mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 15:00:06 +00:00
3865249387
Added basic shopkeeper functions, a player can buy the preset 3 items (cannonbolt set), all shopkeepers have the same items atm (need to check the shopkeeper tabledata), setting itemprice is something I didn't figure out. Added set nano skill command Implemented a switch for certain commands like health/taros/fusionmatter etc to be handled on the serverside aswell Co-authored-by: dongresource <dongresource@protonmail.com>
21 lines
806 B
C++
21 lines
806 B
C++
#pragma once
|
|
|
|
#include "CNShardServer.hpp"
|
|
|
|
namespace NanoManager {
|
|
void init();
|
|
void nanoSummonHandler(CNSocket* sock, CNPacketData* data);
|
|
void nanoEquipHandler(CNSocket* sock, CNPacketData* data);
|
|
void nanoUnEquipHandler(CNSocket* sock, CNPacketData* data);
|
|
void nanoGMGiveHandler(CNSocket* sock, CNPacketData* data);
|
|
void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data);
|
|
void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data);
|
|
void nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data);
|
|
|
|
// Helper methods
|
|
void addNano(CNSocket* sock, int16_t nanoId, int16_t slot);
|
|
void summonNano(CNSocket* sock, int slot);
|
|
void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId);
|
|
void resetNanoSkill(CNSocket* sock, int16_t nanoId);
|
|
}
|