#include "TableData.hpp" #include "NPCManager.hpp" #include "TransportManager.hpp" #include "ItemManager.hpp" #include "settings.hpp" #include "MissionManager.hpp" #include "MobManager.hpp" #include "ChunkManager.hpp" #include "NanoManager.hpp" #include "contrib/JSON.hpp" #include std::map> TableData::RunningSkywayRoutes; std::map TableData::RunningNPCRotations; std::map TableData::RunningNPCMapNumbers; std::map TableData::RunningMobs; std::map TableData::RunningGroups; std::map TableData::RunningEggs; class TableException : public std::exception { public: std::string msg; TableException(std::string m) : std::exception() { msg = m; } const char *what() const throw() { return msg.c_str(); } }; void TableData::init() { int32_t nextId = 0; // load NPCs from NPC.json try { std::ifstream inFile(settings::NPCJSON); nlohmann::json npcData; // read file into json inFile >> npcData; npcData = npcData["NPCs"]; for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) { auto npc = _npc.value(); int instanceID = npc.find("mapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["mapNum"]; BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["angle"], instanceID, npc["id"], nextId); NPCManager::NPCs[nextId] = tmp; NPCManager::updateNPCPosition(nextId, npc["x"], npc["y"], npc["z"], instanceID, npc["angle"]); nextId++; if (npc["id"] == 641 || npc["id"] == 642) NPCManager::RespawnPoints.push_back({ npc["x"], npc["y"], ((int)npc["z"]) + RESURRECT_HEIGHT, instanceID }); } } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed NPCs.json file! Reason:" << err.what() << std::endl; exit(1); } // load everything else from xdttable std::cout << "[INFO] Parsing xdt.json..." << std::endl; std::ifstream infile(settings::XDTJSON); nlohmann::json xdtData; // read file into json infile >> xdtData; // data we'll need for summoned mobs NPCManager::NPCData = xdtData["m_pNpcTable"]["m_pNpcData"]; try { // load warps nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"]; for (nlohmann::json::iterator _warp = warpData.begin(); _warp != warpData.end(); _warp++) { auto warp = _warp.value(); WarpLocation warpLoc = { warp["m_iToX"], warp["m_iToY"], warp["m_iToZ"], warp["m_iToMapNum"], warp["m_iIsInstance"], warp["m_iLimit_TaskID"], warp["m_iNpcNumber"] }; int warpID = warp["m_iWarpNumber"]; NPCManager::Warps[warpID] = warpLoc; } std::cout << "[INFO] Populated " << NPCManager::Warps.size() << " Warps" << std::endl; // load transport routes and locations nlohmann::json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"]; nlohmann::json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"]; for (nlohmann::json::iterator _tLoc = transLocData.begin(); _tLoc != transLocData.end(); _tLoc++) { auto tLoc = _tLoc.value(); TransportLocation transLoc = { tLoc["m_iNPCID"], tLoc["m_iXpos"], tLoc["m_iYpos"], tLoc["m_iZpos"] }; TransportManager::Locations[tLoc["m_iLocationID"]] = transLoc; } std::cout << "[INFO] Loaded " << TransportManager::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl; for (nlohmann::json::iterator _tRoute = transRouteData.begin(); _tRoute != transRouteData.end(); _tRoute++) { auto tRoute = _tRoute.value(); TransportRoute transRoute = { tRoute["m_iMoveType"], tRoute["m_iStartLocation"], tRoute["m_iEndLocation"], tRoute["m_iCost"] , tRoute["m_iSpeed"], tRoute["m_iRouteNum"] }; TransportManager::Routes[tRoute["m_iVehicleID"]] = transRoute; } std::cout << "[INFO] Loaded " << TransportManager::Routes.size() << " transportation routes" << std::endl; // load mission-related data nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"]; for (auto _task = tasks.begin(); _task != tasks.end(); _task++) { auto task = _task.value(); // rewards