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https://github.com/OpenFusionProject/OpenFusion.git
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7 Commits
a9af8713bc
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patchmap
| Author | SHA1 | Date | |
|---|---|---|---|
| 3cfecd9644 | |||
| 6537e38987 | |||
| 23ab908366 | |||
| be6a4c0a5d | |||
| 8eb1af20c8 | |||
| e73daa0865 | |||
| 743a39c125 |
@@ -83,7 +83,7 @@ This just works if you're all under the same LAN, but if you want to play over t
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## Compiling
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OpenFusion has one external dependency: SQLite. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
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OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
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You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
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12
config.ini
12
config.ini
@@ -1,3 +1,8 @@
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# name of the client build the server is targetting.
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# used for determining which patches to apply.
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# default is beta-20111013 for Academy, beta-20100104 otherwise.
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#buildname=beta-20100104
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# verbosity level
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# 0 = mostly silence
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# 1 = debug prints and unknown packets
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@@ -46,11 +51,6 @@ motd=Welcome to OpenFusion!
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# location of the patch folder
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#patchdir=tdata/patch/
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# Space-separated list of patch folders in patchdir to load from.
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# If you uncomment this, note that Academy builds *must* contain 1013,
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# and pre-Academy builds must *not* contain it.
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#enabledpatches=1013
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# xdt json filename
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#xdtdata=xdt.json
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# NPC json filename
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@@ -61,6 +61,8 @@ motd=Welcome to OpenFusion!
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#pathdata=paths.json
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# drop json filename
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#dropdata=drops.json
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# patchmap json filename
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#patchmapdata=patchmap.json
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# gruntwork output filename (this is what you submit)
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#gruntwork=gruntwork.json
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# location of the database
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@@ -37,6 +37,22 @@ public:
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const char *what() const throw() { return msg.c_str(); }
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};
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/*
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* We must refuse to run if an invalid NPC type is found in the JSONs, especially
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* the gruntwork file. If we were to just skip loading invalid NPCs, they would get
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* silently dropped from the gruntwork file, which would be confusing in situations
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* where a gruntwork file for the wrong game build was accidentally loaded.
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*/
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static void ensureValidNPCType(int type, std::string filename) {
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// last known NPC type
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int npcLimit = NPCManager::NPCData.back()["m_iNpcNumber"];
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if (type > npcLimit) {
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std::cout << "[FATAL] " << filename << " contains an invalid NPC type: " << type << std::endl;
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exit(1);
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}
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}
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/*
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* Create a full and properly-paced path by interpolating between keyframes.
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*/
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@@ -662,6 +678,8 @@ static void loadEggs(json& eggData, int32_t* nextId) {
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* Load gruntwork output, if it exists
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*/
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static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
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if (gruntwork.is_null())
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return;
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try {
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auto paths = gruntwork["paths"];
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@@ -711,8 +729,8 @@ static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
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}
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static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
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if (gruntwork.is_null()) return;
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if (gruntwork.is_null())
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return;
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try {
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// skyway paths
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@@ -764,6 +782,8 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
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int id = (*nextId)--;
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uint64_t instanceID = mob.find("iMapNum") == mob.end() ? INSTANCE_OVERWORLD : (int)mob["iMapNum"];
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ensureValidNPCType((int)mob["iNPCType"], settings::GRUNTWORKJSON);
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if (NPCManager::NPCData[(int)mob["iNPCType"]]["m_iTeam"] == 2) {
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npc = new Mob(mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iNPCType"],
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NPCManager::NPCData[(int)mob["iNPCType"]], id);
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@@ -783,6 +803,9 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
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auto groups = gruntwork["groups"];
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for (auto _group = groups.begin(); _group != groups.end(); _group++) {
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auto leader = _group.value();
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ensureValidNPCType((int)leader["iNPCType"], settings::GRUNTWORKJSON);
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auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
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uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
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@@ -803,6 +826,9 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
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int followerCount = 0;
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for (json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
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auto follower = _fol.value();
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ensureValidNPCType((int)follower["iNPCType"], settings::GRUNTWORKJSON);
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auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
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Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId);
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@@ -859,10 +885,9 @@ static void loadNPCs(json& npcData) {
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npcID += NPC_ID_OFFSET;
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int instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
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int type = (int)npc["iNPCType"];
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if (NPCManager::NPCData[type].is_null()) {
