OpenFusion/src/TableData.cpp

925 lines
39 KiB
C++

#include "TableData.hpp"
#include "NPCManager.hpp"
#include "TransportManager.hpp"
#include "ItemManager.hpp"
#include "settings.hpp"
#include "MissionManager.hpp"
#include "MobManager.hpp"
#include "ChunkManager.hpp"
#include "NanoManager.hpp"
#include "contrib/JSON.hpp"
#include <fstream>
std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
std::map<int32_t, int> TableData::RunningNPCRotations;
std::map<int32_t, int> TableData::RunningNPCMapNumbers;
std::map<int32_t, BaseNPC*> TableData::RunningMobs;
std::map<int32_t, BaseNPC*> TableData::RunningGroups;
std::map<int32_t, BaseNPC*> TableData::RunningEggs;
class TableException : public std::exception {
public:
std::string msg;
TableException(std::string m) : std::exception() { msg = m; }
const char *what() const throw() { return msg.c_str(); }
};
void TableData::init() {
int32_t nextId = 0;
// load NPCs from NPC.json
try {
std::ifstream inFile(settings::NPCJSON);
nlohmann::json npcData;
// read file into json
inFile >> npcData;
npcData = npcData["NPCs"];
for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
auto npc = _npc.value();
int instanceID = npc.find("mapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["mapNum"];
BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["angle"], instanceID, npc["id"], nextId);
NPCManager::NPCs[nextId] = tmp;
NPCManager::updateNPCPosition(nextId, npc["x"], npc["y"], npc["z"], instanceID, npc["angle"]);
nextId++;
if (npc["id"] == 641 || npc["id"] == 642)
NPCManager::RespawnPoints.push_back({ npc["x"], npc["y"], ((int)npc["z"]) + RESURRECT_HEIGHT, instanceID });
}
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
exit(1);
}
// load everything else from xdttable
std::cout << "[INFO] Parsing xdt.json..." << std::endl;
std::ifstream infile(settings::XDTJSON);
nlohmann::json xdtData;
// read file into json
infile >> xdtData;
// data we'll need for summoned mobs
NPCManager::NPCData = xdtData["m_pNpcTable"]["m_pNpcData"];
try {
// load warps
nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
for (nlohmann::json::iterator _warp = warpData.begin(); _warp != warpData.end(); _warp++) {
auto warp = _warp.value();
WarpLocation warpLoc = { warp["m_iToX"], warp["m_iToY"], warp["m_iToZ"], warp["m_iToMapNum"], warp["m_iIsInstance"], warp["m_iLimit_TaskID"], warp["m_iNpcNumber"] };
int warpID = warp["m_iWarpNumber"];
NPCManager::Warps[warpID] = warpLoc;
}
std::cout << "[INFO] Populated " << NPCManager::Warps.size() << " Warps" << std::endl;
// load transport routes and locations
nlohmann::json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"];
nlohmann::json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"];
for (nlohmann::json::iterator _tLoc = transLocData.begin(); _tLoc != transLocData.end(); _tLoc++) {
auto tLoc = _tLoc.value();
TransportLocation transLoc = { tLoc["m_iNPCID"], tLoc["m_iXpos"], tLoc["m_iYpos"], tLoc["m_iZpos"] };
TransportManager::Locations[tLoc["m_iLocationID"]] = transLoc;
}
std::cout << "[INFO] Loaded " << TransportManager::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl;
for (nlohmann::json::iterator _tRoute = transRouteData.begin(); _tRoute != transRouteData.end(); _tRoute++) {
auto tRoute = _tRoute.value();
TransportRoute transRoute = { tRoute["m_iMoveType"], tRoute["m_iStartLocation"], tRoute["m_iEndLocation"],
tRoute["m_iCost"] , tRoute["m_iSpeed"], tRoute["m_iRouteNum"] };
TransportManager::Routes[tRoute["m_iVehicleID"]] = transRoute;
}
std::cout << "[INFO] Loaded " << TransportManager::Routes.size() << " transportation routes" << std::endl;
// load mission-related data
nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
for (auto _task = tasks.begin(); _task != tasks.end(); _task++) {
auto task = _task.value();
// rewards
if (task["m_iSUReward"] != 0) {
auto _rew = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]];
Reward *rew = new Reward(_rew["m_iMissionRewardID"], _rew["m_iMissionRewarItemType"],
_rew["m_iMissionRewardItemID"], _rew["m_iCash"], _rew["m_iFusionMatter"]);
MissionManager::Rewards[task["m_iHTaskID"]] = rew;
}
// everything else lol. see TaskData comment.