if (task["m_iSUReward"] != 0) { auto _rew = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]]; Reward *rew = new Reward(_rew["m_iMissionRewardID"], _rew["m_iMissionRewarItemType"], _rew["m_iMissionRewardItemID"], _rew["m_iCash"], _rew["m_iFusionMatter"]); MissionManager::Rewards[task["m_iHTaskID"]] = rew; } // everything else lol. see TaskData comment. MissionManager::Tasks[task["m_iHTaskID"]] = new TaskData(task); } std::cout << "[INFO] Loaded mission-related data" << std::endl; /* * load all equipment data. i'm sorry. it has to be done * NOTE: please don't change the ordering. it determines the types, since type and equipLoc are used inconsistently */ const char* setNames[11] = { "m_pWeaponItemTable", "m_pShirtsItemTable", "m_pPantsItemTable", "m_pShoesItemTable", "m_pHatItemTable", "m_pGlassItemTable", "m_pBackItemTable", "m_pGeneralItemTable", "", "m_pChestItemTable", "m_pVehicleItemTable" }; nlohmann::json itemSet; for (int i = 0; i < 11; i++) { if (i == 8) continue; // there is no type 8, of course itemSet = xdtData[setNames[i]]["m_pItemData"]; for (nlohmann::json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) { auto item = _item.value(); int itemID = item["m_iItemNumber"]; INITSTRUCT(ItemManager::Item, itemData); itemData.tradeable = item["m_iTradeAble"] == 1; itemData.sellable = item["m_iSellAble"] == 1; itemData.buyPrice = item["m_iItemPrice"]; itemData.sellPrice = item["m_iItemSellPrice"]; itemData.stackSize = item["m_iStackNumber"]; if (i != 7 && i != 9) { itemData.rarity = item["m_iRarity"]; itemData.level = item["m_iMinReqLev"]; itemData.pointDamage = item["m_iPointRat"]; itemData.groupDamage = item["m_iGroupRat"]; itemData.defense = item["m_iDefenseRat"]; itemData.gender = item["m_iReqSex"]; } else { itemData.rarity = 1; } ItemManager::ItemData[std::make_pair(itemID, i)] = itemData; } } std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl; // load player limits from m_pAvatarTable.m_pAvatarGrowData nlohmann::json growth = xdtData["m_pAvatarTable"]["m_pAvatarGrowData"]; for (int i = 0; i < 37; i++) { MissionManager::AvatarGrowth[i] = growth[i]; } // load vendor listings nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"]; for (nlohmann::json::iterator _lst = listings.begin(); _lst != listings.end(); _lst++) { auto lst = _lst.value(); VendorListing vListing = { lst["m_iSortNumber"], lst["m_iItemType"], lst["m_iitemID"] }; ItemManager::VendorTables[lst["m_iNpcNumber"]].push_back(vListing); } std::cout << "[INFO] Loaded " << ItemManager::VendorTables.size() << " vendor tables" << std::endl; // load crocpot entries nlohmann::json crocs = xdtData["m_pCombiningTable"]["m_pCombiningData"]; for (nlohmann::json::iterator croc = crocs.begin(); croc != crocs.end(); croc++) { CrocPotEntry crocEntry = { croc.value()["m_iStatConstant"], croc.value()["m_iLookConstant"], croc.value()["m_fLevelGapStandard"], croc.value()["m_fSameGrade"], croc.value()["m_fOneGrade"], croc.value()["m_fTwoGrade"], croc.value()["m_fThreeGrade"] }; ItemManager::CrocPotTable[croc.value()["m_iLevelGap"]] = crocEntry; } std::cout << "[INFO] Loaded " << ItemManager::CrocPotTable.size() << " croc pot value sets" << std::endl; // load nano info nlohmann::json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"]; for (nlohmann::json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) { auto nano = _nano.value(); NanoData nanoData; nanoData.style = nano["m_iStyle"]; NanoManager::NanoTable[nano["m_iNanoNumber"]] = nanoData; } std::cout << "[INFO] Loaded " << NanoManager::NanoTable.size() << " nanos" << std::endl; nlohmann::json nanoTuneInfo = xdtData["m_pNanoTable"]["m_pNanoTuneData"]; for (nlohmann::json::iterator _nano = nanoTuneInfo.begin(); _nano != nanoTuneInfo.end(); _nano++) { auto nano = _nano.value(); NanoTuning nanoData; nanoData.reqItems = nano["m_iReqItemID"]; nanoData.reqItemCount = nano["m_iReqItemCount"]; NanoManager::NanoTunings[nano["m_iSkillID"]] = nanoData; } std::cout << "[INFO] Loaded " << NanoManager::NanoTable.size() << " nano tunings" << std::endl; // load nano powers nlohmann::json skills = xdtData["m_pSkillTable"]["m_pSkillData"]; for (nlohmann::json::iterator _skills = skills.begin(); _skills != skills.end(); _skills++) { auto skills = _skills.value(); SkillData skillData = {skills["m_iSkillType"], skills["m_iTargetType"], skills["m_iBatteryDrainType"], skills["m_iEffectArea"]}; for (int i = 0; i < 4; i++) { skillData.batteryUse[i] = skills["m_iBatteryDrainUse"][i]; skillData.durationTime[i] = skills["m_iDurationTime"][i]; skillData.powerIntensity[i] = skills["m_iValueA"][i]; } NanoManager::SkillTable[skills["m_iSkillNumber"]] = skillData; } std::cout << "[INFO] Loaded " << NanoManager::SkillTable.size() << " nano skills" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed xdt.json file! Reason:" << err.what() << std::endl; exit(1); } // load mobs try { std::ifstream inFile(settings::MOBJSON); nlohmann::json npcData, groupData; // read file into json inFile >> npcData; groupData = npcData["groups"]; npcData = npcData["mobs"]; // single mobs for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) { auto npc = _npc.value(); auto td = NPCManager::NPCData[(int)npc["iNPCType"]]; uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"]; Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, nextId); NPCManager::NPCs[nextId] = tmp; MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId]; NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]); nextId++; } // mob groups // single mobs for (nlohmann::json::iterator _group = groupData.begin(); _group != groupData.end(); _group++) { auto leader = _group.value(); auto td = NPCManager::NPCData[(int)leader["iNPCType"]]; uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"]; Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, nextId); NPCManager::NPCs[nextId] = tmp; MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId]; NPCManager::updateNPCPosition(nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]); tmp->groupLeader = nextId; nextId++; auto followers = leader["aFollowers"]; if (followers.size() < 5) { int followerCount = 0; for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) { auto follower = _fol.value(); auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]]; Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, nextId); NPCManager::NPCs[nextId] = tmpFol; MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId]; NPCManager::updateNPCPosition(nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]); tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"]; tmpFol->offsetY = follower.find("iOffsetY") == follower.end() ? 0 : (int)follower["iOffsetY"]; tmpFol->groupLeader = tmp->appearanceData.iNPC_ID; tmp->groupMember[followerCount++] = nextId; nextId++; } } else { std::cout << "[WARN] Mob group leader with ID " << nextId << " has too many followers (" << followers.size() << ")\n"; } } std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed mobs.json file! Reason:" << err.what() << std::endl; exit(1); } loadDrops(); loadEggs(&nextId); loadPaths(&nextId); // load paths loadGruntwork(&nextId); NPCManager::nextId = nextId; } /* * Load paths from paths JSON. */ void TableData::loadPaths(int* nextId) { try { std::ifstream inFile(settings::PATHJSON); nlohmann::json pathData; // read file into json inFile >> pathData; // skyway paths nlohmann::json