mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2026-02-06 12:50:02 +00:00
Compare commits
8 Commits
1.5.2
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1781ac6b03
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54327b0c23 |
@@ -1 +0,0 @@
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version.h
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38
.github/workflows/push-docker-image.yml
vendored
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38
.github/workflows/push-docker-image.yml
vendored
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@@ -0,0 +1,38 @@
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name: Push Docker Image
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on:
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release:
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types: [published]
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jobs:
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push-docker-image:
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name: Push Docker Image
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runs-on: ubuntu-latest
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permissions:
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contents: read
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strategy:
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matrix:
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platforms:
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- linux/amd64
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- linux/arm64
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steps:
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- uses: actions/checkout@v4
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- name: Retrieve major version
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uses: winterjung/split@v2
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id: split
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with:
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msg: ${{ github.ref_name }}
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separator: .
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- name: Log in to registry
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uses: docker/login-action@v3
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with:
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password: ${{ secrets.DOCKERHUB_TOKEN }}
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username: ${{ secrets.DOCKERHUB_USERNAME }}
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- name: Build and push the Docker image
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uses: docker/build-push-action@v5
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with:
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context: .
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file: ./Dockerfile
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platforms: ${{ matrix.platforms }}
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push: true
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tags: ${{ secrets.DOCKERHUB_REPOSITORY }}:${{ github.ref_name }},${{ secrets.DOCKERHUB_REPOSITORY }}:${{ steps.split.outputs._0 }},${{ secrets.DOCKERHUB_REPOSITORY }}:latest
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25
Dockerfile
25
Dockerfile
@@ -1,4 +1,5 @@
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FROM debian:latest
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# build
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FROM debian:stable-slim as build
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WORKDIR /usr/src/app
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WORKDIR /usr/src/app
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@@ -8,14 +9,24 @@ clang \
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make \
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make \
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libsqlite3-dev
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libsqlite3-dev
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COPY . ./
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COPY src ./src
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COPY vendor ./vendor
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COPY .git ./.git
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COPY Makefile CMakeLists.txt version.h.in ./
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RUN make -j8
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RUN make -j8
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# tabledata should be copied from the host;
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# prod
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# clone it there before building the container
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FROM debian:stable-slim
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#RUN git submodule update --init --recursive
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CMD ["./bin/fusion"]
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WORKDIR /usr/src/app
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LABEL Name=openfusion Version=0.0.1
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RUN apt-get -y update && apt-get install -y \
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libsqlite3-dev
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COPY --from=build /usr/src/app/bin/fusion /bin/fusion
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COPY sql ./sql
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CMD ["/bin/fusion"]
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LABEL Name=openfusion Version=0.0.2
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@@ -6,6 +6,10 @@ services:
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build:
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build:
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context: .
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context: .
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dockerfile: ./Dockerfile
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dockerfile: ./Dockerfile
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volumes:
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- ./config.ini:/usr/src/app/config.ini
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- ./database.db:/usr/src/app/database.db
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- ./tdata:/usr/src/app/tdata
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ports:
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ports:
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- "23000:23000"
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- "23000:23000"
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- "23001:23001"
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- "23001:23001"
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@@ -30,7 +30,7 @@ static bool playerHasBuddyWithID(Player* plr, int buddyID) {
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#pragma endregion
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#pragma endregion
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// Refresh buddy list
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// Refresh buddy list
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void Buddies::refreshBuddyList(CNSocket* sock) {
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void Buddies::sendBuddyList(CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* plr = PlayerManager::getPlayer(sock);
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int buddyCnt = Database::getNumBuddies(plr);
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int buddyCnt = Database::getNumBuddies(plr);
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@@ -277,15 +277,6 @@ static void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
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// Getting buddy state
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// Getting buddy state
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static void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
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static void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* plr = PlayerManager::getPlayer(sock);
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/*
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* If the buddy list wasn't synced a second time yet, sync it.
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* Not sure why we have to do it again for the client not to trip up.
