10 Commits

Author SHA1 Message Date
6a0d8ca436 [sandbox] Print error message on seccomp sandbox violation
Co-authored-by: cpunch <sethtstubbs@gmail.com>
2024-10-13 20:09:22 +02:00
0e32a8974f Add make target for building without Landlock 2024-10-13 03:30:53 +02:00
c196171034 [sandbox] Add backwards compatibility support for Landlock
* Support disabling Landlock at compile time or runtime if unsupported,
  without disabling seccomp
* Support older Landlock ABI versions
* Support an extra arbitrary RW path, inteded for the core dump dir
* Support database locations other than the working directory
2024-10-13 03:30:53 +02:00
8137921154 [sandbox] Initial Landlock support 2024-10-12 17:49:16 +02:00
7c66041a6f Add make target for building without the sandbox 2024-10-12 15:42:26 +02:00
2c822e210b [bcrypt] Fix missing include on Windows
Co-authored-by: Jade Shrinemaiden <jadeshrinemaiden@gmail.com>
2024-10-12 15:15:36 +02:00
CakeLancelot
c116794c83 README updates
Create dockerhub pull badge
Change links from wiki to website
2024-10-08 22:00:45 -05:00
CakeLancelot
4ebda6066c Docker: add manual workflow dispatch and auto install QEMU 2024-10-08 21:52:05 -05:00
6de21277d6 Fix eruption attacks cancelling when no targets are in range 2024-10-08 19:18:00 -07:00
CakeLancelot
397700e909 Update version numbers in README 2024-10-06 23:26:36 -05:00
11 changed files with 226 additions and 17 deletions

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@@ -3,6 +3,7 @@ name: Push Docker Image
on: on:
release: release:
types: [published] types: [published]
workflow_dispatch:
jobs: jobs:
push-docker-image: push-docker-image:
@@ -28,6 +29,8 @@ jobs:
with: with:
password: ${{ secrets.DOCKERHUB_TOKEN }} password: ${{ secrets.DOCKERHUB_TOKEN }}
username: ${{ secrets.DOCKERHUB_USERNAME }} username: ${{ secrets.DOCKERHUB_USERNAME }}
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Build and push the Docker image - name: Build and push the Docker image
uses: docker/build-push-action@v5 uses: docker/build-push-action@v5
with: with:

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@@ -133,6 +133,8 @@ HDR=$(CHDR) $(CXXHDR)
all: $(SERVER) all: $(SERVER)
windows: $(SERVER) windows: $(SERVER)
nosandbox: $(SERVER)
nolandlock: $(SERVER)
# assign Windows-specific values if targeting Windows # assign Windows-specific values if targeting Windows
windows : CC=$(WIN_CC) windows : CC=$(WIN_CC)
@@ -142,6 +144,9 @@ windows : CXXFLAGS=$(WIN_CXXFLAGS)
windows : LDFLAGS=$(WIN_LDFLAGS) windows : LDFLAGS=$(WIN_LDFLAGS)
windows : SERVER=$(WIN_SERVER) windows : SERVER=$(WIN_SERVER)
nosandbox : CFLAGS+=-DCONFIG_NOSANDBOX=1
nolandlock : CFLAGS+=-DCONFIG_NOLANDLOCK=1
.SUFFIXES: .o .c .cpp .h .hpp .SUFFIXES: .o .c .cpp .h .hpp
.c.o: .c.o:
@@ -163,7 +168,7 @@ version.h:
src/main.o: version.h src/main.o: version.h
.PHONY: all windows clean nuke .PHONY: all windows nosandbox nolandlock clean nuke
# only gets rid of OpenFusion objects, so we don't need to # only gets rid of OpenFusion objects, so we don't need to
# recompile the libs every time # recompile the libs every time