MissionManager::Tasks[task["m_iHTaskID"]] = new TaskData(task);
}
std::cout << "[INFO] Loaded mission-related data" << std::endl;
/*
* load all equipment data. i'm sorry. it has to be done
* NOTE: please don't change the ordering. it determines the types, since type and equipLoc are used inconsistently
*/
const char* setNames[11] = { "m_pWeaponItemTable", "m_pShirtsItemTable", "m_pPantsItemTable", "m_pShoesItemTable",
"m_pHatItemTable", "m_pGlassItemTable", "m_pBackItemTable", "m_pGeneralItemTable", "",
"m_pChestItemTable", "m_pVehicleItemTable" };
nlohmann::json itemSet;
for (int i = 0; i < 11; i++) {
if (i == 8)
continue; // there is no type 8, of course
itemSet = xdtData[setNames[i]]["m_pItemData"];
for (nlohmann::json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) {
auto item = _item.value();
int itemID = item["m_iItemNumber"];
INITSTRUCT(ItemManager::Item, itemData);
itemData.tradeable = item["m_iTradeAble"] == 1;
itemData.sellable = item["m_iSellAble"] == 1;
itemData.buyPrice = item["m_iItemPrice"];
itemData.sellPrice = item["m_iItemSellPrice"];
itemData.stackSize = item["m_iStackNumber"];
if (i != 7 && i != 9) {
itemData.rarity = item["m_iRarity"];
itemData.level = item["m_iMinReqLev"];
itemData.pointDamage = item["m_iPointRat"];
itemData.groupDamage = item["m_iGroupRat"];
itemData.defense = item["m_iDefenseRat"];
itemData.gender = item["m_iReqSex"];
} else {
itemData.rarity = 1;
}
ItemManager::ItemData[std::make_pair(itemID, i)] = itemData;
}
}
std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl;
// load player limits from m_pAvatarTable.m_pAvatarGrowData
nlohmann::json growth = xdtData["m_pAvatarTable"]["m_pAvatarGrowData"];
for (int i = 0; i < 37; i++) {
MissionManager::AvatarGrowth[i] = growth[i];
}
// load vendor listings
nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"];
for (nlohmann::json::iterator _lst = listings.begin(); _lst != listings.end(); _lst++) {
auto lst = _lst.value();
VendorListing vListing = { lst["m_iSortNumber"], lst["m_iItemType"], lst["m_iitemID"] };
ItemManager::VendorTables[lst["m_iNpcNumber"]].push_back(vListing);
}
std::cout << "[INFO] Loaded " << ItemManager::VendorTables.size() << " vendor tables" << std::endl;
// load crocpot entries
nlohmann::json crocs = xdtData["m_pCombiningTable"]["m_pCombiningData"];
for (nlohmann::json::iterator croc = crocs.begin(); croc != crocs.end(); croc++) {
CrocPotEntry crocEntry = { croc.value()["m_iStatConstant"], croc.value()["m_iLookConstant"], croc.value()["m_fLevelGapStandard"],
croc.value()["m_fSameGrade"], croc.value()["m_fOneGrade"], croc.value()["m_fTwoGrade"], croc.value()["m_fThreeGrade"] };
ItemManager::CrocPotTable[croc.value()["m_iLevelGap"]] = crocEntry;
}
std::cout << "[INFO] Loaded " << ItemManager::CrocPotTable.size() << " croc pot value sets" << std::endl;
// load nano info
nlohmann::json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"];
for (nlohmann::json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) {
auto nano = _nano.value();
NanoData nanoData;
nanoData.style = nano["m_iStyle"];
NanoManager::NanoTable[nano["m_iNanoNumber"]] = nanoData;
}
std::cout << "[INFO] Loaded " << NanoManager::NanoTable.size() << " nanos" << std::endl;
