mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-10-23 21:40:13 +00:00
Compare commits
9 Commits
refactor
...
50df74212b
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f4b36b8f73 |
4
.github/workflows/check-builds.yaml
vendored
4
.github/workflows/check-builds.yaml
vendored
@@ -53,7 +53,7 @@ jobs:
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- name: Upload build artifact
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uses: actions/upload-artifact@v2
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with:
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name: 'ubuntu20_04-bin-x64-${{ env.SHORT_SHA }}'
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name: 'ubuntu22_04-bin-x64-${{ env.SHORT_SHA }}'
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path: bin
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windows-build:
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@@ -112,7 +112,7 @@ jobs:
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copy-artifacts:
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if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master'
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runs-on: ubuntu-latest
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runs-on: ubuntu-22.04
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needs: [windows-build, ubuntu-build]
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env:
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BOT_SSH_KEY: ${{ secrets.BOT_SSH_KEY }}
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@@ -13,13 +13,13 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
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### Getting Started
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#### Method A: Installer (Easiest)
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1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4-Installer.exe) - choose to run the file.
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1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5-Installer.exe) - choose to run the file.
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2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
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3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
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4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
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#### Method B: Standalone .zip file
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1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4.zip).
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1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5.zip).
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2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
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3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
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4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
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@@ -29,7 +29,7 @@ Instructions for getting the client to run on Linux through Wine can be found [h
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### Hosting a server
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1. Grab `OpenFusionServer-1.4-original.zip` or `OpenFusionServer-1.4-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.4).
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1. Grab `OpenFusionServer-1.5-original.zip` or `OpenFusionServer-1.5-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5).
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2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
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3. Add a new server to the client's list:
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1. For Description, enter anything you want. This is what will show up in the server list.
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@@ -72,31 +72,41 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
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// Handle serverside value-changes
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switch (setData->iSetValueType) {
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case 1:
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plr->HP = setData->iSetValue;
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case CN_GM_SET_VALUE_TYPE__HP:
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response.iSetValue = plr->HP = setData->iSetValue;
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break;
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case 2:
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case CN_GM_SET_VALUE_TYPE__WEAPON_BATTERY :
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plr->batteryW = setData->iSetValue;
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// caps
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if (plr->batteryW > 9999)
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plr->batteryW = 9999;
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response.iSetValue = plr->batteryW;
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break;
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case 3:
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case CN_GM_SET_VALUE_TYPE__NANO_BATTERY:
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plr->batteryN = setData->iSetValue;
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// caps
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if (plr->batteryN > 9999)
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plr->batteryN = 9999;
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response.iSetValue = plr->batteryN;
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break;
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case 4:
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case CN_GM_SET_VALUE_TYPE__FUSION_MATTER:
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Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
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response.iSetValue = plr->fusionmatter;
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break;
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case 5:
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plr->money = setData->iSetValue;
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case CN_GM_SET_VALUE_TYPE__CANDY:
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response.iSetValue = plr->money = setData->iSetValue;
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break;
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case CN_GM_SET_VALUE_TYPE__SPEED:
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case CN_GM_SET_VALUE_TYPE__JUMP:
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response.iSetValue = setData->iSetValue;
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break;
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}
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response.iPC_ID = setData->iPC_ID;
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response.iSetValue = setData->iSetValue;
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response.iSetValueType = setData->iSetValueType;
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sock->sendPacket(response, P_FE2CL_GM_REP_PC_SET_VALUE);
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@@ -359,23 +359,19 @@ static void npcRotateCommand(std::string full, std::vector<std::string>& args, C
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int angle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->id, npc->x, npc->y, npc->z, npc->instanceID, angle);
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// if it's a gruntwork NPC, rotate in-place
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if (TableData::RunningMobs.find(npc->id) != TableData::RunningMobs.end()) {
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NPCManager::updateNPCPosition(npc->id, npc->x, npc->y, npc->z, npc->instanceID, angle);
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bool isGruntworkNpc = true;
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Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for gruntwork NPC "
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+ std::to_string(npc->id));
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} else {
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// add a rotation entry to the gruntwork file, unless it's already a gruntwork NPC
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if (TableData::RunningMobs.find(npc->id) == TableData::RunningMobs.end()) {
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TableData::RunningNPCRotations[npc->id] = angle;
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Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for NPC "
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+ std::to_string(npc->id));
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isGruntworkNpc = false;
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}
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// update rotation clientside
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INITSTRUCT(sP_FE2CL_NPC_ENTER, pkt);
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pkt.NPCAppearanceData = npc->getAppearanceData();
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sock->sendPacket(pkt, P_FE2CL_NPC_ENTER);
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Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) +
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" for " + (isGruntworkNpc ? "gruntwork " : "") + "NPC " + std::to_string(npc->id));