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@@ -1,34 +1,35 @@
<p align="center"><img width="640" src="res/openfusion-hero.png" alt=""></p> <p align="center"><img width="640" src="res/openfusion-hero.png" alt="OpenFusion Logo"></p>
<p align="center"> <p align="center">
<a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a> <a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a>
<a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a> <a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a>
<a href="https://hub.docker.com/repository/docker/openfusion/openfusion/"><img src="https://badgen.net/docker/pulls/openfusion/openfusion?icon=docker&label=pulls"></a>
<a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a> <a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a>
<a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a> <a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a>
</p> </p>
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://github.com/OpenFusionProject/OpenFusion/wiki/FusionFall-Version-Support) for others. OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://openfusion.dev/docs/reference/fusionfall-version-support/) for others.
## Usage ## Usage
### Getting Started ### Getting Started
#### Method A: Installer (Easiest) #### Method A: Installer (Easiest)
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5.2/OpenFusionClient-1.5.2-Installer.exe) - choose to run the file. 1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6-Installer.exe) - choose to run the file.
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect. 2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen. 3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3. 4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
#### Method B: Standalone .zip file #### Method B: Standalone .zip file
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5.2/OpenFusionClient-1.5.2.zip). 1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6.zip).
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install. 2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect. 3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen. 4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4. 5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux). Instructions for getting the client to run on Linux through Wine can be found [here](https://openfusion.dev/docs/guides/running-on-linux/).
### Hosting a server ### Hosting a server
1. Grab `OpenFusionServer-1.5-Original.zip` or `OpenFusionServer-1.5-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5.2). 1. Grab `OpenFusionServer-1.6-Original.zip` or `OpenFusionServer-1.6-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.6).
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server. 2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
3. Add a new server to the client's list: 3. Add a new server to the client's list:
1. For Description, enter anything you want. This is what will show up in the server list. 1. For Description, enter anything you want. This is what will show up in the server list.
@@ -79,17 +80,17 @@ This just works if you're all under the same LAN, but if you want to play over t
## Compiling ## Compiling
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg). OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide](https://openfusion.dev/docs/development/installing-sqlite-on-windows-using-vcpkg/).
You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file. You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
### Makefile ### Makefile
A detailed compilation guide is available for Windows users in the wiki [using MinGW-w64 and MSYS2](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-on-Windows). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang). A detailed compilation guide is available for Windows users on the website [using MinGW-w64 and MSYS2](https://openfusion.dev/docs/development/compilation-on-windows-msys2-mingw/). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
### CMake ### CMake
A detailed guide is available [on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-with-CMake-or-Visual-Studio) for people using regular old CMake or the version of CMake that comes with Visual Studio. tl;dr: `cmake -B build` A detailed guide is available [in our documentation](https://openfusion.dev/docs/development/compilation-with-cmake-or-visual-studio/) for people using regular old CMake or the version of CMake that comes with Visual Studio. TL;DR: `cmake -B build`
## Contributing ## Contributing
@@ -107,4 +108,4 @@ Meanwhile the Academy server is more meant for legitimate playthroughs (default
When hosting a local server, you will have access to all commands by default (account level 1). When hosting a local server, you will have access to all commands by default (account level 1).
For a list of available commands, see [this wiki page](https://github.com/OpenFusionProject/OpenFusion/wiki/Ingame-Command-list). For a list of available commands, see [this page](https://openfusion.dev/docs/reference/ingame-command-list/).

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@@ -368,7 +368,6 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
SkillData* skill = &SkillTable[skillID]; SkillData* skill = &SkillTable[skillID];
std::vector<SkillResult> results = handleSkill(skill, 0, src, affected); std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
if(results.empty()) return; // no effect; no need for confirmation packets
// lazy validation since skill results might be different sizes // lazy validation since skill results might be different sizes
if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) { if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) {

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@@ -49,6 +49,7 @@ CNShardServer *shardServer = nullptr;
std::thread *shardThread = nullptr; std::thread *shardThread = nullptr;
void startShard(CNShardServer* server) { void startShard(CNShardServer* server) {
sandbox_thread_start();
server->start(); server->start();
} }
@@ -150,6 +151,8 @@ int main() {
/* not reached */ /* not reached */
} }
sandbox_init();
std::cout << "[INFO] Starting Server Threads..." << std::endl; std::cout << "[INFO] Starting Server Threads..." << std::endl;
CNLoginServer loginServer(settings::LOGINPORT); CNLoginServer loginServer(settings::LOGINPORT);
shardServer = new CNShardServer(settings::SHARDPORT); shardServer = new CNShardServer(settings::SHARDPORT);
@@ -157,6 +160,7 @@ int main() {
shardThread = new std::thread(startShard, (CNShardServer*)shardServer); shardThread = new std::thread(startShard, (CNShardServer*)shardServer);
sandbox_start(); sandbox_start();
sandbox_thread_start();
loginServer.start(); loginServer.start();