nlohmann::json nanoTuneInfo = xdtData["m_pNanoTable"]["m_pNanoTuneData"];
for (nlohmann::json::iterator _nano = nanoTuneInfo.begin(); _nano != nanoTuneInfo.end(); _nano++) {
auto nano = _nano.value();
NanoTuning nanoData;
nanoData.reqItems = nano["m_iReqItemID"];
nanoData.reqItemCount = nano["m_iReqItemCount"];
NanoManager::NanoTunings[nano["m_iSkillID"]] = nanoData;
}
std::cout << "[INFO] Loaded " << NanoManager::NanoTable.size() << " nano tunings" << std::endl;
// load nano powers
nlohmann::json skills = xdtData["m_pSkillTable"]["m_pSkillData"];
for (nlohmann::json::iterator _skills = skills.begin(); _skills != skills.end(); _skills++) {
auto skills = _skills.value();
SkillData skillData = {skills["m_iSkillType"], skills["m_iTargetType"], skills["m_iBatteryDrainType"], skills["m_iEffectArea"]};
for (int i = 0; i < 4; i++) {
skillData.batteryUse[i] = skills["m_iBatteryDrainUse"][i];
skillData.durationTime[i] = skills["m_iDurationTime"][i];
skillData.powerIntensity[i] = skills["m_iValueA"][i];
}
NanoManager::SkillTable[skills["m_iSkillNumber"]] = skillData;
}
std::cout << "[INFO] Loaded " << NanoManager::SkillTable.size() << " nano skills" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed xdt.json file! Reason:" << err.what() << std::endl;
exit(1);
}
// load mobs
try {
std::ifstream inFile(settings::MOBJSON);
nlohmann::json npcData, groupData;
// read file into json
inFile >> npcData;
groupData = npcData["groups"];
npcData = npcData["mobs"];
// single mobs
for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
auto npc = _npc.value();
auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, nextId);
NPCManager::NPCs[nextId] = tmp;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
nextId++;
}
// mob groups
// single mobs
for (nlohmann::json::iterator _group = groupData.begin(); _group != groupData.end(); _group++) {
auto leader = _group.value();
auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, nextId);
NPCManager::NPCs[nextId] = tmp;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
NPCManager::updateNPCPosition(nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
tmp->groupLeader = nextId;
nextId++;
auto followers = leader["aFollowers"];
if (followers.size() < 5) {
int followerCount = 0;
for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
auto follower = _fol.value();
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, nextId);
NPCManager::NPCs[nextId] = tmpFol;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
NPCManager::updateNPCPosition(nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]);
tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"];
tmpFol->offsetY = follower.find("iOffsetY") == follower.end() ? 0 : (int)follower["iOffsetY"];
tmpFol->groupLeader = tmp->appearanceData.iNPC_ID;
tmp->groupMember[followerCount++] = nextId;
nextId++;
}
} else {
std::cout << "[WARN] Mob group leader with ID " << nextId << " has too many followers (" << followers.size() << ")\n";
}
}
std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed mobs.json file! Reason:" << err.what() << std::endl;
exit(1);
}
loadDrops();
loadEggs(&nextId);
loadPaths(&nextId); // load paths
loadGruntwork(&nextId);
NPCManager::nextId = nextId;
}
/*
* Load paths from paths JSON.