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std::cout << "[WARN] NPC type " << type << " not found; skipping (json#" << _npc.key() << ")" << std::endl;
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continue;
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}
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ensureValidNPCType(type, settings::NPCJSON);
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#ifdef ACADEMY
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// do not spawn NPCs in the future
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if (npc["iX"] > 512000 && npc["iY"] < 256000)
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@@ -904,10 +929,9 @@ static void loadMobs(json& npcData, int32_t* nextId) {
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int npcID = std::strtol(_npc.key().c_str(), nullptr, 10); // parse ID string to integer
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npcID += MOB_ID_OFFSET;
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int type = (int)npc["iNPCType"];
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if (NPCManager::NPCData[type].is_null()) {
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std::cout << "[WARN] NPC type " << type << " not found; skipping (json#" << _npc.key() << ")" << std::endl;
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continue;
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}
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ensureValidNPCType(type, settings::MOBJSON);
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auto td = NPCManager::NPCData[type];
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uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
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@@ -935,7 +959,10 @@ static void loadMobs(json& npcData, int32_t* nextId) {
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for (json::iterator _group = groupData.begin(); _group != groupData.end(); _group++) {
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auto leader = _group.value();
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int leadID = std::strtol(_group.key().c_str(), nullptr, 10); // parse ID string to integer
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leadID += MOB_GROUP_ID_OFFSET;
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ensureValidNPCType(leader["iNPCType"], settings::MOBJSON);
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auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
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uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
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auto followers = leader["aFollowers"];
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@@ -965,6 +992,9 @@ static void loadMobs(json& npcData, int32_t* nextId) {
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int followerCount = 0;
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for (json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
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auto follower = _fol.value();
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ensureValidNPCType(follower["iNPCType"], settings::MOBJSON);
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auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
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Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId);
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@@ -1056,6 +1086,33 @@ static void patchJSON(json* base, json* patch) {
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void TableData::init() {
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int32_t nextId = INT32_MAX; // next dynamic ID to hand out
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json patchmap;
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// load patch map
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{
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std::fstream fstream;
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fstream.open(settings::TDATADIR + "/" + settings::PATCHMAPJSON);
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if (fstream.fail()) {
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std::cerr << "[FATAL] Critical tdata file missing: " << settings::PATCHMAPJSON << std::endl;
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exit(1);
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}
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if (fstream.peek() == std::ifstream::traits_type::eof()) {
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std::cerr << "[FATAL] Critical tdata file is empty: " << settings::PATCHMAPJSON << std::endl;
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exit(1);
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}
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fstream >> patchmap;
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fstream.close();
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}
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// ensure that there is a patch list for the current build
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if (patchmap["patchmap"].find(settings::BUILDNAME) == patchmap["patchmap"].end()) {
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std::cerr << "[FATAL] Build name " << settings::BUILDNAME << " not found in " <<
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settings::PATCHMAPJSON << std::endl;
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exit(1);
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}
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// base JSON tables
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json xdt, paths, drops, eggs, npcs, mobs, gruntwork;
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@@ -1070,38 +1127,56 @@ void TableData::init() {
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};
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// load JSON data into tables
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std::ifstream fstream;
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for (int i = 0; i < 7; i++) {
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std::pair<json*, std::string>& table = tables[i];
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fstream.open(settings::TDATADIR + "/" + table.second); // open file
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if (!fstream.fail()) {
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fstream >> *table.first; // load file contents into table
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} else {
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if (table.first != &gruntwork) { // gruntwork isn't critical
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// scope for fstream
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{
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std::ifstream fstream;
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fstream.open(settings::TDATADIR + "/" + table.second); // open file
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// did we fail to open the file?
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if (fstream.fail()) {
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// gruntwork isn't critical
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if (table.first == &gruntwork)
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continue;
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std::cerr << "[FATAL] Critical tdata file missing: " << table.second << std::endl;
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exit(1);
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}
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// is the file empty?
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if (fstream.peek() == std::ifstream::traits_type::eof()) {
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// tolerate empty gruntwork file
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if (table.first == &gruntwork) {
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std::cout << "[WARN] The gruntwork file is empty" << std::endl;
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continue;
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}
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std::cerr << "[FATAL] Critical tdata file is empty: " << table.second << std::endl;
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exit(1);
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}
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// load file contents into table
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fstream >> *table.first;
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}
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fstream.close();
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// patching: load each patch directory specified in the config file
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// split config field into individual patch entries
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std::stringstream ss(settings::ENABLEDPATCHES);
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std::istream_iterator<std::string> begin(ss);
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std::istream_iterator<std::string> end;