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@@ -4,11 +4,16 @@
#if defined(__linux__) || defined(__OpenBSD__) #if defined(__linux__) || defined(__OpenBSD__)
# if !defined(CONFIG_NOSANDBOX) # if !defined(CONFIG_NOSANDBOX)
void sandbox_init();
void sandbox_start(); void sandbox_start();
void sandbox_thread_start();
# else # else
#include <iostream> #include <iostream>
inline void sandbox_init() {}
inline void sandbox_thread_start() {}
inline void sandbox_start() { inline void sandbox_start() {
std::cout << "[WARN] Built without a sandbox" << std::endl; std::cout << "[WARN] Built without a sandbox" << std::endl;
} }
@@ -17,5 +22,7 @@ inline void sandbox_start() {
#else #else
// stub for unsupported platforms // stub for unsupported platforms
inline void sandbox_init() {}
inline void sandbox_start() {} inline void sandbox_start() {}
inline void sandbox_thread_start() {}
#endif #endif

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@@ -13,6 +13,9 @@ static void eunveil(const char *path, const char *permissions) {
err(1, "unveil"); err(1, "unveil");
} }
void sandbox_init() {}
void sandbox_thread_start() {}
void sandbox_start() { void sandbox_start() {
/* /*
* There shouldn't ever be a reason to disable this one, but might as well * There shouldn't ever be a reason to disable this one, but might as well

