12 Commits

Author SHA1 Message Date
3cfecd9644 Refuse to run if the specified build name isn't in the patch map 2023-06-26 06:48:12 +02:00
6537e38987 Replace enabledpatches config option with patchmap.json
This should make it a lot easier to manage patch directories when we add
support for each known client build.
2023-06-26 05:42:57 +02:00
23ab908366 Refuse to start if there are invalid NPC types in the JSONs
This fixes an issue where there server would start up fine even if NPC
types from a later build were found in the gruntwork file. Because of
the semantics of the C++ array indexing operator, the index into NPCData
in loadGruntworkPost() would silently create extra entries in the
nlohmann::json array, which would break future NPC type limit checks and
subsequently crash the server at the next invocation of /summonW, and
likely other places.

We fix this by refusing to start the server if any invalid NPC types are
found, because simply skipping them in the gruntwork file would silently
omit them from further writes to the gruntwork file, which would be
undesirable data loss.
2023-06-22 02:43:26 +02:00
be6a4c0a5d Enforce minimum supported libsqlite version
The server now checks the libsqlite both at compile time and on server
startup. The version the executable was built with and the one it's
running with may be different, so long as they're both at or above the
minimum supported version. One or both version numbers are printed on
startup, depending on if they're identical or not.

The compile-time ("Built with") version depends on the sqlite3.h header
used during compilation, while the runtime ("Using") version depends on
either:

* The sqlite3.c version used during compilation, if statically linked.
  (Which may be different from the header version and still compile and run
  fine.)
* The version of the libsqlite3.so or sqlite3.dll that the server
  loaded, if dynamically linked. Version mismatches here are normal,
  especially on Unix systems with their own system libraries.

The current minimum version is 3.33.0, from 2020-08-14, as that's the
one that introduced the UPDATE-FROM syntax used during login by
Database::updateSelectedByPlayerId().

Also rearranged the prints and initialization calls in main() slightly.
2023-03-19 01:41:07 +01:00
8eb1af20c8 Clean up tdata file loading logic slightly
The earlier addition of empty file checks made it just a bit too cumbersome.
2023-03-13 21:42:59 +01:00
e73daa0865 Skip loadGruntworkPre() if there's no gruntwork
Previously, only loadGruntworkPost() would be skipped if the gruntwork
was null, but it was never null at that point because loadGruntworkPre()
would inadvertently create gruntwork["paths"] when it indexes it to
iterate through it.

Now, the gruntwork loading messages will no longer be misleadingly
printed to stdout when there isn't a gruntwork file.
2023-03-13 05:58:49 +01:00
743a39c125 Tolerate empty gruntwork file
This prevents the server from failing to start if a gruntwork file
exists, but happens to be empty.
2023-03-13 05:18:27 +01:00
a9af8713bc Reject network messages too small for the packet size field 2023-03-12 01:45:18 +01:00
4825267537 Use memcpy() instead of casting to load keys
UBSAN complains about the casting approach because it loads a 64-bit
integer from the defaultKeys string which isn't guaranteed to be 64-bit
aligned, which is undefined behavior.
2023-03-11 23:16:09 +01:00
a92cfaff25 Differentiate new connection messages on the login and shard ports 2023-03-11 21:54:56 +01:00
abcfa3445b Move dead socket cleanup out of the poll() loop
This fixes a potential desync between the fds vector and the connections
map that could happen due to file descriptor number reuse.
2023-03-11 03:24:48 +01:00
2bf14200f7 Make CNSocket::kill() idempotent
CNSocket::kill() will now no longer call close() on already closed sockets.

close() should never be called on already closed file descriptors, yet
CNSocket::kill() was lacking any protection against that, despite its
use as both a high-level way of killing player connections and as a
means of ensuring that closing connections have been properly terminated
in the poll() loop.

This was causing close() to be erroneously called on each socket at least
one extra time. It was also introducing a race condition where the login
and shard threads could close each other's newly opened sockets due to
file descriptor reuse when a connection was accept()ed after the first
call to close(), but before the second one. See the close(2) manpage for
details.
2023-03-11 02:59:05 +01:00
13 changed files with 188 additions and 61 deletions

View File

@@ -83,7 +83,7 @@ This just works if you're all under the same LAN, but if you want to play over t
## Compiling
OpenFusion has one external dependency: SQLite. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.