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// update rotation clientside by refreshing the player's chunks (same as the /refresh command)
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PlayerManager::updatePlayerPositionForWarp(sock, plr->x, plr->y, plr->z, plr->instanceID);
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}
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static void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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@@ -77,7 +77,10 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, ui
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plr->x = X;
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plr->y = Y;
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plr->z = Z;
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plr->instanceID = I;
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if (plr->instanceID != I) {
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plr->instanceID = I;
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plr->recallInstance = INSTANCE_OVERWORLD;
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}
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if (oldChunk == newChunk)
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return; // didn't change chunks
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Chunking::updateEntityChunk({sock}, oldChunk, newChunk);
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@@ -123,24 +126,6 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
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sock->sendPacket(resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC);
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}
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if (I != INSTANCE_OVERWORLD) {
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INITSTRUCT(sP_FE2CL_INSTANCE_MAP_INFO, pkt);
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pkt.iInstanceMapNum = (int32_t)MAPNUM(I); // lower 32 bits are mapnum
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if (I != fromInstance // do not retransmit MAP_INFO on recall
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&& Racing::EPData.find(pkt.iInstanceMapNum) != Racing::EPData.end()) {
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EPInfo* ep = &Racing::EPData[pkt.iInstanceMapNum];
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pkt.iEP_ID = ep->EPID;
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pkt.iMapCoordX_Min = ep->zoneX * 51200;
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pkt.iMapCoordX_Max = (ep->zoneX + 1) * 51200;
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pkt.iMapCoordY_Min = ep->zoneY * 51200;
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pkt.iMapCoordY_Max = (ep->zoneY + 1) * 51200;
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pkt.iMapCoordZ_Min = INT32_MIN;
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pkt.iMapCoordZ_Max = INT32_MAX;
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}
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sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
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}
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INITSTRUCT(sP_FE2CL_REP_PC_GOTO_SUCC, pkt2);
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pkt2.iX = X;
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pkt2.iY = Y;
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@@ -374,6 +359,24 @@ static void loadPlayer(CNSocket* sock, CNPacketData* data) {
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updatePlayerPosition(sock, plr->x, plr->y, plr->z, plr->instanceID, plr->angle);
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sock->sendPacket(response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC);
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if (plr->instanceID != INSTANCE_OVERWORLD) {
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INITSTRUCT(sP_FE2CL_INSTANCE_MAP_INFO, pkt);
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pkt.iInstanceMapNum = (int32_t)MAPNUM(plr->instanceID); // lower 32 bits are mapnum
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if (pkt.iInstanceMapNum != plr->recallInstance // do not retransmit MAP_INFO on recall
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&& Racing::EPData.find(pkt.iInstanceMapNum) != Racing::EPData.end()) {
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EPInfo* ep = &Racing::EPData[pkt.iInstanceMapNum];
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pkt.iEP_ID = ep->EPID;
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pkt.iMapCoordX_Min = ep->zoneX * 51200;
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pkt.iMapCoordX_Max = (ep->zoneX + 1) * 51200;
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pkt.iMapCoordY_Min = ep->zoneY * 51200;
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pkt.iMapCoordY_Max = (ep->zoneY + 1) * 51200;
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pkt.iMapCoordZ_Min = INT32_MIN;
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pkt.iMapCoordZ_Max = INT32_MAX;
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}
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sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
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}
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}
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static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
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@@ -577,7 +580,7 @@ static void setFirstUseFlag(CNSocket* sock, CNPacketData* data) {
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std::cout << "[WARN] Client submitted invalid first use flag number?!" << std::endl;
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return;
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}
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if (flag->iFlagCode <= 64)
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plr->iFirstUseFlag[0] |= (1ULL << (flag->iFlagCode - 1));
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else
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@@ -66,7 +66,7 @@ static void racingCancel(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp);
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sock->sendPacket(resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC);
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/*
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/*
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* This request packet is used for both cancelling the race via the
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* NPC at the start, *and* failing the race by running out of time.
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* If the latter is to happen, the client disables movement until it
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@@ -99,31 +99,47 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
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if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0)
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return; // IZ not found
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uint64_t now = getTime() / 1000;
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EPInfo& epInfo = EPData[mapNum];
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EPRace& epRace = EPRaces[sock];
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// if there are no divide-by-zero dangers, and at least one factor has been specified
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// we switch over to OG scoring
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bool useOGScoring = (epInfo.maxPods > 0) && (epInfo.maxTime > 0) && (
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(epInfo.scaleFactor > 0.0) || (epInfo.podFactor > 0.0) || (epInfo.timeFactor > 0.0));
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int timeDiff = now - EPRaces[sock].startTime;
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int score = 500 * EPRaces[sock].collectedRings.size() - 10 * timeDiff;
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if (score < 0) score = 0; // lol
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int fm = score * plr->level * (1.0f / 36) * 0.3f;
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uint64_t now = getTime() / 1000;
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int timeDiff = now - epRace.startTime;
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int podsCollected = epRace.collectedRings.size();
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int score = 0, fm = 0;
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if (useOGScoring) {
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score = std::min(epInfo.maxScore, (int)std::exp(
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(epInfo.podFactor * podsCollected) / epInfo.maxPods
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- (epInfo.timeFactor * timeDiff) / epInfo.maxTime
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+ epInfo.scaleFactor));
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fm = (1.0 + std::exp(epInfo.scaleFactor - 1.0) * epInfo.podFactor * podsCollected) / epInfo.maxPods;
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} else {
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score = std::max(0, 500 * podsCollected - 10 * timeDiff);
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fm = score * plr->level * (1.0f / 36) * 0.3f;
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}
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// we submit the ranking first...
