mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-14 10:20:05 +00:00
376 lines
14 KiB
C++
376 lines
14 KiB
C++
#include "CNShardServer.hpp"
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#include "CNStructs.hpp"
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#include "ChatManager.hpp"
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#include "PlayerManager.hpp"
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#include "GroupManager.hpp"
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#include "NanoManager.hpp"
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#include <iostream>
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#include <chrono>
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#include <algorithm>
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#include <thread>
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void GroupManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_INVITE, requestGroup);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_INVITE_REFUSE, refuseGroup);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_JOIN, joinGroup);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GROUP_LEAVE, leaveGroup);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE, chatGroup);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE, menuChatGroup);
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}
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void GroupManager::requestGroup(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_GROUP_INVITE))
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return; // malformed packet
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sP_CL2FE_REQ_PC_GROUP_INVITE* recv = (sP_CL2FE_REQ_PC_GROUP_INVITE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_To);
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if (plr == nullptr || otherPlr == nullptr)
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return;
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otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
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if (otherPlr == nullptr)
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return;
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// fail if the group is full or the other player is already in a group
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if (plr->groupCnt >= 4 || otherPlr->groupCnt > 1) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_FAIL, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE_FAIL, sizeof(sP_FE2CL_PC_GROUP_INVITE_FAIL));
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return;
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}
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CNSocket* otherSock = PlayerManager::getSockFromID(recv->iID_To);
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if (otherSock == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE, resp);
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resp.iHostID = plr->iIDGroup;
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otherSock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE, sizeof(sP_FE2CL_PC_GROUP_INVITE));
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}
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void GroupManager::refuseGroup(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_GROUP_INVITE_REFUSE))
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return; // malformed packet
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sP_CL2FE_REQ_PC_GROUP_INVITE_REFUSE* recv = (sP_CL2FE_REQ_PC_GROUP_INVITE_REFUSE*)data->buf;
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CNSocket* otherSock = PlayerManager::getSockFromID(recv->iID_From);
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if (otherSock == nullptr)
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return;
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_REFUSE, resp);
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resp.iID_To = plr->iID;
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otherSock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE_REFUSE, sizeof(sP_FE2CL_PC_GROUP_INVITE_REFUSE));
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}
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void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_GROUP_JOIN))
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return; // malformed packet
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sP_CL2FE_REQ_PC_GROUP_JOIN* recv = (sP_CL2FE_REQ_PC_GROUP_JOIN*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_From);
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if (plr == nullptr || otherPlr == nullptr)
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return;
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otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
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if (otherPlr == nullptr)
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return;
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// fail if the group is full or the other player is already in a group
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if (plr->groupCnt > 1 || plr->iIDGroup != plr->iID || otherPlr->groupCnt >= 4) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_JOIN_FAIL, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_JOIN_FAIL, sizeof(sP_FE2CL_PC_GROUP_JOIN_FAIL));
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return;
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}
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_JOIN), otherPlr->groupCnt + 1, sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
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return;
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}
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int bitFlagBefore = getGroupFlags(otherPlr);
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plr->iIDGroup = otherPlr->iID;
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otherPlr->groupCnt += 1;
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otherPlr->groupIDs[otherPlr->groupCnt-1] = plr->iID;
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + otherPlr->groupCnt * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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sP_FE2CL_PC_GROUP_JOIN *resp = (sP_FE2CL_PC_GROUP_JOIN*)respbuf;
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_JOIN));
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resp->iID_NewMember = plr->iID;
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resp->iMemberPCCnt = otherPlr->groupCnt;
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int bitFlag = getGroupFlags(otherPlr);
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for (int i = 0; i < otherPlr->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
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CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
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if (varPlr == nullptr || sockTo == nullptr)
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continue;
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respdata[i].iPC_ID = varPlr->iID;
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respdata[i].iPCUID = varPlr->PCStyle.iPC_UID;
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respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck;
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memcpy(respdata[i].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
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memcpy(respdata[i].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
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respdata[i].iSpecialState = varPlr->iSpecialState;
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respdata[i].iLv = varPlr->level;
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respdata[i].iHP = varPlr->HP;
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respdata[i].iMaxHP = PC_MAXHEALTH(varPlr->level);
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//respdata[i].iMapType = 0;
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//respdata[i].iMapNum = 0;
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respdata[i].iX = varPlr->x;
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respdata[i].iY = varPlr->y;
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respdata[i].iZ = varPlr->z;
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// client doesnt read nano data here
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NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, bitFlag | varPlr->iConditionBitFlag);
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}
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sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
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}
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void GroupManager::leaveGroup(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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groupKickPlayer(plr);
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}
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void GroupManager::chatGroup(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (plr == nullptr || otherPlr == nullptr)
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return;
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// send to client
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INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, resp);
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memcpy(resp.szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp.iSendPCID = plr->iID;
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resp.iEmoteCode = chat->iEmoteCode;
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sendToGroup(otherPlr, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC));
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}
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void GroupManager::menuChatGroup(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (plr == nullptr || otherPlr == nullptr)
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return;
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// send to client
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INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, resp);
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memcpy(resp.szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp.iSendPCID = plr->iID;
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resp.iEmoteCode = chat->iEmoteCode;
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sendToGroup(otherPlr, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC));
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}
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void GroupManager::sendToGroup(Player* plr, void* buf, uint32_t type, size_t size) {