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@@ -1,3 +1,8 @@
# name of the client build the server is targetting.
# used for determining which patches to apply.
# default is beta-20111013 for Academy, beta-20100104 otherwise.
#buildname=beta-20100104
# verbosity level
# 0 = mostly silence
# 1 = debug prints and unknown packets
@@ -46,11 +51,6 @@ motd=Welcome to OpenFusion!
# location of the patch folder
#patchdir=tdata/patch/
# Space-separated list of patch folders in patchdir to load from.
# If you uncomment this, note that Academy builds *must* contain 1013,
# and pre-Academy builds must *not* contain it.
#enabledpatches=1013
# xdt json filename
#xdtdata=xdt.json
# NPC json filename
@@ -61,6 +61,8 @@ motd=Welcome to OpenFusion!
#pathdata=paths.json
# drop json filename
#dropdata=drops.json
# patchmap json filename
#patchmapdata=patchmap.json
# gruntwork output filename (this is what you submit)
#gruntwork=gruntwork.json
# location of the database

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@@ -37,6 +37,22 @@ public:
const char *what() const throw() { return msg.c_str(); }
};
/*
* We must refuse to run if an invalid NPC type is found in the JSONs, especially
* the gruntwork file. If we were to just skip loading invalid NPCs, they would get
* silently dropped from the gruntwork file, which would be confusing in situations
* where a gruntwork file for the wrong game build was accidentally loaded.
*/
static void ensureValidNPCType(int type, std::string filename) {
// last known NPC type
int npcLimit = NPCManager::NPCData.back()["m_iNpcNumber"];
if (type > npcLimit) {
std::cout << "[FATAL] " << filename << " contains an invalid NPC type: " << type << std::endl;
exit(1);
}
}
/*
* Create a full and properly-paced path by interpolating between keyframes.
*/
@@ -662,6 +678,8 @@ static void loadEggs(json& eggData, int32_t* nextId) {
* Load gruntwork output, if it exists
*/
static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
if (gruntwork.is_null())
return;
try {
auto paths = gruntwork["paths"];
@@ -711,8 +729,8 @@ static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
}
static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
if (gruntwork.is_null()) return;
if (gruntwork.is_null())
return;
try {
// skyway paths
@@ -764,6 +782,8 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
int id = (*nextId)--;
uint64_t instanceID = mob.find("iMapNum") == mob.end() ? INSTANCE_OVERWORLD : (int)mob["iMapNum"];
ensureValidNPCType((int)mob["iNPCType"], settings::GRUNTWORKJSON);
if (NPCManager::NPCData[(int)mob["iNPCType"]]["m_iTeam"] == 2) {
npc = new Mob(mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iNPCType"],
NPCManager::NPCData[(int)mob["iNPCType"]], id);
@@ -783,6 +803,9 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
auto groups = gruntwork["groups"];
for (auto _group = groups.begin(); _group != groups.end(); _group++) {
auto leader = _group.value();
ensureValidNPCType((int)leader["iNPCType"], settings::GRUNTWORKJSON);
auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
@@ -803,6 +826,9 @@ static void loadGruntworkPost(json& gruntwork, int32_t* nextId) {
int followerCount = 0;
for (json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
auto follower = _fol.value();
ensureValidNPCType((int)follower["iNPCType"], settings::GRUNTWORKJSON);
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId);
@@ -859,10 +885,9 @@ static void loadNPCs(json& npcData) {
npcID += NPC_ID_OFFSET;
int instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
int type = (int)npc["iNPCType"];
if (NPCManager::NPCData[type].is_null()) {
std::cout << "[WARN] NPC type " << type << " not found; skipping (json#" << _npc.key() << ")" << std::endl;
continue;
}
ensureValidNPCType(type, settings::NPCJSON);
#ifdef ACADEMY
// do not spawn NPCs in the future
if (npc["iX"] > 512000 && npc["iY"] < 256000)
@@ -904,10 +929,9 @@ static void loadMobs(json& npcData, int32_t* nextId) {
int npcID = std::strtol(_npc.key().c_str(), nullptr, 10); // parse ID string to integer
npcID += MOB_ID_OFFSET;
int type = (int)npc["iNPCType"];
if (NPCManager::NPCData[type].is_null()) {