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Database::RaceRanking postRanking = {};
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postRanking.EPID = EPData[mapNum].EPID;
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postRanking.EPID = epInfo.EPID;
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postRanking.PlayerID = plr->iID;
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postRanking.RingCount = EPRaces[sock].collectedRings.size();
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postRanking.RingCount = podsCollected;
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postRanking.Score = score;
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postRanking.Time = timeDiff;
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postRanking.Timestamp = getTimestamp();
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Database::postRaceRanking(postRanking);
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// ...then we get the top ranking, which may or may not be what we just submitted
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Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(EPData[mapNum].EPID, plr->iID);
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Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(epInfo.EPID, plr->iID);
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INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
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// get rank scores and rewards
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std::vector<int>* rankScores = &EPRewards[EPData[mapNum].EPID].first;
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std::vector<int>* rankRewards = &EPRewards[EPData[mapNum].EPID].second;
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std::vector<int>* rankScores = &EPRewards[epInfo.EPID].first;
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std::vector<int>* rankRewards = &EPRewards[epInfo.EPID].second;
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// top ranking
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int topRank = 0;
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@@ -7,7 +7,11 @@
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#include <set>
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struct EPInfo {
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int zoneX, zoneY, EPID, maxScore, maxTime;
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// available through XDT (maxScore may be updated by drops)
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int zoneX, zoneY, EPID, maxScore;
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// (maybe) available through drops
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int maxTime = 0, maxPods = 0;
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double scaleFactor = 0.0, podFactor = 0.0, timeFactor = 0.0;
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};
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struct EPRace {
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@@ -375,7 +375,7 @@ static void loadPaths(json& pathData, int32_t* nextId) {
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Transport::NPCPaths.push_back(pathTemplate);
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}
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std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl;
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|
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|
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}
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catch (const std::exception& err) {
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std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl;
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@@ -584,8 +584,35 @@ static void loadDrops(json& dropData) {
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continue;
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}
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|
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EPInfo& epInfo = Racing::EPData[EPMap];
|
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|
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// time limit isn't stored in the XDT, so we include it in the reward table instead
|
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Racing::EPData[EPMap].maxTime = race["TimeLimit"];
|
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epInfo.maxTime = (int)race["TimeLimit"];
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|
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// update max score (if present)
|
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if (race.find("ScoreCap") != race.end()) {
|
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epInfo.maxScore = (int)race["ScoreCap"];
|
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}
|
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|
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// update max pods (if present)
|
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if (race.find("TotalPods") != race.end()) {
|
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epInfo.maxPods = (int)race["TotalPods"];
|
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}
|
||||
|
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// update scale factor (if present)
|
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if (race.find("ScaleFactor") != race.end()) {
|
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epInfo.scaleFactor = (double)race["ScaleFactor"];
|
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}
|
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|
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// update pod factor (if present)
|
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if (race.find("PodFactor") != race.end()) {
|
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epInfo.podFactor = (double)race["PodFactor"];
|
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}
|
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|
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// update time factor (if present)
|
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if (race.find("TimeFactor") != race.end()) {
|
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epInfo.timeFactor = (double)race["TimeFactor"];
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}
|
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|
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// score cutoffs
|
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std::vector<int> rankScores;
|
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@@ -686,7 +713,7 @@ static void loadEggs(json& eggData, int32_t* nextId) {
|
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}
|
||||
}
|
||||
|
||||
/*
|
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/*
|
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* Load gruntwork output, if it exists
|
||||
*/
|
||||
static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
|
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@@ -1361,7 +1388,7 @@ void TableData::flush() {
|
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targetIDs.push_back(tID);
|
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for (int32_t tType : path.targetTypes)
|
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targetTypes.push_back(tType);
|
||||
|
||||
|
||||
pathObj["iBaseSpeed"] = path.speed;
|
||||
pathObj["iTaskID"] = path.escortTaskID;
|
||||
pathObj["bRelative"] = path.isRelative;
|
||||
|
||||
Reference in New Issue
Block a user