pathDataSkyway = pathData["skyway"]; for (nlohmann::json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) { constructPathSkyway(skywayPath); } std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl; // slider circuit nlohmann::json pathDataSlider = pathData["slider"]; // lerp between keyframes std::queue route; // initial point nlohmann::json::iterator _point = pathDataSlider.begin(); // iterator auto point = _point.value(); WarpLocation from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords int stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0; // arbitrary stop length // remaining points for (_point++; _point != pathDataSlider.end(); _point++) { // loop through all point Bs point = _point.value(); for (int i = 0; i < stopTime + 1; i++) { // repeat point if it's a stop route.push(from); // add point A to the queue } WarpLocation to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords // we may need to change this later; right now, the speed is cut before and after stops (no accel) float curve = 1; if (stopTime > 0) { // point A is a stop curve = 0.375f;//2.0f; } else if (point["stop"]) { // point B is a stop curve = 0.375f;//0.35f; } int preLerp = route.size(); TransportManager::lerp(&route, from, to, SLIDER_SPEED * curve, 1); // lerp from A to B (arbitrary speed) int postLerp = route.size() - preLerp; from = to; // update point A stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0; // set stop ticks for next point A } // int l = route.size(); int numSlidersApprox = 16; // maybe add a config option for this? for (int pos = 0; pos < l; pos++) { WarpLocation point = route.front(); if (pos % (l / numSlidersApprox) == 0) { // space them out uniformaly // spawn a slider BaseNPC* slider = new BaseNPC(point.x, point.y, point.z, 0, INSTANCE_OVERWORLD, 1, (*nextId)++, NPC_BUS); NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider; NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ, INSTANCE_OVERWORLD, 0); TransportManager::NPCQueues[slider->appearanceData.iNPC_ID] = route; } // rotate route.pop(); route.push(point); } // npc paths nlohmann::json pathDataNPC = pathData["npc"]; /* for (nlohmann::json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) { constructPathNPC(npcPath); } */ // mob paths pathDataNPC = pathData["mob"]; for (nlohmann::json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) { for (auto& pair : MobManager::Mobs) { if (pair.second->appearanceData.iNPCType == npcPath.value()["iNPCType"]) { std::cout << "[INFO] Using static path for mob " << pair.second->appearanceData.iNPCType << " with ID " << pair.first << std::endl; auto firstPoint = npcPath.value()["points"][0]; if (firstPoint["iX"] != pair.second->spawnX || firstPoint["iY"] != pair.second->spawnY) { std::cout << "[FATAL] The first point of the route for mob " << pair.first << " (type " << pair.second->appearanceData.iNPCType << ") does not correspond with its spawn point." << std::endl; exit(1); } constructPathNPC(npcPath, pair.first); pair.second->staticPath = true; break; // only one NPC per path } } } std::cout << "[INFO] Loaded " << TransportManager::NPCQueues.size() << " NPC paths" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl; exit(1); } } /* * Load drops data from JSON. * This has to be called after reading xdt because it reffers to ItemData!!! */ void TableData::loadDrops() { try { std::ifstream inFile(settings::DROPSJSON); nlohmann::json dropData; // read file into json inFile >> dropData; // MobDropChances nlohmann::json mobDropChances = dropData["MobDropChances"]; for (nlohmann::json::iterator _dropChance = mobDropChances.begin(); _dropChance != mobDropChances.end(); _dropChance++) { auto