OpenFusion/src
CakeLancelot fde4a5ff34 Prevent players from collecting the same pod twice in races
Instead of ringCount, there is now a set of all ring IDs collected during the race.

Note: further validation measures are still required to ensure legitimate times/scores
2021-04-13 21:17:21 -05:00
..
core [WIP] Convert all chunk-related logic to the new system's semantics 2021-03-31 22:28:27 +02:00
db Added a wrapper for U16toU8, called AUTOU16TOU8 2021-03-17 23:41:47 -05:00
servers [refactor] Convert CNLoginServer handlers to new sendPacket() wrapper 2021-03-31 21:10:54 +02:00
structs Implement multiple-choice mission rewards 2020-12-23 13:50:12 -05:00
Abilities.cpp Remove redundant Mob map 2021-04-07 03:03:43 +02:00
Abilities.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
Buddies.cpp [refactor] Switch a bulk of the codebase to the new sendPacket() wrapper 2021-03-31 21:10:54 +02:00
Buddies.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
BuiltinCommands.cpp [refactor] Continue work on switching over to new sendPacket() wrapper 2021-03-31 21:10:54 +02:00
BuiltinCommands.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
Chat.cpp [refactor] Switch a bulk of the codebase to the new sendPacket() wrapper 2021-03-31 21:10:54 +02:00
Chat.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
Chunking.cpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
Chunking.hpp [WIP] Convert all chunk-related logic to the new system's semantics 2021-03-31 22:28:27 +02:00
Combat.cpp Remove redundant Mob map 2021-04-07 03:03:43 +02:00
Combat.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
CustomCommands.cpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
CustomCommands.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
Eggs.cpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
Eggs.hpp Remove Eggs::Eggs and rearrange Entity members a bit 2021-03-31 22:28:27 +02:00
Email.cpp [refactor] Switch a bulk of the codebase to the new sendPacket() wrapper 2021-03-31 21:10:54 +02:00
Email.hpp [refactor] Mark all internal functions static 2021-03-16 22:54:41 +01:00
Entities.cpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
Entities.hpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
Groups.cpp [refactor] Remove redundant packet size checks 2021-03-31 21:10:54 +02:00
Groups.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
Items.cpp [refactor] Switch a bulk of the codebase to the new sendPacket() wrapper 2021-03-31 21:10:54 +02:00
Items.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
Missions.cpp [refactor] Remove redundant packet size checks 2021-03-31 21:10:54 +02:00
Missions.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
MobAI.cpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
MobAI.hpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
NPC.hpp [WIP] Convert most of Chunking to Entity-based system 2021-03-31 22:28:27 +02:00
NPCManager.cpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
NPCManager.hpp Generalize NPC AI stepping logic 2021-03-31 22:28:27 +02:00
Nanos.cpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
Nanos.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
Player.hpp Initialize all members of all Entity-derived classes 2021-03-31 22:28:27 +02:00
PlayerManager.cpp Initialize all members of all Entity-derived classes 2021-03-31 22:28:27 +02:00
PlayerManager.hpp [WIP] Convert all chunk-related logic to the new system's semantics 2021-03-31 22:28:27 +02:00
PlayerMovement.cpp [refactor] Initial conversion to new packet handler interfaces 2021-03-31 21:10:54 +02:00
PlayerMovement.hpp [refactor] Extract PlayerMovement.cpp from PlayerManager.cpp 2021-03-13 02:59:18 +01:00
Racing.cpp Prevent players from collecting the same pod twice in races 2021-04-13 21:17:21 -05:00
Racing.hpp Prevent players from collecting the same pod twice in races 2021-04-13 21:17:21 -05:00
TableData.cpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
TableData.hpp Generalize NPC AI stepping logic 2021-03-31 22:28:27 +02:00
Trading.cpp [refactor] Remove redundant packet size checks 2021-03-31 21:10:54 +02:00
Trading.hpp [refactor] Remove the word 'Manager' from most source files/namespaces 2021-03-17 20:16:43 +01:00
Transport.cpp [refactor] BaseNPC now uses Entity XYZ fields for handling positions 2021-04-13 20:03:51 -05:00
Transport.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
Vendor.cpp [refactor] Continue work on switching over to new sendPacket() wrapper 2021-03-31 21:10:54 +02:00
Vendor.hpp [refactor] Move files to core/ and servers/ subdirectories 2021-03-17 20:16:48 +01:00
main.cpp Generalize NPC AI stepping logic 2021-03-31 22:28:27 +02:00
settings.cpp Include CNStructs in settings.cpp so the ACADEMY define gets picked up 2021-03-20 18:53:22 -05:00
settings.hpp Add academy.json loading to TableData 2020-12-23 13:50:12 -05:00