mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 05:20:05 +00:00
Compare commits
2 Commits
1781ac6b03
...
225515ec21
Author | SHA1 | Date | |
---|---|---|---|
|
225515ec21 | ||
|
f436108d24 |
@ -155,7 +155,7 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
|
||||
* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
|
||||
* for in these packets, even if the player hasn't unlocked them.
|
||||
*/
|
||||
static void sendNanoBookSubset(CNSocket *sock, Player *plr) {
|
||||
static void sendNanoBook(CNSocket *sock, Player *plr, bool resizeOnly) {
|
||||
#ifdef ACADEMY
|
||||
int16_t id = 0;
|
||||
INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
|
||||
@ -163,6 +163,13 @@ static void sendNanoBookSubset(CNSocket *sock, Player *plr) {
|
||||
pkt.PCUID = plr->iID;
|
||||
pkt.bookSize = NANO_COUNT;
|
||||
|
||||
if (resizeOnly) {
|
||||
// triggers nano array resizing without
|
||||
// actually sending nanos
|
||||
sock->sendPacket(pkt, P_FE2CL_REP_NANO_BOOK_SUBSET);
|
||||
return;
|
||||
}
|
||||
|
||||
while (id < NANO_COUNT) {
|
||||
pkt.elementOffset = id;
|
||||
|
||||
@ -292,14 +299,14 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
sock->setFEKey(lm->FEKey);
|
||||
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
|
||||
|
||||
// Academy builds receive nanos in a separate packet. These need to be sent
|
||||
// before P_FE2CL_REP_PC_ENTER_SUCC as well as after
|
||||
// due to a race condition in the client :(
|
||||
sendNanoBookSubset(sock, plr);
|
||||
// Academy builds receive nanos in a separate packet. An initial one with the size of the
|
||||
// nano book needs to be sent before PC_ENTER_SUCC so the client can resize its nano arrays,
|
||||
// and then proper packets with the nanos included must be sent after, while the game is loading.
|
||||
sendNanoBook(sock, plr, true);
|
||||
|
||||
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
|
||||
|
||||
sendNanoBookSubset(sock, plr);
|
||||
sendNanoBook(sock, plr, false);
|
||||
|
||||
// transfer ownership of Player object into the shard (still valid in this function though)
|
||||
addPlayer(sock, plr);
|
||||
|
Loading…
Reference in New Issue
Block a user