std::cout << "[WARN] NPC type " << type << " not found; skipping (json#" << _npc.key() << ")" << std::endl;
continue;
}
ensureValidNPCType(type, settings::MOBJSON);
auto td = NPCManager::NPCData[type];
uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
@@ -935,7 +959,10 @@ static void loadMobs(json& npcData, int32_t* nextId) {
for (json::iterator _group = groupData.begin(); _group != groupData.end(); _group++) {
auto leader = _group.value();
int leadID = std::strtol(_group.key().c_str(), nullptr, 10); // parse ID string to integer
leadID += MOB_GROUP_ID_OFFSET;
ensureValidNPCType(leader["iNPCType"], settings::MOBJSON);
auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
auto followers = leader["aFollowers"];
@@ -965,6 +992,9 @@ static void loadMobs(json& npcData, int32_t* nextId) {
int followerCount = 0;
for (json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
auto follower = _fol.value();
ensureValidNPCType(follower["iNPCType"], settings::MOBJSON);
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId);
@@ -1056,6 +1086,33 @@ static void patchJSON(json* base, json* patch) {
void TableData::init() {
int32_t nextId = INT32_MAX; // next dynamic ID to hand out
json patchmap;
// load patch map
{
std::fstream fstream;
fstream.open(settings::TDATADIR + "/" + settings::PATCHMAPJSON);
if (fstream.fail()) {
std::cerr << "[FATAL] Critical tdata file missing: " << settings::PATCHMAPJSON << std::endl;
exit(1);
}
if (fstream.peek() == std::ifstream::traits_type::eof()) {
std::cerr << "[FATAL] Critical tdata file is empty: " << settings::PATCHMAPJSON << std::endl;
exit(1);
}
fstream >> patchmap;
fstream.close();
}
// ensure that there is a patch list for the current build
if (patchmap["patchmap"].find(settings::BUILDNAME) == patchmap["patchmap"].end()) {
std::cerr << "[FATAL] Build name " << settings::BUILDNAME << " not found in " <<
settings::PATCHMAPJSON << std::endl;
exit(1);
}
// base JSON tables
json xdt, paths, drops, eggs, npcs, mobs, gruntwork;
@@ -1070,38 +1127,56 @@ void TableData::init() {
};
// load JSON data into tables
std::ifstream fstream;
for (int i = 0; i < 7; i++) {
std::pair<json*, std::string>& table = tables[i];
fstream.open(settings::TDATADIR + "/" + table.second); // open file
if (!fstream.fail()) {
fstream >> *table.first; // load file contents into table
} else {
if (table.first != &gruntwork) { // gruntwork isn't critical
// scope for fstream
{
std::ifstream fstream;
fstream.open(settings::TDATADIR + "/" + table.second); // open file
// did we fail to open the file?
if (fstream.fail()) {
// gruntwork isn't critical
if (table.first == &gruntwork)
continue;
std::cerr << "[FATAL] Critical tdata file missing: " << table.second << std::endl;
exit(1);
}
// is the file empty?
if (fstream.peek() == std::ifstream::traits_type::eof()) {
// tolerate empty gruntwork file
if (table.first == &gruntwork) {
std::cout << "[WARN] The gruntwork file is empty" << std::endl;
continue;
}
std::cerr << "[FATAL] Critical tdata file is empty: " << table.second << std::endl;
exit(1);
}
// load file contents into table
fstream >> *table.first;
}
fstream.close();
// patching: load each patch directory specified in the config file
// split config field into individual patch entries
std::stringstream ss(settings::ENABLEDPATCHES);
std::istream_iterator<std::string> begin(ss);
std::istream_iterator<std::string> end;
// patching: load each patch directory specified in patchmap.json
// fetch list of patches that need to be applied for the current build
json patch;
for (auto it = begin; it != end; it++) {
json patchlist = patchmap["patchmap"][settings::BUILDNAME];
for (auto it = patchlist.begin(); it != patchlist.end(); it++) {
// this is the theoretical path of a corresponding patch for this file
std::string patchModuleName = *it;
std::string patchFile = settings::PATCHDIR + patchModuleName + "/" + table.second;
try {
std::ifstream fstream;
fstream.open(patchFile);
fstream >> patch; // load into temporary json object
std::cout << "[INFO] Patching " << patchFile << std::endl;
patchJSON(table.first, &patch); // patch
fstream.close();
} catch (const std::exception& err) {
// no-op
}