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*/
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if (!plr->buddiesSynced) {
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refreshBuddyList(sock);
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plr->buddiesSynced = true;
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}
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INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
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INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
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@@ -6,5 +6,5 @@ namespace Buddies {
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void init();
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void init();
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// Buddy list
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// Buddy list
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void refreshBuddyList(CNSocket* sock);
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void sendBuddyList(CNSocket* sock);
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}
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}
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@@ -72,8 +72,8 @@ struct Player : public Entity, public ICombatant {
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bool notify = false;
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bool notify = false;
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bool hidden = false;
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bool hidden = false;
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bool unwarpable = false;
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bool unwarpable = false;
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bool initialLoadDone = false;
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bool buddiesSynced = false;
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int64_t buddyIDs[50] = {};
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int64_t buddyIDs[50] = {};
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bool isBuddyBlocked[50] = {};
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bool isBuddyBlocked[50] = {};
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@@ -155,10 +155,8 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
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* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
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* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
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* for in these packets, even if the player hasn't unlocked them.
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* for in these packets, even if the player hasn't unlocked them.
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*/
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*/
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static void sendNanoBookSubset(CNSocket *sock) {
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static void sendNanoBookSubset(CNSocket *sock, Player *plr) {
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#ifdef ACADEMY
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#ifdef ACADEMY
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Player *plr = getPlayer(sock);
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int16_t id = 0;
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int16_t id = 0;
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INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
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INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
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@@ -294,27 +292,21 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
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sock->setFEKey(lm->FEKey);
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sock->setFEKey(lm->FEKey);
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sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
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sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
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// Academy builds receive nanos in a separate packet. These need to be sent
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// before P_FE2CL_REP_PC_ENTER_SUCC as well as after
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// due to a race condition in the client :(
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sendNanoBookSubset(sock, plr);
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sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
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sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
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// transmit MOTD after entering the game, so the client hopefully changes modes on time
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sendNanoBookSubset(sock, plr);
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Chat::sendServerMessage(sock, settings::MOTDSTRING);
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// transfer ownership of Player object into the shard (still valid in this function though)
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// transfer ownership of Player object into the shard (still valid in this function though)
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addPlayer(sock, plr);
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addPlayer(sock, plr);
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// check if there is an expiring vehicle
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Items::checkItemExpire(sock, plr);
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// set player equip stats
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// set player equip stats
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Items::setItemStats(plr);
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Items::setItemStats(plr);
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Missions::failInstancedMissions(sock);
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sendNanoBookSubset(sock);
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// initial buddy sync
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Buddies::refreshBuddyList(sock);
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for (auto& pair : players)
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for (auto& pair : players)
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if (pair.second->notify)
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if (pair.second->notify)
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Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(plr) + " has joined.");
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Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(plr) + " has joined.");
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@@ -377,6 +369,17 @@ static void loadPlayer(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
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sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
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}
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}
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if (!plr->initialLoadDone) {
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// these should be called only once, but not until after
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// first load-in or else the client may ignore the packets
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Chat::sendServerMessage(sock, settings::MOTDSTRING); // MOTD
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Missions::failInstancedMissions(sock); // auto-fail missions
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Buddies::sendBuddyList(sock); // buddy list
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Items::checkItemExpire(sock, plr); // vehicle expiration
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plr->initialLoadDone = true;
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}
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}
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}
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static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
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static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
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@@ -186,6 +186,36 @@ static void tradeOfferRefusal(CNSocket* sock, CNPacketData* data) {
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
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}
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}
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static void tradeOfferCancel(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL*)data->buf;
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CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
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if (otherSock == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL, resp);
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resp.iID_Request = pacdat->iID_Request;
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resp.iID_From = pacdat->iID_From;
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resp.iID_To = pacdat->iID_To;
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL));
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}
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static void tradeOfferAbort(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT*)data->buf;
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CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
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if (otherSock == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT, resp);
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resp.iID_Request = pacdat->iID_Request;
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resp.iID_From = pacdat->iID_From;
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resp.iID_To = pacdat->iID_To;
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT));
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}
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static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
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static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
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sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
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@@ -430,6 +460,8 @@ void Trading::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, tradeOffer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, tradeOffer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, tradeOfferAccept);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, tradeOfferAccept);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, tradeOfferRefusal);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, tradeOfferRefusal);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_CANCEL, tradeOfferCancel);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ABORT, tradeOfferAbort);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, tradeConfirm);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, tradeConfirm);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, tradeConfirmCancel);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, tradeConfirmCancel);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, tradeRegisterItem);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, tradeRegisterItem);
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|||||||
Reference in New Issue
Block a user