*/
void TableData::loadPaths(int* nextId) {
try {
std::ifstream inFile(settings::PATHJSON);
nlohmann::json pathData;
// read file into json
inFile >> pathData;
// skyway paths
nlohmann::json pathDataSkyway = pathData["skyway"];
for (nlohmann::json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) {
constructPathSkyway(skywayPath);
}
std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl;
// slider circuit
nlohmann::json pathDataSlider = pathData["slider"];
// lerp between keyframes
std::queue<WarpLocation> route;
// initial point
nlohmann::json::iterator _point = pathDataSlider.begin(); // iterator
auto point = _point.value();
WarpLocation from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords
int stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0; // arbitrary stop length
// remaining points
for (_point++; _point != pathDataSlider.end(); _point++) { // loop through all point Bs
point = _point.value();
for (int i = 0; i < stopTime + 1; i++) { // repeat point if it's a stop
route.push(from); // add point A to the queue
}
WarpLocation to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords
// we may need to change this later; right now, the speed is cut before and after stops (no accel)
float curve = 1;
if (stopTime > 0) { // point A is a stop
curve = 0.375f;//2.0f;
} else if (point["stop"]) { // point B is a stop
curve = 0.375f;//0.35f;
}
int preLerp = route.size();
TransportManager::lerp(&route, from, to, SLIDER_SPEED * curve, 1); // lerp from A to B (arbitrary speed)
int postLerp = route.size() - preLerp;
from = to; // update point A
stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0; // set stop ticks for next point A
}
//
int l = route.size();
int numSlidersApprox = 16; // maybe add a config option for this?
for (int pos = 0; pos < l; pos++) {
WarpLocation point = route.front();
if (pos % (l / numSlidersApprox) == 0) { // space them out uniformaly
// spawn a slider
BaseNPC* slider = new BaseNPC(point.x, point.y, point.z, 0, INSTANCE_OVERWORLD, 1, (*nextId)++, NPC_BUS);
NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ, INSTANCE_OVERWORLD, 0);
TransportManager::NPCQueues[slider->appearanceData.iNPC_ID] = route;
}
// rotate
route.pop();
route.push(point);
}
// npc paths
nlohmann::json pathDataNPC = pathData["npc"];
/*
for (nlohmann::json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) {
constructPathNPC(npcPath);
}
*/
// mob paths
pathDataNPC = pathData["mob"];
for (nlohmann::json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) {
for (auto& pair : MobManager::Mobs) {
if (pair.second->appearanceData.iNPCType == npcPath.value()["iNPCType"]) {
std::cout << "[INFO] Using static path for mob " << pair.second->appearanceData.iNPCType << " with ID " << pair.first << std::endl;
auto firstPoint = npcPath.value()["points"][0];
if (firstPoint["iX"] != pair.second->spawnX || firstPoint["iY"] != pair.second->spawnY) {
std::cout << "[FATAL] The first point of the route for mob " << pair.first <<
" (type " << pair.second->appearanceData.iNPCType << ") does not correspond with its spawn point." << std::endl;
exit(1);
}
constructPathNPC(npcPath, pair.first);
pair.second->staticPath = true;
break; // only one NPC per path
}
}
}
std::cout << "[INFO] Loaded " << TransportManager::NPCQueues.size() << " NPC paths" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl;
exit(1);
}
}
/*
* Load drops data from JSON.
* This has to be called after reading xdt because it reffers to ItemData!!!
*/
void TableData::loadDrops() {
try {
std::ifstream inFile(settings::DROPSJSON);
nlohmann::json dropData;
// read file into json
inFile >> dropData;
// MobDropChances
nlohmann::json mobDropChances = dropData["MobDropChances"];
for (nlohmann::json::iterator _dropChance = mobDropChances.begin(); _dropChance != mobDropChances.end(); _dropChance++) {
auto dropChance = _dropChance.value();
MobDropChance toAdd = {};
toAdd.dropChance = (int)dropChance["DropChance"];
for (nlohmann::json::iterator _cratesRatio = dropChance["CratesRatio"].begin(); _cratesRatio != dropChance["CratesRatio"].end(); _cratesRatio++) {
toAdd.cratesRatio.push_back((int)_cratesRatio.value());
}
MobManager::MobDropChances[(int)dropChance["Type"]] = toAdd;
}
// MobDrops
nlohmann::json mobDrops = dropData["MobDrops"];
for (nlohmann::json::iterator _drop = mobDrops.begin(); _drop != mobDrops.end(); _drop++) {
auto drop = _drop.value();
MobDrop toAdd = {};
