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The server administrator must now specify which patches they want the server to load (if deviating from the defaults). There are multiple reasons for this: * It's useful to be able to pick and choose which patches you want to boot the server with; without having to move the directories in and out of the patch directory * This way, we can have different default patches for different builds of the game (104 vs 1013) * ...ergo, it's easier to rapidly switch builds without having to rearrange your workspace to properly run them * This also allows us to remove the std::filesystem stuff, which has spotty compatibility with slightly older (but still current) versions of the compilers
2.6 KiB
2.6 KiB