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@@ -41,7 +41,8 @@ int CNSocketEncryption::xorData(uint8_t* buffer, uint8_t* key, int size) {
uint64_t CNSocketEncryption::createNewKey(uint64_t uTime, int32_t iv1, int32_t iv2) {
uint64_t num = (uint64_t)(iv1 + 1);
uint64_t num2 = (uint64_t)(iv2 + 1);
uint64_t dEKey = (uint64_t)(*(uint64_t*)&defaultKey[0]);
uint64_t dEKey;
memcpy(&dEKey, defaultKey, sizeof(dEKey));
return dEKey * (uTime * num * num2);
}
@@ -65,7 +66,7 @@ CNPacketData::CNPacketData(void *b, uint32_t t, int l, int trnum, void *trs):
// ========================================================[[ CNSocket ]]========================================================
CNSocket::CNSocket(SOCKET s, struct sockaddr_in &addr, PacketHandler ph): sock(s), sockaddr(addr), pHandler(ph) {
EKey = (uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]);
memcpy(&EKey, CNSocketEncryption::defaultKey, sizeof(EKey));
}
bool CNSocket::sendData(uint8_t* data, int size) {
@@ -109,7 +110,11 @@ bool CNSocket::isAlive() {
}
void CNSocket::kill() {
if (!alive)
return;
alive = false;
#ifdef _WIN32
shutdown(sock, SD_BOTH);
closesocket(sock);
@@ -241,9 +246,10 @@ void CNSocket::step() {
if (readSize <= 0) {
// we aren't reading a packet yet, try to start looking for one
int recved = recv(sock, (buffer_t*)readBuffer, sizeof(int32_t), 0);
if (recved == 0) {
// the socket was closed normally
if (recved >= 0 && recved < sizeof(int32_t)) {
// too little data for readSize or the socket was closed normally (when 0 bytes were read)
kill();
return;
} else if (!SOCKETERROR(recved)) {
// we got our packet size!!!!
readSize = *((int32_t*)readBuffer);
@@ -264,11 +270,12 @@ void CNSocket::step() {
}
if (readSize > 0 && readBufferIndex < readSize) {
// read until the end of the packet! (or at least try too)
// read until the end of the packet (or at least try to)
int recved = recv(sock, (buffer_t*)(readBuffer + readBufferIndex), readSize - readBufferIndex, 0);
if (recved == 0) {
// the socket was closed normally
kill();
return;
} else if (!SOCKETERROR(recved))
readBufferIndex += recved;
else if (OF_ERRNO != OF_EWOULD) {
@@ -411,9 +418,9 @@ void CNServer::addPollFD(SOCKET s) {
fds.push_back({s, POLLIN});
}
void CNServer::removePollFD(int i) {
void CNServer::removePollFD(int fd) {
auto it = fds.begin();
while (it != fds.end() && it->fd != fds[i].fd)
while (it != fds.end() && it->fd != fd)
it++;
assert(it != fds.end());
@@ -458,7 +465,7 @@ void CNServer::start() {
if (!setSockNonblocking(sock, newConnectionSocket))
continue;
std::cout << "New connection! " << inet_ntoa(address.sin_addr) << std::endl;
std::cout << "New " << serverType << " connection! " << inet_ntoa(address.sin_addr) << std::endl;
addPollFD(newConnectionSocket);
@@ -490,22 +497,29 @@ void CNServer::start() {
if (fds[i].revents & ~POLLIN)
cSock->kill();
if (cSock->isAlive()) {
if (cSock->isAlive())
cSock->step();
} else {
killConnection(cSock);
connections.erase(fds[i].fd);
delete cSock;
removePollFD(i);
// a new entry was moved to this position, so we check it again
i--;
}
}
}
onStep();
// clean up dead connection sockets
auto it = connections.begin();
while (it != connections.end()) {
CNSocket *cSock = it->second;
if (!cSock->isAlive()) {
killConnection(cSock);
it = connections.erase(it);
removePollFD(cSock->sock);
delete cSock;
} else {
it++;
}
}
}
}