for (nlohmann::json::iterator _crates = drop["CrateIDs"].begin(); _crates != drop["CrateIDs"].end(); _crates++) {
toAdd.crateIDs.push_back((int)_crates.value());
}
toAdd.dropChanceType = (int)drop["DropChance"];
// Check if DropChance exists
if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end()) {
throw TableException(" MobDropChance not found: " + std::to_string((toAdd.dropChanceType)));
}
// Check if number of crates is correct
if (!(MobManager::MobDropChances[(int)drop["DropChance"]].cratesRatio.size() == toAdd.crateIDs.size())) {
throw TableException(" DropType " + std::to_string((int)drop["DropType"]) + " contains invalid number of crates");
}
toAdd.taros = (int)drop["Taros"];
toAdd.fm = (int)drop["FM"];
toAdd.boosts = (int)drop["Boosts"];
MobManager::MobDrops[(int)drop["DropType"]] = toAdd;
}
std::cout << "[INFO] Loaded " << MobManager::MobDrops.size() << " Mob Drop Types"<< std::endl;
// Rarity Ratios
nlohmann::json rarities = dropData["RarityRatios"];
for (nlohmann::json::iterator _rarity = rarities.begin(); _rarity != rarities.end(); _rarity++) {
auto rarity = _rarity.value();
std::vector<int> toAdd;
for (nlohmann::json::iterator _ratio = rarity["Ratio"].begin(); _ratio != rarity["Ratio"].end(); _ratio++){
toAdd.push_back((int)_ratio.value());
}
ItemManager::RarityRatios[(int)rarity["Type"]] = toAdd;
}
// Crates
nlohmann::json crates = dropData["Crates"];
for (nlohmann::json::iterator _crate = crates.begin(); _crate != crates.end(); _crate++) {
auto crate = _crate.value();
Crate toAdd;
toAdd.rarityRatioId = (int)crate["RarityRatio"];
for (nlohmann::json::iterator _itemSet = crate["ItemSets"].begin(); _itemSet != crate["ItemSets"].end(); _itemSet++) {
toAdd.itemSets.push_back((int)_itemSet.value());
}
ItemManager::Crates[(int)crate["Id"]] = toAdd;
}
// Crate Items
nlohmann::json items = dropData["Items"];
int itemCount = 0;
for (nlohmann::json::iterator _item = items.begin(); _item != items.end(); _item++) {
auto item = _item.value();
std::pair<int32_t, int32_t> itemSetkey = std::make_pair((int)item["ItemSet"], (int)item["Rarity"]);
std::pair<int32_t, int32_t> itemDataKey = std::make_pair((int)item["Id"], (int)item["Type"]);
if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end()) {
char buff[255];
sprintf(buff, "Unknown item with Id %d and Type %d", (int)item["Id"], (int)item["Type"]);
throw TableException(std::string(buff));
}
std::map<std::pair<int32_t, int32_t>, ItemManager::Item>::iterator toAdd = ItemManager::ItemData.find(itemDataKey);
// if item collection doesn't exist, start a new one
if (ItemManager::CrateItems.find(itemSetkey) == ItemManager::CrateItems.end()) {
std::vector<std::map<std::pair<int32_t, int32_t>, ItemManager::Item>::iterator> vector;
vector.push_back(toAdd);
ItemManager::CrateItems[itemSetkey] = vector;
} else // else add a new element to existing collection
ItemManager::CrateItems[itemSetkey].push_back(toAdd);
itemCount++;
}
std::cout << "[INFO] Loaded " << ItemManager::Crates.size() << " Crates containing "
<< itemCount << " items" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed drops.json file! Reason:" << err.what() << std::endl;
exit(1);
}
}
void TableData::loadEggs(int32_t* nextId) {
try {
std::ifstream inFile(settings::EGGSJSON);
nlohmann::json eggData;
// read file into json
inFile >> eggData;
// EggTypes
nlohmann::json eggTypes = eggData["EggTypes"];
for (nlohmann::json::iterator _eggType = eggTypes.begin(); _eggType != eggTypes.end(); _eggType++) {
auto eggType = _eggType.value();
EggType toAdd = {};
toAdd.dropCrateId = (int)eggType["DropCrateId"];
toAdd.effectId = (int)eggType["EffectId"];
toAdd.duration = (int)eggType["Duration"];
toAdd.regen= (int)eggType["Regen"];
NPCManager::EggTypes[(int)eggType["Id"]] = toAdd;
}
// Egg instances
auto eggs = eggData["Eggs"];
for (auto _egg = eggs.begin(); _egg != eggs.end(); _egg++) {
auto egg = _egg.value();
int id = (*nextId)++;
uint64_t instanceID = egg.find("iMapNum") == egg.end() ? INSTANCE_OVERWORLD : (int)egg["iMapNum"];
Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false);
NPCManager::NPCs[id] = addEgg;
NPCManager::Eggs[id] = addEgg;
NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0);
}
std::cout << "[INFO] Loaded " <<NPCManager::Eggs.size()<<" eggs" <<std::endl;
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed eggs.json file! Reason:" << err.what() << std::endl;
exit(1);
}
}
/*
* Create a full and properly-paced path by interpolating between keyframes.
