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https://github.com/citra-emu/citra.git
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added a refresh game directory option to the file menu
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c04062cb0f
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@ -230,6 +230,8 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
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SLOT(OnMenuSelectGameListRoot()));
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connect(ui.action_Refresh_Game_Directory, SIGNAL(triggered()), this,
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SLOT(OnMenuRefreshGameDirectory()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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@ -493,6 +495,11 @@ void GMainWindow::OnMenuSelectGameListRoot() {
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game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
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}
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}
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void GMainWindow::OnMenuRefreshGameDirectory() {
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if (!UISettings::values.gamedir.isEmpty()) {
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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}
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}
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void GMainWindow::OnMenuRecentFile() {
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QAction* action = qobject_cast<QAction*>(sender());
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@ -123,6 +123,7 @@ private slots:
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void OnMenuLoadSymbolMap();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRefreshGameDirectory();
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void OnMenuRecentFile();
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void OnSwapScreens();
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void OnConfigure();
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@ -61,6 +61,7 @@
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<addaction name="action_Load_Symbol_Map"/>
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<addaction name="separator"/>
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<addaction name="action_Select_Game_List_Root"/>
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<addaction name="action_Refresh_Game_Directory"/>
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<addaction name="menu_recent_files"/>
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<addaction name="separator"/>
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<addaction name="action_Exit"/>
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@ -167,6 +168,11 @@
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<string>Selects a folder to display in the game list</string>
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</property>
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</action>
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<action name="action_Refresh_Game_Directory">
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<property name="text">
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<string>Refresh Game Directory</string>
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</property>
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</action>
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</widget>
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<resources/>
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<connections>
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