dropChance = _dropChance.value(); MobDropChance toAdd = {}; toAdd.dropChance = (int)dropChance["DropChance"]; for (nlohmann::json::iterator _cratesRatio = dropChance["CratesRatio"].begin(); _cratesRatio != dropChance["CratesRatio"].end(); _cratesRatio++) { toAdd.cratesRatio.push_back((int)_cratesRatio.value()); } MobManager::MobDropChances[(int)dropChance["Type"]] = toAdd; } // MobDrops nlohmann::json mobDrops = dropData["MobDrops"]; for (nlohmann::json::iterator _drop = mobDrops.begin(); _drop != mobDrops.end(); _drop++) { auto drop = _drop.value(); MobDrop toAdd = {}; for (nlohmann::json::iterator _crates = drop["CrateIDs"].begin(); _crates != drop["CrateIDs"].end(); _crates++) { toAdd.crateIDs.push_back((int)_crates.value()); } toAdd.dropChanceType = (int)drop["DropChance"]; // Check if DropChance exists if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end()) { throw TableException(" MobDropChance not found: " + std::to_string((toAdd.dropChanceType))); } // Check if number of crates is correct if (!(MobManager::MobDropChances[(int)drop["DropChance"]].cratesRatio.size() == toAdd.crateIDs.size())) { throw TableException(" DropType " + std::to_string((int)drop["DropType"]) + " contains invalid number of crates"); } toAdd.taros = (int)drop["Taros"]; toAdd.fm = (int)drop["FM"]; toAdd.boosts = (int)drop["Boosts"]; MobManager::MobDrops[(int)drop["DropType"]] = toAdd; } std::cout << "[INFO] Loaded " << MobManager::MobDrops.size() << " Mob Drop Types"<< std::endl; // Rarity Ratios nlohmann::json rarities = dropData["RarityRatios"]; for (nlohmann::json::iterator _rarity = rarities.begin(); _rarity != rarities.end(); _rarity++) { auto rarity = _rarity.value(); std::vector toAdd; for (nlohmann::json::iterator _ratio = rarity["Ratio"].begin(); _ratio != rarity["Ratio"].end(); _ratio++){ toAdd.push_back((int)_ratio.value()); } ItemManager::RarityRatios[(int)rarity["Type"]] = toAdd; } // Crates nlohmann::json crates = dropData["Crates"]; for (nlohmann::json::iterator _crate = crates.begin(); _crate != crates.end(); _crate++) { auto crate = _crate.value(); Crate toAdd; toAdd.rarityRatioId = (int)crate["RarityRatio"]; for (nlohmann::json::iterator _itemSet = crate["ItemSets"].begin(); _itemSet != crate["ItemSets"].end(); _itemSet++) { toAdd.itemSets.push_back((int)_itemSet.value()); } ItemManager::Crates[(int)crate["Id"]] = toAdd; } // Crate Items nlohmann::json items = dropData["Items"]; int itemCount = 0; for (nlohmann::json::iterator _item = items.begin(); _item != items.end(); _item++) { auto item = _item.value(); std::pair itemSetkey = std::make_pair((int)item["ItemSet"], (int)item["Rarity"]); std::pair itemDataKey = std::make_pair((int)item["Id"], (int)item["Type"]); if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end()) { char buff[255]; sprintf(buff, "Unknown item with Id %d and Type %d", (int)item["Id"], (int)item["Type"]); throw TableException(std::string(buff)); } std::map, ItemManager::Item>::iterator toAdd = ItemManager::ItemData.find(itemDataKey); // if item collection doesn't exist, start a new one if (ItemManager::CrateItems.find(itemSetkey) == ItemManager::CrateItems.end()) { std::vector, ItemManager::Item>::iterator> vector; vector.push_back(toAdd); ItemManager::CrateItems[itemSetkey] = vector; } else // else add a new element to existing collection ItemManager::CrateItems[itemSetkey].push_back(toAdd); itemCount++; } std::cout << "[INFO] Loaded " << ItemManager::Crates.size() << " Crates containing " << itemCount << " items" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed drops.json file! Reason:" << err.what() << std::endl; exit(1); } } void TableData::loadEggs(int32_t* nextId) { try { std::ifstream inFile(settings::EGGSJSON); nlohmann::json eggData; // read file into json inFile >> eggData; // EggTypes nlohmann::json eggTypes = eggData["EggTypes"]; for (nlohmann::json::iterator _eggType = eggTypes.begin(); _eggType != eggTypes.end(); _eggType++) { auto eggType = _eggType.value(); EggType toAdd = {}; toAdd.dropCrateId = (int)eggType["DropCrateId"]; toAdd.effectId = (int)eggType["EffectId"]; toAdd.duration = (int)eggType["Duration"]; toAdd.regen= (int)eggType["Regen"]; NPCManager::EggTypes[(int)eggType["Id"]] = toAdd; } // Egg instances auto eggs = eggData["Eggs"]; for (auto _egg = eggs.begin(); _egg != eggs.end(); _egg++) { auto egg = _egg.value(); int id = (*nextId)++; uint64_t instanceID = egg.find("iMapNum") == egg.end() ? INSTANCE_OVERWORLD : (int)egg["iMapNum"]; Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false); NPCManager::NPCs[id] = addEgg; NPCManager::Eggs[id] = addEgg; NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0); } std::cout << "[INFO] Loaded " < points; nlohmann::json::iterator _point = pathPoints.begin(); auto point = _point.value(); WarpLocation last = { point["iX"] , point["iY"] , point["iZ"] }; // start pos // use some for loop trickery; start position should not be a point for (_point++; _point != pathPoints.end(); _point++) { point = _point.value(); WarpLocation coords = { point["iX"] , point["iY"] , point["iZ"] }; TransportManager::lerp(&points, last, coords, pathData["iMonkeySpeed"]); points.push(coords); // add keyframe to the queue last = coords; // update start pos } TransportManager::SkywayPaths[pathData["iRouteID"]] = points; } void TableData::constructPathNPC(nlohmann::json::iterator _pathData, int32_t id) { auto pathData = _pathData.value(); // Interpolate nlohmann::json pathPoints = pathData["points"]; std::queue points; nlohmann::json::iterator _point = pathPoints.begin(); auto point = _point.value(); WarpLocation from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords int stopTime = point["stop"]; for (_point++; _point != pathPoints.end(); _point++) { // loop through all point Bs point = _point.value(); for(int i = 0; i < stopTime + 1; i++) // repeat point if it's a stop points.push(from); // add point A to the queue WarpLocation to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords TransportManager::lerp(&points, from, to, pathData["iBaseSpeed"]); // lerp from A to B from = to; // update point A stopTime = point["stop"]; } if (id == 0) id = pathData["iNPCID"]; TransportManager::NPCQueues[id] = points; } // load gruntwork output; if it exists void TableData::loadGruntwork(int32_t *nextId) { try { std::ifstream inFile(settings::GRUNTWORKJSON); nlohmann::json gruntwork; // skip if there's no gruntwork to load if (inFile.fail()) return; inFile >> gruntwork; // skyway paths auto skyway = gruntwork["skyway"]; for (auto _route = skyway.begin(); _route != skyway.end(); _route++) { auto route = _route.value(); std::vector points; for (auto _point = route["points"].begin(); _point != route["points"].end(); _point++) { auto point = _point.value(); points.push_back(WarpLocation{point["x"], point["y"], point["z"]}); } RunningSkywayRoutes[(int)route["iRouteID"]] = points; } // npc rotations auto npcRot = gruntwork["rotations"]; for (auto _rot = npcRot.begin(); _rot != npcRot.end(); _rot++) { int32_t npcID = _rot.value()["iNPCID"]; int angle = _rot.value()["iAngle"]; if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end()) continue; // NPC not found BaseNPC* npc = NPCManager::NPCs[npcID]; npc->appearanceData.iAngle = angle; RunningNPCRotations[npcID] = angle; } // npc map numbers auto npcMap = gruntwork["instances"]; for (auto _map = npcMap.begin(); _map != npcMap.end(); _map++) { int32_t npcID = _map.value()["iNPCID"]; uint64_t instanceID = _map.value()["iMapNum"]; if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end()) continue; // NPC not found BaseNPC* npc = NPCManager::NPCs[npcID]; NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->appearanceData.iX, npc->appearanceData.iY, npc->appearanceData.iZ, instanceID, npc->appearanceData.iAngle); RunningNPCMapNumbers[npcID] = instanceID; } // mobs auto mobs = gruntwork["mobs"]; for (auto _mob = mobs.begin(); _mob != mobs.end(); _mob++) { auto mob = _mob.value(); BaseNPC *npc; int id = (*nextId)++; uint64_t instanceID = mob.find("iMapNum") == mob.end() ? INSTANCE_OVERWORLD : (int)mob["iMapNum"]; if (NPCManager::NPCData[(int)mob["iNPCType"]]["m_iTeam"] == 2) { npc = new Mob(mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iNPCType"], NPCManager::NPCData[(int)mob["iNPCType"]], id); // re-enable respawning ((Mob*)npc)->summoned = false; MobManager::Mobs[npc->appearanceData.iNPC_ID] = (Mob*)npc; } else { npc = new BaseNPC(mob["iX"], mob["iY"], mob["iZ"], mob["iAngle"], instanceID, mob["iNPCType"], id); } NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc; TableData::RunningMobs[npc->appearanceData.iNPC_ID] = npc; NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iAngle"]); } // mob groups auto groups = gruntwork["groups"]; for (auto _group = groups.begin(); _group != groups.end(); _group++) { auto leader = _group.value(); auto td = NPCManager::NPCData[(int)leader["iNPCType"]]; uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"]; Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, *nextId); // re-enable respawning ((Mob*)tmp)->summoned = false; NPCManager::NPCs[*nextId] = tmp; MobManager::Mobs[*nextId] = (Mob*)NPCManager::NPCs[*nextId]; NPCManager::updateNPCPosition(*nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]); tmp->groupLeader = *nextId; (*nextId)++; auto followers = leader["aFollowers"]; if (followers.size() < 5) { int followerCount = 0; for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) { auto follower = _fol.value(); auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]]; Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId); // re-enable respawning ((Mob*)tmp)->summoned = false; NPCManager::NPCs[*nextId] = tmpFol; MobManager::Mobs[*nextId] = (Mob*)NPCManager::NPCs[*nextId]; NPCManager::updateNPCPosition(*nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]); tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"]; tmpFol->offsetY = follower.find("iOffsetY") == follower.end() ? 0 : (int)follower["iOffsetY"]; tmpFol->groupLeader = tmp->appearanceData.iNPC_ID; tmp->groupMember[followerCount++] = *nextId; (*nextId)++; } } else { std::cout << "[WARN] Mob group leader with ID " << *nextId << " has too many followers (" << followers.size() << ")\n"; } TableData::RunningGroups[tmp->appearanceData.iNPC_ID] = tmp; // store as running } auto eggs = gruntwork["eggs"]; for (auto _egg = eggs.begin(); _egg != eggs.end(); _egg++) { auto egg = _egg.value(); int id = (*nextId)++; uint64_t instanceID = egg.find("iMapNum") == egg.end() ? INSTANCE_OVERWORLD : (int)egg["iMapNum"]; Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false); NPCManager::NPCs[id] = addEgg; NPCManager::Eggs[id] = addEgg; NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0); TableData::RunningEggs[id] = addEgg; } std::cout << "[INFO] Loaded gruntwork.json" << std::endl; } catch (const std::exception& err) { std::cerr << "[FATAL] Malformed gruntwork.json file! Reason:" << err.what() << std::endl; exit(1); } } // write gruntwork output to file void TableData::flush() { std::ofstream