*/
void TableData::constructPathSkyway(nlohmann::json::iterator _pathData) {
auto pathData = _pathData.value();
// Interpolate
nlohmann::json pathPoints = pathData["points"];
std::queue<WarpLocation> points;
nlohmann::json::iterator _point = pathPoints.begin();
auto point = _point.value();
WarpLocation last = { point["iX"] , point["iY"] , point["iZ"] }; // start pos
// use some for loop trickery; start position should not be a point
for (_point++; _point != pathPoints.end(); _point++) {
point = _point.value();
WarpLocation coords = { point["iX"] , point["iY"] , point["iZ"] };
TransportManager::lerp(&points, last, coords, pathData["iMonkeySpeed"]);
points.push(coords); // add keyframe to the queue
last = coords; // update start pos
}
TransportManager::SkywayPaths[pathData["iRouteID"]] = points;
}
void TableData::constructPathNPC(nlohmann::json::iterator _pathData, int32_t id) {
auto pathData = _pathData.value();
// Interpolate
nlohmann::json pathPoints = pathData["points"];
std::queue<WarpLocation> points;
nlohmann::json::iterator _point = pathPoints.begin();
auto point = _point.value();
WarpLocation from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords
int stopTime = point["stop"];
for (_point++; _point != pathPoints.end(); _point++) { // loop through all point Bs
point = _point.value();
for(int i = 0; i < stopTime + 1; i++) // repeat point if it's a stop
points.push(from); // add point A to the queue
WarpLocation to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords
TransportManager::lerp(&points, from, to, pathData["iBaseSpeed"]); // lerp from A to B
from = to; // update point A
stopTime = point["stop"];
}
if (id == 0)
id = pathData["iNPCID"];
TransportManager::NPCQueues[id] = points;
}
// load gruntwork output; if it exists
void TableData::loadGruntwork(int32_t *nextId) {
try {
std::ifstream inFile(settings::GRUNTWORKJSON);
nlohmann::json gruntwork;
// skip if there's no gruntwork to load
if (inFile.fail())
return;
inFile >> gruntwork;
// skyway paths
auto skyway = gruntwork["skyway"];
for (auto _route = skyway.begin(); _route != skyway.end(); _route++) {
auto route = _route.value();
std::vector<WarpLocation> points;
for (auto _point = route["points"].begin(); _point != route["points"].end(); _point++) {
auto point = _point.value();
points.push_back(WarpLocation{point["x"], point["y"], point["z"]});
}
RunningSkywayRoutes[(int)route["iRouteID"]] = points;
}
// npc rotations
auto npcRot = gruntwork["rotations"];
for (auto _rot = npcRot.begin(); _rot != npcRot.end(); _rot++) {
int32_t npcID = _rot.value()["iNPCID"];
int angle = _rot.value()["iAngle"];
if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end())
continue; // NPC not found
BaseNPC* npc = NPCManager::NPCs[npcID];
npc->appearanceData.iAngle = angle;
RunningNPCRotations[npcID] = angle;
}
// npc map numbers
auto npcMap = gruntwork["instances"];
for (auto _map = npcMap.begin(); _map != npcMap.end(); _map++) {
int32_t npcID = _map.value()["iNPCID"];
uint64_t instanceID = _map.value()["iMapNum"];
if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end())
continue; // NPC not found
BaseNPC* npc = NPCManager::NPCs[npcID];
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->appearanceData.iX, npc->appearanceData.iY,
npc->appearanceData.iZ, instanceID, npc->appearanceData.iAngle);
RunningNPCMapNumbers[npcID] = instanceID;