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@@ -4,6 +4,9 @@
#include "settings.hpp" #include "settings.hpp"
#include <stdlib.h> #include <stdlib.h>
#include <fcntl.h>
#include <filesystem>
#include <sys/prctl.h> #include <sys/prctl.h>
#include <sys/ptrace.h> #include <sys/ptrace.h>
@@ -17,6 +20,10 @@
#include <linux/audit.h> #include <linux/audit.h>
#include <linux/net.h> // for socketcall() args #include <linux/net.h> // for socketcall() args
#ifndef CONFIG_NOLANDLOCK
#include <linux/landlock.h>
#endif
/* /*
* Macros adapted from https://outflux.net/teach-seccomp/ * Macros adapted from https://outflux.net/teach-seccomp/
* Relevant license: * Relevant license:
@@ -54,7 +61,7 @@
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_ERRNO|(_errno)) BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_ERRNO|(_errno))
#define KILL_PROCESS \ #define KILL_PROCESS \
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_KILL_PROCESS) BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_TRAP)
/* /*
* Macros adapted from openssh's sandbox-seccomp-filter.c * Macros adapted from openssh's sandbox-seccomp-filter.c
@@ -297,25 +304,201 @@ static sock_fprog prog = {
ARRLEN(filter), filter ARRLEN(filter), filter
}; };
// our own wrapper for the seccomp() syscall // Our own wrapper for the seccomp() syscall.
int seccomp(unsigned int operation, unsigned int flags, void *args) { int seccomp(unsigned int operation, unsigned int flags, void *args) {
return syscall(__NR_seccomp, operation, flags, args); return syscall(__NR_seccomp, operation, flags, args);
} }
void sandbox_start() { #ifndef CONFIG_NOLANDLOCK
// Support compilation on systems that only have older Landlock headers.
#ifndef LANDLOCK_ACCESS_FS_REFER
#define LANDLOCK_ACCESS_FS_REFER 0
#endif
#ifndef LANDLOCK_ACCESS_FS_TRUNCATE
#define LANDLOCK_ACCESS_FS_TRUNCATE 0
#endif
struct landlock_ruleset_attr ruleset_attr = {
.handled_access_fs = LANDLOCK_ACCESS_FS_READ_FILE
| LANDLOCK_ACCESS_FS_WRITE_FILE
| LANDLOCK_ACCESS_FS_READ_DIR
| LANDLOCK_ACCESS_FS_MAKE_REG
| LANDLOCK_ACCESS_FS_MAKE_DIR
| LANDLOCK_ACCESS_FS_MAKE_SYM
| LANDLOCK_ACCESS_FS_MAKE_SOCK
| LANDLOCK_ACCESS_FS_MAKE_FIFO
| LANDLOCK_ACCESS_FS_MAKE_BLOCK
| LANDLOCK_ACCESS_FS_REMOVE_FILE
| LANDLOCK_ACCESS_FS_REMOVE_DIR
| LANDLOCK_ACCESS_FS_TRUNCATE
| LANDLOCK_ACCESS_FS_REFER
};
uint64_t landlock_perms = LANDLOCK_ACCESS_FS_READ_FILE
| LANDLOCK_ACCESS_FS_WRITE_FILE
| LANDLOCK_ACCESS_FS_TRUNCATE
| LANDLOCK_ACCESS_FS_MAKE_REG
| LANDLOCK_ACCESS_FS_REMOVE_FILE;
int landlock_fd;
bool landlock_supported;
/*
* Our own wrappers for Landlock syscalls.
*/
int landlock_create_ruleset(const struct landlock_ruleset_attr *attr, size_t size, uint32_t flags) {
return syscall(__NR_landlock_create_ruleset, attr, size, flags);
}
int landlock_add_rule(int ruleset_fd, enum landlock_rule_type rule_type, const void *rule_attr, uint32_t flags) {
return syscall(__NR_landlock_add_rule, ruleset_fd, rule_type, rule_attr, flags);
}
int landlock_restrict_self(int ruleset_fd, uint32_t flags) {
return syscall(__NR_landlock_restrict_self, ruleset_fd, flags);
}
static void landlock_path(std::string path, uint32_t perms) {
struct landlock_path_beneath_attr path_beneath = {
.allowed_access = perms
};
path_beneath.parent_fd = open(path.c_str(), O_PATH|O_CLOEXEC);
if (path_beneath.parent_fd < 0) {
perror(path.c_str());
exit(1);
}
if (landlock_add_rule(landlock_fd, LANDLOCK_RULE_PATH_BENEATH, &path_beneath, 0)) {
perror("landlock_add_rule");
exit(1);
}
close(path_beneath.parent_fd);
}
static bool landlock_detect() {
int abi = landlock_create_ruleset(NULL, 0, LANDLOCK_CREATE_RULESET_VERSION);
if (abi < 0) {
if (errno == ENOSYS || errno == EOPNOTSUPP) {
std::cout << "[WARN] No Landlock support on this system" << std::endl;
return false;
}
perror("landlock_create_ruleset");
exit(1);
}
std::cout << "[INFO] Landlock ABI version: " << abi << std::endl;
switch (abi) {
case 1:
ruleset_attr.handled_access_fs &= ~LANDLOCK_ACCESS_FS_REFER;
landlock_perms &= ~LANDLOCK_ACCESS_FS_REFER;
// fallthrough
case 2:
ruleset_attr.handled_access_fs &= ~LANDLOCK_ACCESS_FS_TRUNCATE;
landlock_perms &= ~LANDLOCK_ACCESS_FS_TRUNCATE;
}
return true;
}
static void landlock_init() {
std::cout << "[INFO] Setting up Landlock sandbox..." << std::endl;
landlock_supported = landlock_detect();
if (!landlock_supported)
return;
landlock_fd = landlock_create_ruleset(&ruleset_attr, sizeof(ruleset_attr), 0);
if (landlock_fd < 0) {
perror("landlock_create_ruleset");
exit(1);
}
std::string dbdir = std::filesystem::path(settings::DBPATH).parent_path();
// for the DB files (we can't rely on them being in the working directory)
landlock_path(dbdir == "" ? "." : dbdir, landlock_perms);
// for writing the gruntwork file
landlock_path(settings::TDATADIR, landlock_perms);
// for passowrd salting during account creation
landlock_path("/dev/urandom", LANDLOCK_ACCESS_FS_READ_FILE);
// for core dumps, optionally
if (settings::SANDBOXEXTRAPATH != "")
landlock_path(settings::SANDBOXEXTRAPATH, landlock_perms);
}
#endif // !CONFIG_NOLANDLOCK
static void sigsys_handler(int signo, siginfo_t *info, void *context) {
// report the unhandled syscall
std::cout << "[FATAL] Unhandled syscall " << info->si_syscall
<< " at " << std::hex << info->si_call_addr << " on arch " << info->si_arch << std::endl;
std::cout << "If you're unsure why this is happening, please read https://openfusion.dev/docs/development/the-sandbox/" << std::endl
<< "for more information and possibly open an issue at https://github.com/OpenFusionProject/OpenFusion/issues to report"
<< " needed changes in our seccomp filter." << std::endl;
exit(1);
}
void sandbox_init() {
if (!settings::SANDBOX) { if (!settings::SANDBOX) {
std::cout << "[WARN] Running without a sandbox" << std::endl; std::cout << "[WARN] Running without a sandbox" << std::endl;
return; return;
} }
// listen to SIGSYS to report unhandled syscalls
struct sigaction sa = {};
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = sigsys_handler;
if (sigaction(SIGSYS, &sa, NULL) < 0) {
perror("sigaction");
exit(1);
}
#ifndef CONFIG_NOLANDLOCK
landlock_init();
#else
std::cout << "[WARN] Built without Landlock" << std::endl;
#endif
}
void sandbox_start() {
if (!settings::SANDBOX)
return;
std::cout << "[INFO] Starting seccomp-bpf sandbox..." << std::endl; std::cout << "[INFO] Starting seccomp-bpf sandbox..." << std::endl;
// Sandboxing starts in sandbox_thread_start().
}
void sandbox_thread_start() {
if (!settings::SANDBOX)
return;
if (prctl(PR_SET_NO_NEW_PRIVS, 1, 0, 0, 0) < 0) { if (prctl(PR_SET_NO_NEW_PRIVS, 1, 0, 0, 0) < 0) {
perror("prctl"); perror("prctl");
exit(1); exit(1);
} }
if (seccomp(SECCOMP_SET_MODE_FILTER, SECCOMP_FILTER_FLAG_TSYNC, &prog) < 0) { #ifndef CONFIG_NOLANDLOCK
if (landlock_supported) {
if (landlock_restrict_self(landlock_fd, 0)) {
perror("landlock_restrict_self");
exit(1);
}
}
#endif
if (seccomp(SECCOMP_SET_MODE_FILTER, 0, &prog) < 0) {
perror("seccomp"); perror("seccomp");
exit(1); exit(1);
} }

