..
core
[WIP] Convert all chunk-related logic to the new system's semantics
2021-03-31 22:28:27 +02:00
db
Added a wrapper for U16toU8, called AUTOU16TOU8
2021-03-17 23:41:47 -05:00
servers
[refactor] Convert CNLoginServer handlers to new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
structs
Implement multiple-choice mission rewards
2020-12-23 13:50:12 -05:00
Abilities.cpp
Remove redundant Mob map
2021-04-07 03:03:43 +02:00
Abilities.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Buddies.cpp
[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
Buddies.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
BuiltinCommands.cpp
[refactor] Continue work on switching over to new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
BuiltinCommands.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Chat.cpp
[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
Chat.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Chunking.cpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
Chunking.hpp
[WIP] Convert all chunk-related logic to the new system's semantics
2021-03-31 22:28:27 +02:00
Combat.cpp
Remove redundant Mob map
2021-04-07 03:03:43 +02:00
Combat.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
CustomCommands.cpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
CustomCommands.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Eggs.cpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
Eggs.hpp
Remove Eggs::Eggs and rearrange Entity members a bit
2021-03-31 22:28:27 +02:00
Email.cpp
[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
Email.hpp
[refactor] Mark all internal functions static
2021-03-16 22:54:41 +01:00
Entities.cpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
Entities.hpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
Groups.cpp
[refactor] Remove redundant packet size checks
2021-03-31 21:10:54 +02:00
Groups.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Items.cpp
[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
Items.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Missions.cpp
[refactor] Remove redundant packet size checks
2021-03-31 21:10:54 +02:00
Missions.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
MobAI.cpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
MobAI.hpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
NPC.hpp
[WIP] Convert most of Chunking to Entity-based system
2021-03-31 22:28:27 +02:00
NPCManager.cpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
NPCManager.hpp
Generalize NPC AI stepping logic
2021-03-31 22:28:27 +02:00
Nanos.cpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
Nanos.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Player.hpp
Initialize all members of all Entity-derived classes
2021-03-31 22:28:27 +02:00
PlayerManager.cpp
Initialize all members of all Entity-derived classes
2021-03-31 22:28:27 +02:00
PlayerManager.hpp
[WIP] Convert all chunk-related logic to the new system's semantics
2021-03-31 22:28:27 +02:00
PlayerMovement.cpp
[refactor] Initial conversion to new packet handler interfaces
2021-03-31 21:10:54 +02:00
PlayerMovement.hpp
[refactor] Extract PlayerMovement.cpp from PlayerManager.cpp
2021-03-13 02:59:18 +01:00
Racing.cpp
Prevent players from collecting the same pod twice in races
2021-04-13 21:17:21 -05:00
Racing.hpp
Prevent players from collecting the same pod twice in races
2021-04-13 21:17:21 -05:00
TableData.cpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
TableData.hpp
Generalize NPC AI stepping logic
2021-03-31 22:28:27 +02:00
Trading.cpp
[refactor] Remove redundant packet size checks
2021-03-31 21:10:54 +02:00
Trading.hpp
[refactor] Remove the word 'Manager' from most source files/namespaces
2021-03-17 20:16:43 +01:00
Transport.cpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
Transport.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Vendor.cpp
[refactor] Continue work on switching over to new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
Vendor.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
main.cpp
Generalize NPC AI stepping logic
2021-03-31 22:28:27 +02:00
settings.cpp
Include CNStructs in settings.cpp so the ACADEMY define gets picked up
2021-03-20 18:53:22 -05:00
settings.hpp
Add academy.json loading to TableData
2020-12-23 13:50:12 -05:00