}
// mobs
auto mobs = gruntwork["mobs"];
for (auto _mob = mobs.begin(); _mob != mobs.end(); _mob++) {
auto mob = _mob.value();
BaseNPC *npc;
int id = (*nextId)++;
uint64_t instanceID = mob.find("iMapNum") == mob.end() ? INSTANCE_OVERWORLD : (int)mob["iMapNum"];
if (NPCManager::NPCData[(int)mob["iNPCType"]]["m_iTeam"] == 2) {
npc = new Mob(mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iNPCType"],
NPCManager::NPCData[(int)mob["iNPCType"]], id);
// re-enable respawning
((Mob*)npc)->summoned = false;
MobManager::Mobs[npc->appearanceData.iNPC_ID] = (Mob*)npc;
} else {
npc = new BaseNPC(mob["iX"], mob["iY"], mob["iZ"], mob["iAngle"], instanceID, mob["iNPCType"], id);
}
NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
TableData::RunningMobs[npc->appearanceData.iNPC_ID] = npc;
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iAngle"]);
}
// mob groups
auto groups = gruntwork["groups"];
for (auto _group = groups.begin(); _group != groups.end(); _group++) {
auto leader = _group.value();
auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, *nextId);
// re-enable respawning
((Mob*)tmp)->summoned = false;
NPCManager::NPCs[*nextId] = tmp;
MobManager::Mobs[*nextId] = (Mob*)NPCManager::NPCs[*nextId];
NPCManager::updateNPCPosition(*nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
tmp->groupLeader = *nextId;
(*nextId)++;
auto followers = leader["aFollowers"];
if (followers.size() < 5) {
int followerCount = 0;
for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
auto follower = _fol.value();
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId);
// re-enable respawning
((Mob*)tmp)->summoned = false;
NPCManager::NPCs[*nextId] = tmpFol;
MobManager::Mobs[*nextId] = (Mob*)NPCManager::NPCs[*nextId];
NPCManager::updateNPCPosition(*nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]);
tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"];
tmpFol->offsetY = follower.find("iOffsetY") == follower.end() ? 0 : (int)follower["iOffsetY"];
tmpFol->groupLeader = tmp->appearanceData.iNPC_ID;
tmp->groupMember[followerCount++] = *nextId;
(*nextId)++;
}
}
else {
std::cout << "[WARN] Mob group leader with ID " << *nextId << " has too many followers (" << followers.size() << ")\n";
}
TableData::RunningGroups[tmp->appearanceData.iNPC_ID] = tmp; // store as running
}
auto eggs = gruntwork["eggs"];
for (auto _egg = eggs.begin(); _egg != eggs.end(); _egg++) {
auto egg = _egg.value();
int id = (*nextId)++;
uint64_t instanceID = egg.find("iMapNum") == egg.end() ? INSTANCE_OVERWORLD : (int)egg["iMapNum"];
Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false);
NPCManager::NPCs[id] = addEgg;
NPCManager::Eggs[id] = addEgg;
NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0);
TableData::RunningEggs[id] = addEgg;
}
std::cout << "[INFO] Loaded gruntwork.json" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed gruntwork.json file! Reason:" << err.what() << std::endl;
exit(1);
}
}
// write gruntwork output to file
void TableData::flush() {
std::ofstream file(settings::GRUNTWORKJSON);
nlohmann::json gruntwork;
for (auto& pair : RunningSkywayRoutes) {
nlohmann::json route;
route["iRouteID"] = (int)pair.first;
route["iMonkeySpeed"] = 1500;
std::cout << "serializing mss route " << (int)pair.first << std::endl;
for (WarpLocation& point : pair.second) {
nlohmann::json tmp;
tmp["x"] = point.x;