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@@ -9,6 +9,7 @@
// defaults :) // defaults :)
int settings::VERBOSITY = 1; int settings::VERBOSITY = 1;
bool settings::SANDBOX = true; bool settings::SANDBOX = true;
std::string settings::SANDBOXEXTRAPATH = "";
int settings::LOGINPORT = 23000; int settings::LOGINPORT = 23000;
bool settings::APPROVEALLNAMES = true; bool settings::APPROVEALLNAMES = true;
@@ -85,6 +86,7 @@ void settings::init() {
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY); VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
SANDBOX = reader.GetBoolean("", "sandbox", SANDBOX); SANDBOX = reader.GetBoolean("", "sandbox", SANDBOX);
SANDBOXEXTRAPATH = reader.Get("", "sandboxextrapath", SANDBOXEXTRAPATH);
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT); LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
APPROVEALLNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVEALLNAMES); APPROVEALLNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVEALLNAMES);
AUTOCREATEACCOUNTS = reader.GetBoolean("login", "autocreateaccounts", AUTOCREATEACCOUNTS); AUTOCREATEACCOUNTS = reader.GetBoolean("login", "autocreateaccounts", AUTOCREATEACCOUNTS);

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@@ -5,6 +5,7 @@
namespace settings { namespace settings {
extern int VERBOSITY; extern int VERBOSITY;
extern bool SANDBOX; extern bool SANDBOX;
extern std::string SANDBOXEXTRAPATH;
extern int LOGINPORT; extern int LOGINPORT;
extern bool APPROVEALLNAMES; extern bool APPROVEALLNAMES;
extern bool AUTOCREATEACCOUNTS; extern bool AUTOCREATEACCOUNTS;

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@@ -38,9 +38,10 @@ typedef __int64 ssize_t;
#include <wincrypt.h> /* CryptAcquireContext, CryptGenRandom */ #include <wincrypt.h> /* CryptAcquireContext, CryptGenRandom */
#else #else
#include "bcrypt.h" #include "bcrypt.h"
#include "ow-crypt.h"
#endif #endif
#include "ow-crypt.h"
#define RANDBYTES (16) #define RANDBYTES (16)
static int try_close(int fd) static int try_close(int fd)