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https://github.com/citra-emu/citra.git
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reverted the ui method and added filewatcher
I implemented the filewatcher method as described by @yuriks
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parent
400fa7f9a0
commit
13611e3f68
@ -230,8 +230,7 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
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SLOT(OnMenuSelectGameListRoot()));
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connect(ui.action_Refresh_Game_Directory, SIGNAL(triggered()), this,
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SLOT(OnMenuRefreshGameDirectory()));
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connect(&watcher, SIGNAL(directoryChanged(QString)), SLOT(RefreshGameDirectory()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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@ -490,12 +489,16 @@ void GMainWindow::OnMenuLoadSymbolMap() {
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void GMainWindow::OnMenuSelectGameListRoot() {
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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if (!UISettings::values.gamedir.isEmpty()) {
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watcher.removePath(UISettings::values.gamedir);
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}
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if (!dir_path.isEmpty()) {
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UISettings::values.gamedir = dir_path;
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game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
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watcher.addPath(dir_path);
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}
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}
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void GMainWindow::OnMenuRefreshGameDirectory() {
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void GMainWindow::RefreshGameDirectory() {
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if (!UISettings::values.gamedir.isEmpty()) {
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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}
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@ -6,6 +6,7 @@
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#define _CITRA_QT_MAIN_HXX_
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#include <memory>
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#include <QFileSystemWatcher>
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#include <QMainWindow>
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#include "ui_main.h"
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@ -123,7 +124,7 @@ private slots:
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void OnMenuLoadSymbolMap();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRefreshGameDirectory();
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void RefreshGameDirectory();
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void OnMenuRecentFile();
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void OnSwapScreens();
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void OnConfigure();
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@ -154,6 +155,7 @@ private:
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GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
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GraphicsTracingWidget* graphicsTracingWidget;
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WaitTreeWidget* waitTreeWidget;
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QFileSystemWatcher watcher;
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QAction* actions_recent_files[max_recent_files_item];
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};
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@ -61,7 +61,6 @@
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<addaction name="action_Load_Symbol_Map"/>
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<addaction name="separator"/>
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<addaction name="action_Select_Game_List_Root"/>
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<addaction name="action_Refresh_Game_Directory"/>
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<addaction name="menu_recent_files"/>
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<addaction name="separator"/>
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<addaction name="action_Exit"/>
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@ -168,11 +167,6 @@
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<string>Selects a folder to display in the game list</string>
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</property>
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</action>
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<action name="action_Refresh_Game_Directory">
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<property name="text">
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<string>Refresh Game Directory</string>
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</property>
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</action>
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</widget>
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<resources/>
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<connections>
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