >> 16, size >> 24, 0, 0, 0, 0, 14 + 40, 0, 0, 0 };
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unsigned char info_header[40] = { 40, 0, 0, 0, w, w >> 8, w >> 16, w >> 24, h, h >> 8, h >> 16, h >> 24, 1, 0, 24, 0, 0, 0, 0, 0, image_bytes, image_bytes >> 8, image_bytes >> 16, image_bytes >> 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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FILE *fp = fopen("out.bmp", "wb");
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fwrite(file_header, sizeof(file_header), 1, fp);
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fwrite(info_header, sizeof(info_header), 1, fp);
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fwrite(pixels, w * h * 3, 1, fp);
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fclose(fp);
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delete[] pixels;
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}
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}
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47
src/scripted_input/script_runner.h
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47
src/scripted_input/script_runner.h
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@ -0,0 +1,47 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/frontend/input.h"
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#include "scripted_input/scripted_buttons.h"
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namespace ScriptedInput {
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enum class ScriptItemType {
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Undefined,
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Run,
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Screenshot
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};
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class ScriptItem {
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public:
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static ScriptItem Screenshot;
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ScriptItemType type{ ScriptItemType::Undefined };
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int frames {0};
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std::vector<int> buttons_active;
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};
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/**
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* A button device factory that returns inputs from a script file
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*/
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class ScriptRunner final {
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public:
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void SetButtons(std::shared_ptr<ScriptedButtons> buttons);
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void LoadScript(std::string script_name);
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void NotifyFrameFinished();
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private:
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std::vector<ScriptItem> script;
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int frame_number {0};
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int script_index {0};
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int script_frame {0};
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std::shared_ptr<ScriptedButtons> scripted_buttons;
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void SaveScreenshot();
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};
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} // namespace InputCommon
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@ -2,8 +2,11 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include "scripted_input/scripted_buttons.h"
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const int button_count = 15;
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std::string button_name_to_index[] = {
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"a",
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"b",
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@ -22,8 +25,10 @@ std::string button_name_to_index[] = {
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"home"
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};
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namespace ScriptedInput {
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int IndexOfButton(const std::string& button) {
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for (int i = 0; i < 15; i++) {
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for (int i = 0; i < button_count; i++) {
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if (button_name_to_index[i] == button) {
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return i;
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}
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@ -33,10 +38,6 @@ int IndexOfButton(const std::string& button) {
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return -1; //home
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}
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int frame = 0;
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namespace ScriptedInput {
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class ScriptedButton final : public Input::ButtonDevice {
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bool GetStatus() const override {
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return status.load();
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@ -50,7 +51,7 @@ private:
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class ScriptedButtonList {
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//TODO: Do i need to memset(0) buttons?
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public:
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ScriptedButton* buttons[15];
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ScriptedButton* buttons[button_count];
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};
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@ -73,14 +74,23 @@ bool ScriptedButtons::IsInUse() {
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return is_in_use;
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}
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void ScriptedButtons::NotifyFrameFinished() {
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frame++;
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if (frame >= 10) {
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printf("TOGGLING\r\n");
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frame = 0;
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void ScriptedButtons::SetActiveButtons(const std::vector<int>& buttons_active) {
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auto button = scripted_button_list.get()->buttons[0];
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button->status.store(!button->GetStatus());
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for (int i = 0; i < button_count; i++) {
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auto button = scripted_button_list.get()->buttons[i];
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if (button) {
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button->status.store(false);
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}
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}
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for (int i = 0; i < buttons_active.size(); i++) {
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auto button = scripted_button_list.get()->buttons[buttons_active[i]];
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if (button) {
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button->status.store(true);
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}
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else {
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//TODO: Warning that button isn't mapped to scripting
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}
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}
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}
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}
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@ -4,12 +4,13 @@
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#pragma once
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#include <atomic>
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#include <memory>
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#include "core/frontend/input.h"
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namespace ScriptedInput {
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int IndexOfButton(const std::string& button);
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class ScriptedButtonList;
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/**
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@ -30,7 +31,7 @@ public:
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*/
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bool IsInUse();
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void NotifyFrameFinished();
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void SetActiveButtons(const std::vector<int>& buttons_active);
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private:
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std::shared_ptr<ScriptedButtonList> scripted_button_list;
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bool is_in_use {false};
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <memory>
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#include "scripted_input/script_runner.h"
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#include "scripted_input/scripted_buttons.h"
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#include "scripted_input/scripted_input.h"
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@ -11,10 +12,18 @@ namespace ScriptedInput {
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static std::shared_ptr<ScriptedButtons> scripted_buttons;
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//TODO: static std::shared_ptr<ScriptedAnalog> scripted_analog;
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static ScriptRunner script_runner;
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void Init() {
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scripted_buttons = std::make_shared<ScriptedInput::ScriptedButtons>();
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Input::RegisterFactory<Input::ButtonDevice>("scripted", scripted_buttons);
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script_runner.SetButtons(scripted_buttons);
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}
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void LoadScript(std::string script_name) {
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if (script_name.length() > 0) {
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script_runner.LoadScript(script_name);
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}
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}
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void Shutdown() {
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@ -22,11 +31,13 @@ void Shutdown() {
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}
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bool IsInUse() {
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//TODO return script_runner.HasScript();
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return scripted_buttons.get()->IsInUse();
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}
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void NotifyFrameFinished() {
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scripted_buttons.get()->NotifyFrameFinished();
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script_runner.NotifyFrameFinished();
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//TODO? scripted_buttons.get()->NotifyFrameFinished();
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}
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} // namespace ScriptedInput
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@ -11,6 +11,8 @@ namespace ScriptedInput {
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/// Initializes and registers all built-in input device factories.
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void Init();
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void LoadScript(std::string script_name);
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/// Unresisters all build-in input device factories and shut them down.
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void Shutdown();
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