OpenFusion/src/Database.hpp

91 lines
2.9 KiB
C++

#pragma once
#include "CNStructs.hpp"
#include "Player.hpp"
#include <string>
#include <vector>
#define DATABASE_VERSION 1
namespace Database {
struct Account {
int AccountID;
std::string Password;
int Selected;
time_t BannedUntil;
};
struct EmailData {
int PlayerId;
int MsgIndex;
int32_t ReadFlag;
int32_t ItemFlag;
int SenderId;
std::string SenderFirstName;
std::string SenderLastName;
std::string SubjectLine;
std::string MsgBody;
int Taros;
uint64_t SendTime;
uint64_t DeleteTime;
};
void open();
void close();
void checkMetaTable();
void createMetaTable();
void createTables();
int getTableSize(std::string tableName);
void findAccount(Account* account, std::string login);
/// returns ID, 0 if something failed
int addAccount(std::string login, std::string password);
void banAccount(int accountId, int days);
void updateSelected(int accountId, int playerId);
bool validateCharacter(int characterID, int userID);
bool isNameFree(std::string firstName, std::string lastName);
bool isSlotFree(int accountId, int slotNum);
/// returns ID, 0 if something failed
int createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
/// returns true if query succeeded
bool finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character, int accountId);
/// returns true if query succeeded
bool finishTutorial(int playerID, int accountID);
/// returns slot number if query succeeded
int deleteCharacter(int characterID, int userID);
void getCharInfo(std::vector <sP_LS2CL_REP_CHAR_INFO>* result, int userID);
/// accepting/declining custom name
enum class CustomName {
APPROVE = 1,
DISAPPROVE = 2
};
void evaluateCustomName(int characterID, CustomName decision);
/// returns true if query succeeded
bool changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId);
// getting players
void getPlayer(Player* plr, int id);
void updatePlayer(Player *player);
void removeExpiredVehicles(Player* player);
// buddies
int getNumBuddies(Player* player);
void addBuddyship(int playerA, int playerB);
void removeBuddyship(int playerA, int playerB);
// blocking
void addBlock(int playerId, int blockedPlayerId);
void removeBlock(int playerId, int blockedPlayerId);
// email
int getUnreadEmailCount(int playerID);
std::vector<EmailData> getEmails(int playerID, int page);
EmailData getEmail(int playerID, int index);
sItemBase* getEmailAttachments(int playerID, int index);
void updateEmailContent(EmailData* data);
void deleteEmailAttachments(int playerID, int index, int slot);
void deleteEmails(int playerID, int64_t* indices);
int getNextEmailIndex(int playerID);
bool sendEmail(EmailData* data, std::vector<sItemBase> attachments);
}