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// patching: load each patch directory specified in patchmap.json
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// fetch list of patches that need to be applied for the current build
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json patch;
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for (auto it = begin; it != end; it++) {
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json patchlist = patchmap["patchmap"][settings::BUILDNAME];
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for (auto it = patchlist.begin(); it != patchlist.end(); it++) {
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// this is the theoretical path of a corresponding patch for this file
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std::string patchModuleName = *it;
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std::string patchFile = settings::PATCHDIR + patchModuleName + "/" + table.second;
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try {
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std::ifstream fstream;
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fstream.open(patchFile);
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fstream >> patch; // load into temporary json object
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std::cout << "[INFO] Patching " << patchFile << std::endl;
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patchJSON(table.first, &patch); // patch
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fstream.close();
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} catch (const std::exception& err) {
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// no-op
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}
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@@ -41,6 +41,7 @@ namespace Database {
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uint64_t Timestamp;
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};
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void init();
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void open();
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void close();
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@@ -236,7 +236,20 @@ static int getTableSize(std::string tableName) {
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return result;
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}
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void Database::init() {
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std::cout << "[INFO] Built with libsqlite " SQLITE_VERSION << std::endl;
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if (sqlite3_libversion_number() != SQLITE_VERSION_NUMBER)
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std::cout << "[INFO] Using libsqlite " << std::string(sqlite3_libversion()) << std::endl;
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if (sqlite3_libversion_number() < MIN_SUPPORTED_SQLITE_NUMBER) {
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std::cerr << "[FATAL] Runtime sqlite version too old. Minimum compatible version: " MIN_SUPPORTED_SQLITE << std::endl;
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exit(1);
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}
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}
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void Database::open() {
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// XXX: move locks here
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int rc = sqlite3_open(settings::DBPATH.c_str(), &db);
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if (rc != SQLITE_OK) {
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@@ -3,6 +3,15 @@
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#include "db/Database.hpp"
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#include <sqlite3.h>
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#define MIN_SUPPORTED_SQLITE_NUMBER 3033000
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#define MIN_SUPPORTED_SQLITE "3.33.0"
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// we can't use this in #error, since it doesn't expand macros
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// Compile-time libsqlite version check
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#if SQLITE_VERSION_NUMBER < MIN_SUPPORTED_SQLITE_NUMBER
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#error libsqlite version too old. Minimum compatible version: 3.33.0
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#endif
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extern std::mutex dbCrit;
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extern sqlite3 *db;
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16
src/main.cpp
16
src/main.cpp
@@ -98,6 +98,9 @@ void initsignals() {
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}
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int main() {
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std::cout << "[INFO] OpenFusion v" GIT_VERSION << std::endl;
|
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std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
|
||||
|
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#ifdef _WIN32
|
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WSADATA wsaData;
|
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if (WSAStartup(MAKEWORD(1, 1), &wsaData) != 0) {
|
||||
@@ -105,15 +108,15 @@ int main() {
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exit(EXIT_FAILURE);
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}
|
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#endif
|
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|
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initsignals();
|
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settings::init();
|
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|
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std::cout << "[INFO] OpenFusion v" GIT_VERSION << std::endl;
|
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std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
|
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std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
|
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|
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Database::init();
|
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Rand::init(getTime());
|
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TableData::init();
|
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|
||||
std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
|
||||
|
||||
PlayerManager::init();
|
||||
PlayerMovement::init();
|
||||
BuiltinCommands::init();
|
||||
@@ -132,9 +135,10 @@ int main() {
|
||||
Email::init();
|
||||
Groups::init();
|
||||
Racing::init();
|
||||
Database::open();
|
||||
Trading::init();
|
||||
|
||||
Database::open();
|
||||
|
||||
switch (settings::EVENTMODE) {
|
||||
case 0: break; // no event
|
||||
case 1: std::cout << "[INFO] Event active. Hey, Hey It's Knishmas!" << std::endl; break;
|
||||
|
||||
@@ -47,12 +47,13 @@ std::string settings::GRUNTWORKJSON = "gruntwork.json";
|
||||
std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
|
||||
std::string settings::DROPSJSON = "drops.json";
|
||||
std::string settings::PATHJSON = "paths.json";
|
||||
std::string settings::PATCHMAPJSON = "patchmap.json";
|
||||
#ifdef ACADEMY
|
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std::string settings::XDTJSON = "xdt1013.json";
|
||||
std::string settings::ENABLEDPATCHES = "1013";
|
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std::string settings::BUILDNAME = "beta-20111013";
|
||||
#else
|
||||
std::string settings::XDTJSON = "xdt.json";
|
||||
std::string settings::ENABLEDPATCHES = "";
|
||||
std::string settings::BUILDNAME = "beta-20100104";
|
||||
#endif // ACADEMY
|
||||
|
||||
int settings::ACCLEVEL = 1;
|
||||
@@ -78,6 +79,7 @@ void settings::init() {
|
||||
return;
|
||||
}
|
||||
|
||||
BUILDNAME = reader.Get("", "buildname", BUILDNAME);
|
||||
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
|
||||
SANDBOX = reader.GetBoolean("", "sandbox", SANDBOX);
|
||||
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
|
||||
@@ -105,7 +107,7 @@ void settings::init() {
|
||||
DBPATH = reader.Get("shard", "dbpath", DBPATH);
|
||||
TDATADIR = reader.Get("shard", "tdatadir", TDATADIR);
|
||||
PATCHDIR = reader.Get("shard", "patchdir", PATCHDIR);
|
||||
ENABLEDPATCHES = reader.Get("shard", "enabledpatches", ENABLEDPATCHES);
|
||||
PATCHMAPJSON = reader.Get("shard", "patchmapdata", PATCHMAPJSON);
|
||||
ACCLEVEL = reader.GetInteger("shard", "accountlevel", ACCLEVEL);
|
||||
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
|
||||
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
|
||||
|
||||
@@ -29,7 +29,8 @@ namespace settings {
|
||||
extern std::string GRUNTWORKJSON;
|
||||
extern std::string DBPATH;
|
||||
extern std::string PATCHDIR;
|
||||
extern std::string ENABLEDPATCHES;
|
||||
extern std::string PATCHMAPJSON;
|
||||
extern std::string BUILDNAME;
|
||||
extern std::string TDATADIR;
|
||||
extern int EVENTMODE;
|
||||
extern bool MONITORENABLED;
|
||||
|
||||
Reference in New Issue
Block a user