tmp["y"] = point.y;
tmp["z"] = point.z;
route["points"].push_back(tmp);
}
gruntwork["skyway"].push_back(route);
}
for (auto& pair : RunningNPCRotations) {
nlohmann::json rotation;
rotation["iNPCID"] = (int)pair.first;
rotation["iAngle"] = pair.second;
gruntwork["rotations"].push_back(rotation);
}
for (auto& pair : RunningNPCMapNumbers) {
nlohmann::json mapNumber;
mapNumber["iNPCID"] = (int)pair.first;
mapNumber["iMapNum"] = pair.second;
gruntwork["instances"].push_back(mapNumber);
}
for (auto& pair : RunningMobs) {
nlohmann::json mob;
BaseNPC *npc = pair.second;
if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end())
continue;
int x, y, z;
if (npc->npcClass == NPC_MOB) {
Mob *m = (Mob*)npc;
x = m->spawnX;
y = m->spawnY;
z = m->spawnZ;
} else {
x = npc->appearanceData.iX;
y = npc->appearanceData.iY;
z = npc->appearanceData.iZ;
}
// NOTE: this format deviates slightly from the one in mobs.json
mob["iNPCType"] = (int)npc->appearanceData.iNPCType;
mob["iX"] = x;
mob["iY"] = y;
mob["iZ"] = z;
mob["iMapNum"] = MAPNUM(npc->instanceID);
// this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh
mob["iAngle"] = npc->appearanceData.iAngle;
// it's called mobs, but really it's everything
gruntwork["mobs"].push_back(mob);
}
for (auto& pair : RunningGroups) {
nlohmann::json mob;
BaseNPC* npc = pair.second;
if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end())
continue;
int x, y, z;
std::vector<Mob*> followers;
if (npc->npcClass == NPC_MOB) {
Mob* m = (Mob*)npc;
x = m->spawnX;
y = m->spawnY;
z = m->spawnZ;
if (m->groupLeader != m->appearanceData.iNPC_ID) { // make sure this is a leader
std::cout << "[WARN] Non-leader mob found in running groups; ignoring\n";
continue;
}
// add follower data to vector; go until OOB or until follower ID is 0
for (int i = 0; i < 4 && m->groupMember[i] > 0; i++) {
if (MobManager::Mobs.find(m->groupMember[i]) == MobManager::Mobs.end()) {
std::cout << "[WARN] Follower with ID " << m->groupMember[i] << " not found; skipping\n";
continue;
}
followers.push_back(MobManager::Mobs[m->groupMember[i]]);
}
}
else {
x = npc->appearanceData.iX;
y = npc->appearanceData.iY;
z = npc->appearanceData.iZ;
}
// NOTE: this format deviates slightly from the one in mobs.json
mob["iNPCType"] = (int)npc->appearanceData.iNPCType;
mob["iX"] = x;
mob["iY"] = y;
mob["iZ"] = z;
mob["iMapNum"] = MAPNUM(npc->instanceID);
// this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh
mob["iAngle"] = npc->appearanceData.iAngle;
// followers
while (followers.size() > 0) {
Mob* follower = followers.back();
followers.pop_back(); // remove from vector
// populate JSON entry
nlohmann::json fol;
fol["iNPCType"] = follower->appearanceData.iNPCType;
fol["iOffsetX"] = follower->offsetX;
fol["iOffsetY"] = follower->offsetY;
mob["aFollowers"].push_back(fol); // add to follower array
}
// it's called mobs, but really it's everything
gruntwork["groups"].push_back(mob);
}
for (auto& pair : RunningEggs) {
nlohmann::json egg;
BaseNPC* npc = pair.second;
if (NPCManager::Eggs.find(pair.first) == NPCManager::Eggs.end())
continue;
egg["iX"] = npc->appearanceData.iX;
egg["iY"] = npc->appearanceData.iY;
egg["iZ"] = npc->appearanceData.iZ;
int mapnum = MAPNUM(npc->instanceID);
if (mapnum != 0)
egg["iMapNum"] = mapnum;
egg["iType"] = npc->appearanceData.iNPCType;
gruntwork["eggs"].push_back(egg);
}
file << gruntwork << std::endl;
}