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for (int i = 0; i < plr->groupCnt; i++) {
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CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[i]);
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if (sock == nullptr)
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continue;
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if (type == P_FE2CL_PC_GROUP_LEAVE_SUCC) {
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Player* leavingPlr = PlayerManager::getPlayer(sock);
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leavingPlr->iIDGroup = leavingPlr->iID;
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}
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sock->sendPacket(buf, type, size);
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}
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}
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void GroupManager::groupTickInfo(Player* plr) {
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), plr->groupCnt, sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
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return;
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}
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO) + plr->groupCnt * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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sP_FE2CL_PC_GROUP_MEMBER_INFO *resp = (sP_FE2CL_PC_GROUP_MEMBER_INFO*)respbuf;
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO));
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resp->iID = plr->iID;
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resp->iMemberPCCnt = plr->groupCnt;
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for (int i = 0; i < plr->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
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if (varPlr == nullptr)
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continue;
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respdata[i].iPC_ID = varPlr->iID;
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respdata[i].iPCUID = varPlr->PCStyle.iPC_UID;
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respdata[i].iNameCheck = varPlr->PCStyle.iNameCheck;
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memcpy(respdata[i].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
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memcpy(respdata[i].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
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respdata[i].iSpecialState = varPlr->iSpecialState;
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respdata[i].iLv = varPlr->level;
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respdata[i].iHP = varPlr->HP;
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respdata[i].iMaxHP = PC_MAXHEALTH(varPlr->level);
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//respdata[i].iMapType = 0;
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//respdata[i].iMapNum = 0;
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respdata[i].iX = varPlr->x;
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respdata[i].iY = varPlr->y;
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respdata[i].iZ = varPlr->z;
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if (varPlr->activeNano > 0) {
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respdata[i].bNano = 1;
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respdata[i].Nano = varPlr->Nanos[varPlr->activeNano];
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}
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}
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sendToGroup(plr, (void*)&respbuf, P_FE2CL_PC_GROUP_MEMBER_INFO, resplen);
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}
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void GroupManager::groupKickPlayer(Player* plr) {
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// if you are the group leader, destroy your own group and kick everybody
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if (plr->iID == plr->iIDGroup) {
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groupUnbuff(plr);
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INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
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sendToGroup(plr, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
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plr->groupCnt = 1;
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return;
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}
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (otherPlr == nullptr)
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return;
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), otherPlr->groupCnt - 1, sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size\n";
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return;
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}
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_LEAVE) + (otherPlr->groupCnt - 1) * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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sP_FE2CL_PC_GROUP_LEAVE *resp = (sP_FE2CL_PC_GROUP_LEAVE*)respbuf;
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sPCGroupMemberInfo *respdata = (sPCGroupMemberInfo*)(respbuf+sizeof(sP_FE2CL_PC_GROUP_LEAVE));
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resp->iID_LeaveMember = plr->iID;
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resp->iMemberPCCnt = otherPlr->groupCnt - 1;
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int bitFlagBefore = getGroupFlags(otherPlr);
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int bitFlag = bitFlagBefore & ~plr->iGroupConditionBitFlag;
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int moveDown = 0;
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for (int i = 0; i < otherPlr->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
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CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
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if (varPlr == nullptr || sockTo == nullptr)
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continue;
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if (moveDown == 1)
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otherPlr->groupIDs[i-1] = otherPlr->groupIDs[i];
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respdata[i-moveDown].iPC_ID = varPlr->iID;
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respdata[i-moveDown].iPCUID = varPlr->PCStyle.iPC_UID;
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respdata[i-moveDown].iNameCheck = varPlr->PCStyle.iNameCheck;
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memcpy(respdata[i-moveDown].szFirstName, varPlr->PCStyle.szFirstName, sizeof(varPlr->PCStyle.szFirstName));
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memcpy(respdata[i-moveDown].szLastName, varPlr->PCStyle.szLastName, sizeof(varPlr->PCStyle.szLastName));
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respdata[i-moveDown].iSpecialState = varPlr->iSpecialState;
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respdata[i-moveDown].iLv = varPlr->level;
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respdata[i-moveDown].iHP = varPlr->HP;
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respdata[i-moveDown].iMaxHP = PC_MAXHEALTH(varPlr->level);
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//respdata[i-moveDown]].iMapType = 0;
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//respdata[i-moveDown]].iMapNum = 0;
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respdata[i-moveDown].iX = varPlr->x;
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respdata[i-moveDown].iY = varPlr->y;
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respdata[i-moveDown].iZ = varPlr->z;
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// client doesnt read nano data here
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if (varPlr == plr) {
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moveDown = 1;
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otherPlr->groupIDs[i] = 0;
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NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, varPlr->iConditionBitFlag);
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} else
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NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, bitFlag | varPlr->iConditionBitFlag);
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}
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plr->iIDGroup = plr->iID;
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otherPlr->groupCnt -= 1;
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sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_LEAVE, resplen);
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CNSocket* sock = PlayerManager::getSockFromID(plr->iID);
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if (sock == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
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sock->sendPacket((void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
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}
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void GroupManager::groupUnbuff(Player* plr) {
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int bitFlag = getGroupFlags(plr);
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for (int i = 0; i < plr->groupCnt; i++) {
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CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[i]);
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if (sock == nullptr)
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continue;
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Player* otherPlr = PlayerManager::getPlayer(sock);
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NanoManager::nanoChangeBuff(sock, otherPlr, bitFlag | otherPlr->iConditionBitFlag, otherPlr->iConditionBitFlag);
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}
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}
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int GroupManager::getGroupFlags(Player* plr) {
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int bitFlag = 0;
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for (int i = 0; i < plr->groupCnt; i++) {
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
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if (otherPlr == nullptr)
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continue;
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bitFlag |= otherPlr->iGroupConditionBitFlag;
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}
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return bitFlag;
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} |