file(settings::GRUNTWORKJSON); nlohmann::json gruntwork; for (auto& pair : RunningSkywayRoutes) { nlohmann::json route; route["iRouteID"] = (int)pair.first; route["iMonkeySpeed"] = 1500; std::cout << "serializing mss route " << (int)pair.first << std::endl; for (WarpLocation& point : pair.second) { nlohmann::json tmp; tmp["x"] = point.x; tmp["y"] = point.y; tmp["z"] = point.z; route["points"].push_back(tmp); } gruntwork["skyway"].push_back(route); } for (auto& pair : RunningNPCRotations) { nlohmann::json rotation; rotation["iNPCID"] = (int)pair.first; rotation["iAngle"] = pair.second; gruntwork["rotations"].push_back(rotation); } for (auto& pair : RunningNPCMapNumbers) { nlohmann::json mapNumber; mapNumber["iNPCID"] = (int)pair.first; mapNumber["iMapNum"] = pair.second; gruntwork["instances"].push_back(mapNumber); } for (auto& pair : RunningMobs) { nlohmann::json mob; BaseNPC *npc = pair.second; if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end()) continue; int x, y, z; if (npc->npcClass == NPC_MOB) { Mob *m = (Mob*)npc; x = m->spawnX; y = m->spawnY; z = m->spawnZ; } else { x = npc->appearanceData.iX; y = npc->appearanceData.iY; z = npc->appearanceData.iZ; } // NOTE: this format deviates slightly from the one in mobs.json mob["iNPCType"] = (int)npc->appearanceData.iNPCType; mob["iX"] = x; mob["iY"] = y; mob["iZ"] = z; mob["iMapNum"] = MAPNUM(npc->instanceID); // this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh mob["iAngle"] = npc->appearanceData.iAngle; // it's called mobs, but really it's everything gruntwork["mobs"].push_back(mob); } for (auto& pair : RunningGroups) { nlohmann::json mob; BaseNPC* npc = pair.second; if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end()) continue; int x, y, z; std::vector followers; if (npc->npcClass == NPC_MOB) { Mob* m = (Mob*)npc; x = m->spawnX; y = m->spawnY; z = m->spawnZ; if (m->groupLeader != m->appearanceData.iNPC_ID) { // make sure this is a leader std::cout << "[WARN] Non-leader mob found in running groups; ignoring\n"; continue; } // add follower data to vector; go until OOB or until follower ID is 0 for (int i = 0; i < 4 && m->groupMember[i] > 0; i++) { if (MobManager::Mobs.find(m->groupMember[i]) == MobManager::Mobs.end()) { std::cout << "[WARN] Follower with ID " << m->groupMember[i] << " not found; skipping\n"; continue; } followers.push_back(MobManager::Mobs[m->groupMember[i]]); } } else { x = npc->appearanceData.iX; y = npc->appearanceData.iY; z = npc->appearanceData.iZ; } // NOTE: this format deviates slightly from the one in mobs.json mob["iNPCType"] = (int)npc->appearanceData.iNPCType; mob["iX"] = x; mob["iY"] = y; mob["iZ"] = z; mob["iMapNum"] = MAPNUM(npc->instanceID); // this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh mob["iAngle"] = npc->appearanceData.iAngle; // followers while (followers.size() > 0) { Mob* follower = followers.back(); followers.pop_back(); // remove from vector // populate JSON entry nlohmann::json fol; fol["iNPCType"] = follower->appearanceData.iNPCType; fol["iOffsetX"] = follower->offsetX; fol["iOffsetY"] = follower->offsetY; mob["aFollowers"].push_back(fol); // add to follower array } // it's called mobs, but really it's everything gruntwork["groups"].push_back(mob); } for (auto& pair : RunningEggs) { nlohmann::json egg; BaseNPC* npc = pair.second; if (NPCManager::Eggs.find(pair.first) == NPCManager::Eggs.end()) continue; egg["iX"] = npc->appearanceData.iX; egg["iY"] = npc->appearanceData.iY; egg["iZ"] = npc->appearanceData.iZ; int mapnum = MAPNUM(npc->instanceID); if (mapnum != 0) egg["iMapNum"] = mapnum; egg["iType"] = npc->appearanceData.iNPCType; gruntwork["eggs"].push_back(egg); } file << gruntwork << std::endl; }