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@@ -230,6 +230,7 @@ protected:
const size_t STARTFDSCOUNT = 8; // number of initial PollFD slots
std::vector<PollFD> fds;
std::string serverType = "invalid";
SOCKET sock;
uint16_t port;
socklen_t addressSize;

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@@ -41,6 +41,7 @@ namespace Database {
uint64_t Timestamp;
};
void init();
void open();
void close();

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@@ -236,7 +236,20 @@ static int getTableSize(std::string tableName) {
return result;
}
void Database::init() {
std::cout << "[INFO] Built with libsqlite " SQLITE_VERSION << std::endl;
if (sqlite3_libversion_number() != SQLITE_VERSION_NUMBER)
std::cout << "[INFO] Using libsqlite " << std::string(sqlite3_libversion()) << std::endl;
if (sqlite3_libversion_number() < MIN_SUPPORTED_SQLITE_NUMBER) {
std::cerr << "[FATAL] Runtime sqlite version too old. Minimum compatible version: " MIN_SUPPORTED_SQLITE << std::endl;
exit(1);
}
}
void Database::open() {
// XXX: move locks here
int rc = sqlite3_open(settings::DBPATH.c_str(), &db);
if (rc != SQLITE_OK) {

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@@ -3,6 +3,15 @@
#include "db/Database.hpp"
#include <sqlite3.h>
#define MIN_SUPPORTED_SQLITE_NUMBER 3033000
#define MIN_SUPPORTED_SQLITE "3.33.0"
// we can't use this in #error, since it doesn't expand macros
// Compile-time libsqlite version check
#if SQLITE_VERSION_NUMBER < MIN_SUPPORTED_SQLITE_NUMBER
#error libsqlite version too old. Minimum compatible version: 3.33.0
#endif
extern std::mutex dbCrit;
extern sqlite3 *db;

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@@ -98,6 +98,9 @@ void initsignals() {
}
int main() {
std::cout << "[INFO] OpenFusion v" GIT_VERSION << std::endl;
std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(1, 1), &wsaData) != 0) {
@@ -105,15 +108,15 @@ int main() {
exit(EXIT_FAILURE);
}
#endif
initsignals();
settings::init();
std::cout << "[INFO] OpenFusion v" GIT_VERSION << std::endl;
std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
Database::init();
Rand::init(getTime());
TableData::init();
std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
PlayerManager::init();
PlayerMovement::init();
BuiltinCommands::init();
@@ -132,9 +135,10 @@ int main() {
Email::init();
Groups::init();
Racing::init();
Database::open();
Trading::init();
Database::open();
switch (settings::EVENTMODE) {
case 0: break; // no event
case 1: std::cout << "[INFO] Event active. Hey, Hey It's Knishmas!" << std::endl; break;

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@@ -11,6 +11,7 @@
std::map<CNSocket*, CNLoginData> CNLoginServer::loginSessions;
CNLoginServer::CNLoginServer(uint16_t p) {
serverType = "login";
port = p;
pHandler = &CNLoginServer::handlePacket;
init();
@@ -208,9 +209,12 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
// send the resp in with original key
sock->sendPacket(resp, P_LS2CL_REP_LOGIN_SUCC);
uint64_t defaultKey;
memcpy(&defaultKey, CNSocketEncryption::defaultKey, sizeof(defaultKey));
// update keys
sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), login->iClientVerC, 1));
sock->setFEKey(CNSocketEncryption::createNewKey(defaultKey, login->iClientVerC, 1));
DEBUGLOG(
std::cout << "Login Server: Login success. Welcome " << userLogin << " [" << loginSessions[sock].userID << "]" << std::endl;

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@@ -16,6 +16,7 @@ std::map<uint32_t, PacketHandler> CNShardServer::ShardPackets;
std::list<TimerEvent> CNShardServer::Timers;
CNShardServer::CNShardServer(uint16_t p) {
serverType = "shard";
port = p;
pHandler = &CNShardServer::handlePacket;
REGISTER_SHARD_TIMER(keepAliveTimer, 4000);

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@@ -47,12 +47,13 @@ std::string settings::GRUNTWORKJSON = "gruntwork.json";
std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
std::string settings::DROPSJSON = "drops.json";
std::string settings::PATHJSON = "paths.json";
std::string settings::PATCHMAPJSON = "patchmap.json";
#ifdef ACADEMY
std::string settings::XDTJSON = "xdt1013.json";
std::string settings::ENABLEDPATCHES = "1013";
std::string settings::BUILDNAME = "beta-20111013";
#else
std::string settings::XDTJSON = "xdt.json";
std::string settings::ENABLEDPATCHES = "";
std::string settings::BUILDNAME = "beta-20100104";
#endif // ACADEMY
int settings::ACCLEVEL = 1;
@@ -78,6 +79,7 @@ void settings::init() {
return;
}
BUILDNAME = reader.Get("", "buildname", BUILDNAME);
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
SANDBOX = reader.GetBoolean("", "sandbox", SANDBOX);
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
@@ -105,7 +107,7 @@ void settings::init() {
DBPATH = reader.Get("shard", "dbpath", DBPATH);
TDATADIR = reader.Get("shard", "tdatadir", TDATADIR);
PATCHDIR = reader.Get("shard", "patchdir", PATCHDIR);
ENABLEDPATCHES = reader.Get("shard", "enabledpatches", ENABLEDPATCHES);
PATCHMAPJSON = reader.Get("shard", "patchmapdata", PATCHMAPJSON);
ACCLEVEL = reader.GetInteger("shard", "accountlevel", ACCLEVEL);
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);

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@@ -29,7 +29,8 @@ namespace settings {
extern std::string GRUNTWORKJSON;
extern std::string DBPATH;
extern std::string PATCHDIR;
extern std::string ENABLEDPATCHES;
extern std::string PATCHMAPJSON;
extern std::string BUILDNAME;
extern std::string TDATADIR;
extern int EVENTMODE;
extern bool MONITORENABLED;